From the docs:
Xcoral is a multiwindow mouse-based text editor for the X Window System. A
built-in browser enables you to navigate through C functions, C++ classes,
methods and files. A SMall Ansi C Interpreter (Smac) is also built-in to
dynamically extend the editor's possibilities (user functions, key
bindings, modes etc). Xcoral provides variable width fonts, menus,
scrollbars, buttons, search, regions, kill-buffers, macros and undo. An
on-line manual box, with a table of contents and an index, helps you to
use and customize the editor. Commands are accessible from menus or key
bindings. Xcoral is a direct Xlib client and runs on color/bw X Display.
The example .xcoralrc is in ${PREFIX}/share/xcoral/xcoralrc.fl; cp it
to ~/.xcoralrc, and fire up xcoral.
The hyperv-is provision a collection of kernel mode drivers as well as
user-space daemons to facilitate integration with Hyper-v to provide a
feature rich and high performance FreeBSD guest experience.
The FreeBSD Integration Service on Hyper-v includes a collection of kernel
mode drivers as well as user-space daemons to interact with the drivers
that are required to run Hyper-V-specific devices known as FreeBSD
Integration Services (BIS). It is to facilitate integration with Hyper-v
to provide a feature rich and high performance FreeBSD guest experience.
See the man page for a list of binaries and their functions.
FreeBSD support for hyperv-is was first added by Microsoft BSD Integration
Services Team <bsdic@microsoft.com>.
LinCity is an SVGALIB and X based city/country simulation game for Linux.
(Solaris 2.5, FreeBSD, HP_UX, AIX and IRIX are ALPHA at this time, but have
been reported to work - sometimes needing a tweak to the Makefile[s].)
You are required to build and maintain a city. You must feed, house,
provide jobs and goods for your residents. You can build a sustainable
economy with the help of renewable energy and recycling, or you can go for
broke and build rockets to escape from a pollution ridden and resource
starved planet, it's up to you. Due to the finite resources available in any
one place, this is not a game that you can leave for long periods of time.
Nimuh is a project puzzle game destined to improve the knowledge
of Andalusia
We are CaninoStudios, a development group destined to make video
games under the free software philosophy. We are writing you to
make a presentation of our latest release "Nimuh, searching for the
Andalusian treasure".
This project is oriented to education and acknowledge of our land,
Andalusia.
"Nimuh" has been released under the Creative Commons license. It's
a puzzle type game and it's based in the "Theseus and the Minotaur
Mazes" game, but we decided to improve it by adding a 3D isometric
view. You can go through 40 different Andalusian locations and play
all the levels while you learn about the typical food, fiestas and
history of every place.
Chroma is an abstract puzzle game. A variety of colourful shapes
are arranged in a series of increasingly complex patterns, forming
fiendish traps that must be disarmed and mysterious puzzles that
must be manipulated in order to give up their subtle secrets.
Initially so straightforward that anyone can pick it up and begin
to play, yet gradually becoming difficult enough to tax even the
brightest of minds.
It features:
* twenty one levels, ranging from beginner to expert
* infinite undo and redo capability, as well as replay of solutions
* a choice of smooth graphics or a minimal, text based version
* a level editor to allow you to design your own puzzles
* released under an open source licence, free to play
Have you got what it takes to solve Chroma?
Scid is a chess database application; with it you can browse databases of
chess games, edit games and search for games by various criteria.
Scid uses its own special three-file database format which is very compact
and fast, but it can convert to and from the standard PGN (Portable Game
Notation) format. Scids PGN window displays the text of the current game in
PGN format.
You can use Scid to add chess games to a database, using the keyboard or mouse
to enter moves.
You can also use Scid as a PGN file browser, by pasting PGN text into Scids
Import window or by opening a PGN file in Scid. However, PGN files cannot be
edited by Scid (it opens them read-only) and they use more memory and are
slower to load, so for large PGN files it is recommended that you create a
Scid database from them first with the pgnscid utility.
gSculpt is an open source, procedural subdivision modeller. It has a
comprehensive set of polygon modelling tools, including most of those
found in Wings 3D, and more.
Workflow and speed of use are important design goals in the
development of gSculpt. Pre-selection highlighting throughout the
program, and keyboard short cuts ensure that the workflow is fast and
efficient, while providing access to a powerful procedural system
which allows mistakes to be rectified easily.
Its procedural modelling system makes it an excellent choice for
making modelling tutorials, as the steps required to build the model
from the beginning are displayed to the user in a list. This list can
be navigated easily, allowing a user to view the process one step at a
time, at their own pace, while being able too look at the model from
all angles as they go.
gSculpt can import and export Wavefront Object (.obj) model files.
This a thumbnail maker. Thumbnails are smaller versions of the original
image/graphic/picture and are used for preview purposes, where bigger images
can take a long time to load. They are also used in image galleries to
preview a lot of images at a time.
This module also has the capability to add information strips about the
original image. Original image's size (in bytes) and resolution & mime type
can be added to the thumbnail's upper and lower parts. This feature can be
useful for web software (image galleries or forums).
This is a Yet Another type of module. There are several other thumbnail
modules on CPAN, but they simply don't have the features I need, so this
module is written to increase the thumbnail population on CPAN.
The module can raise an exception if something goes wrong. So, you may have
to use an eval block to catch them.
Togl is a Tk widget for OpenGL rendering. Togl is based on OGLTK,
originally written by Benjamin Bederson at the University of New Mexico
(who has since moved to the University of Maryland). Togl adds the new
features:
- color-index mode support including color allocation functions
- support for requesting stencil, accumulation, alpha buffers, etc
- multiple OpenGL drawing widgets
- OpenGL extension testing from Tcl
- simple, portable font support
- overlay plane support
Togl allows one to create and manage a special Tk/OpenGL widget with Tcl
and render into it with a C program. That is, a typical Togl program will
have Tcl code for managing the user interface and a C program for
computations and OpenGL rendering.
Togl is copyrighted by Brian Paul (brian_paul@avid.com) and Benjamin
Bederson (bederson@cs.umd.edu). See the LICENSE file for details.
This is sieve-connect. A client for the ManageSieve protocol, as specifed in
RFC 5804. Historically, this was MANAGESIEVE as implemented by timsieved in
Cyrus IMAP.
This is not yet fully compatible with RFC 5804, but is moving towards that from
the timsieved baseline; some issues to be worked on are documented in the
"TODO" file.
sieve-connect speaks ManageSieve and supports TLS for connection privacy and
also authentication if using client certificates. sieve-connect will use SASL
authentication; SASL integrity layers are not supported, use TLS instead.
GSSAPI-based authentication should generally work, provided that client and
server can use a common underlaying protocol. If it doesn't work for you,
please report the issue.
sieve-connect is designed to be both a tool which can be invoked from scripts
and also a decent interactive client. It should also be a drop-in replacement
for "sieveshell", as supplied with Cyrus IMAP.