MHGUI is the GUI widget library used in the C++ version of MakeHuman.
The main idea is to have a small and easy toolkit with a set of special
widgets. Some of this widgets are very special and not available in
other toolkits.
GLEWpy aims to bring advanced OpenGL extensions to Python. This will allow the
Python OpenGL developer to use features such as fragment and vertex shaders and
image processing on the GPU. It serves as a complement to PyOpenGL and toolkits
such as GLUT and SDL (pygame).
rpCalc started out as a little program written to try out various
Python GUI toolkits. But I ended up using it all the time (it's
much quicker to pull it up than to pull an actual HP calculator out
of the desk), and I made several improvements. So I decided to make
it available to others who also like RPN calculators.
emesene is an instant messenger capable of connecting to various
networks and utilizing different graphical toolkits. Currently msn and
xmpp (jabber) are supported through papyon and SleekXMPP, which allows
emesene to connect to various IM services such as Windows Live
Messenger, GTalk, Facebook Chat, etc.
This is a toolkit for rendering plain text via an API like that used for
graphics rendering in GUI toolkits. This package might be used when you
want to do sophisticated rendering of plain text, e.g., for graphing,
creating of complex forms for email and fax, and so on.
-Anton
<tobez@FreeBSD.org>
VNC stands for Virtual Network Computing. It is, in essence, a remote
display system which allows you to view a computing 'desktop'
environment not only on the machine where it is running, but from
anywhere on the Internet and from a wide variety of machine
architectures.
XRally is a Linux clone of the classic Rally X arcade game. For
those who don't know, in Rally X you control a blue (good) car,
that has to collect yellow flags around a maze-like map, while
avoiding the red (bad) cars. In order to help himself, the blue car
can use clouds of smoke through the maze. If a enemy touch any of
these clouds, it stops for a while. The enemy cars can also crash
one with the other, what gives you some extra time.
XRally is written in C using only the basic Xlib and Xpm libraries.
It's a project aimed mainly at newbie X11/Game programmers like me
(but any experienced help is appreciated! :) )
Aview is powerful graphics viewer which utilize the aalib API and allows
viewing netpbm format (and others in the presence of netpbm or ImageMagick)
on console (using slang) and X.
There are three programs.
aview: the main program which could used to view pnm, ppm, pgm and pbm
files. It runs under X or slang.
asciiview: a shell script wraps around aview to allow wider range of image
formats to be viewed. Netpbm package is required for the conversion.
aaflip: a program to view flip animation using ascii text. Works under X
and slang.
You could press h to get help. You may also save the pics in various text
format. Thanks to aalib!
Pango is the text rendering engine of GNOME 2.x. SDL_Pango connects
the engine to SDL.
If you are a game software developer, you should know the difficulties
of distribution. So I will start to introduce SDL_Pango from the
viewpoint of distribution.
In Un*x, SDL_Pango is hard to use as system-independent module,
because it depends on fontconfig and Pango which are designed as
system-singleton modules. If you use SDL_Pango, your software will
require those modules installed to target system. If your software
is shipped as shrink-wrap package, it may cause much problem on
your support desk. You should carefully design your installation
process.
XBellD is a small daemon for replacing the standard X Window
System terminal bell with a more interesting set of sounds.
This is useful for systems where the terminal bell is handled
by the "PC Speaker," or where different sounds are desired for
different classes of X clients.
XBellD works by intercepting terminal bell requests on the
server side, and then playing user-specified sounds through a
PCM capable soundcard. The resource class of the client making
a terminal bell request is used to match a corresponding sound
file which should be played when such a request is made.