LIBDSK is a library for accessing disks and disk image files.
It is intended for use in:
* Allows CPMTOOLS use of emulator .DSK images.
* Emulator tools - converting between real floppy disks and disk images,
as CPCTRANS / PCWTRANS do under DOS.
* Floppy controller emulation backend
* Data transfer from/to real CP/M systems via serial line.
LIBDSK has drivers for:
Raw files (including /dev/fdn), .DSK files (CPCEMU, JOYCE and other
Sinclair/Amstrad emulators), MYZ80 hard drive image, NanoWasp floppy image,
.CFI (Compressed Floppy Image, as created by FDCOPY.COM under DOS),
Linux floppy drive (supports CPC System and Data formats, which the standard
"Raw file" driver does not), Windows 3.x/95/98/ME/NT/2000 floppy drive,
DOS floppy drive (via the PC BIOS), CopyQM files (read-only),
TeleDisk files (read-only), APRIDISK image files,
rcpmfs - makes a Unix/Windows directory appear to be a CP/M disc image.
GNU wget is a free software package for retrieving files using HTTP,
HTTPS and FTP, the most widely-used Internet protocols. It is a
non-interactive command-line tool, so it may easily be called from
scripts, cron jobs, terminals without X-Windows support, etc.
GNU wget has many features to make retrieving large files or mirroring
entire web or FTP sites easy, including:
o Can resume aborted downloads, using REST and RANGE
o Can use filename wild cards and recursively mirror directories
o NLS-based message files for many different languages
o Optionally converts absolute links in downloaded documents to
relative, so that downloaded documents may link to each other locally
o Supports HTTP and SOCKS proxies
o Supports HTTP cookies
o Supports persistent HTTP connections
o Unattended / background operation
o Uses local file timestamps to determine whether documents need to
be re-downloaded when mirroring
o GNU wget is distributed under the GNU General Public License.
Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the
player has to combat his enemies while developing his war economy. Everything
runs in real-time, as opposed to turn-based games where the player always
has to wait for his turn. The trick is to balance the effort put into
building his economy and building an army to defend and attack the enemies.
Bos Wars has a dynamic rate based economy. Energy is produced by power
plants and magma gets pumped from hot spots. Buildings and mobile units
are also built at a continuous rate. Control of larger parts of the map
creates the potential to increase your economy throughput. Holding key
points like roads and passages allow for different strategies.
It is possible to play against human opponents over LAN, internet, or
against the computer. Bos Wars successfully runs under Linux, MS Windows,
BSD, and Mac OS X.
iMaze is a multi-player network action game for TCP/IP with 3D graphics
under X11 (XView, Motif or Athena). You run through a labyrinth and shoot
everything that is round without being hit by other round anythings.
Of course anything round is one of the following:
* other players playing over the net
* computer controlled ninjas
* deadly shots (except your own)
Features:
* sophisticated, reliable network protocol, works even with SLIP connections
via modem; modular, portable source code
* windows can be freely scaled to avoid speed drawbacks due to poor display
performance
* sound and joystick support
* scores; camera mode; labyrinth generator and interactive labyrinth editor
Audio support is somewhat flaky on FreeBSD (synchronization problems).
It works better with the old Voxware driver than with the current pcm driver.
EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging
it with EDuke to provide many new features for mod authors. Built on the
foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine
author Ken "Awesoken" Silverman's badass Polymost renderer) combined with
Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll
think Bruce Dickinson got uppercut in the balls by Freddy Krueger. Hell, it
even comes with Mapster32, the enhanced Build editor.
The EDuke32 and Mapster32 development team is lead by Richard "TerminX"
Gobeille, author of the popular Cinema mod for Max Payne 2, the Project X TC
demo for EDuke 2.0, and Mapster, the original Build editor enhancement.
Features
* Enhanced event-based game scripting system
* OpenGL renderer (truecolor textures, MD2/MD3 models)
* Cross-platform
* Augmented map editor
ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
Like the original "Missile Command" and its clones, this game places you in
control of Anti-ICBM weapons which you use to destroy an onslaught of
missiles (and other nasties) which are dropping onto your nation.
The game ends when your cities have all been destroyed. You only gain
replacement cities by acheiving certain score thresholds during each attack
(level).
The main difference between this game and Missile Command is that ICBM3D,
as the name suggests, provides a 3D perspective. You take advantage of
X-Window's 3-button mouse to control your firing sight ("cross-hair")
in 3-dimensions, and change your viewpoint.
The goal of the game is to reach the highest possible score. You get a limited
number of pipes on each level and need to combine them to lead the water from
the house at the top of the screen to the storage tank at the bottom. For each
pipe water goes through, you get 20 points and if you fill the cross-pipe both
ways, you get 60 points. At end of each level, you are awarded depending on the
skill level:
* Beginner: 100 points
* Toolman: 100 points + number of pipes remaining
* Master plumber: 100 points + 2 x number of pipes remaining
Some of the levels also have obstacles where you cannot place pipes. The game
is playable with joystick/joypad: just move it and press buttons when you go to
Options -> Configure controls
A command-line tool to download picturs and control still digital cameras
based on Sierra Imaging chipset and compatibles
(Olympus, Nikon, Epson, Agfa and some others).
This is a library and a command-line frontend to manipulate digital still
cameras based on Fujitsu chipset and Sierra Imaging firmware. The
program is known to work with Agfa, Epson, Olympus, Sanyo and Nikon (at
least CoolPix 900, 950 and 8x0 but not CoolPix 600!) cameras.
The cameras typically come with software for Windows and for Mac, and no
description of the protocol. With this tool, they are managable from a
UNIX box. Bruce D. Lightner <lightner@lightner.net> has added support
for Win32 and DOS platforms. Note that the program does not have any
GUI, it is plain command-line even on Windows.
Geomview and OOGL are part of an ongoing effort at the Geometry Center
to provide interactive 3D graphics software which is particularly
appropriate for displaying the kinds of objects and doing the kinds of
operations of interest in mathematics research and education. You can
compute an OOGL data file of a mathematical object that would be
difficult or impossible to build a model of in the real world. In
geomview, besides examining an object in ordinary Euclidean 3-space,
you can look at objects in hyperbolic 3-space and Euclidean 4-space.
The hyperbolic model is the projective one, where geodesics are
straight lines and isometries are represented as 4x4 projective
matrices. While geomview is tailored for mathematical visualization,
it is written to be extensible and can serve as a general-purpose
tool. Its functionality can be extended in an almost unlimited fashion
by external modules.