attrs is an MIT-licensed Python package with class decorators
that ease the chores of implementing the most common attribute-related
object protocols:
>>> import attr
>>> @attr.s
... class C(object):
... x = attr.ib(default=42)
... y = attr.ib(default=attr.Factory(list))
>>> i = C(x=1, y=2)
(If you don't like the playful attr.s and attr.ib, you can also use their
no-nonsense aliases attr.attributes and attr.attr).
You just specify the attributes to work with and attrs gives you:
a nice human-readable __repr__,
a complete set of comparison methods,
an initializer,
and much more
without writing dull boilerplate code again and again.
The Desktop CYBER Emulator is a project which successfully brought
back to life the revolutionary design of Control Data Corporation
CYBER mainframes. The software provides a reasonable emulation of
a "typical" CDC CYBER 6600, 7x, 17x based system including common
peripherals such as console, tape and disk drives, card reader,
printer and terminal multiplexer. The emulation runs the following
CDC operating systems: ChippewaOS, SMM, KRONOS 2.1, NOS 1.2, NOS
1.3, NOS 1.4, NOS 2.2 and NOS 2.8.2. It does not support NOS/VE
which requires virtual mode only available in CYBER 180s.
Interface to HTTP gateway for PayPal's Payflow Pro service, as described on
the PayPal developer site at https://www.x.com/docs/DOC-1642
See also the developer area:
https://www.x.com/community/ppx/xspaces/web_checkout/payflow?view=documents
This module is intended to be a drop-in replacement for PFProAPI (a couple of
minor changes to your code are necessary to use this module instead of
PFProAPI). The major difference is that it is pure Perl, and not architecture
dependent (ie, you can use this on your 64-bit FreeBSD platform.)
This is the XEVIOUS (NAMCO(C)) like game.
TYPE:
xbat
OPTION:
-hs : high speed mode
-dc : use default colormap
-g : rapid fire
-r : exchange keys[z][x]
-h -help : print usage
-mode [0-4] : set game level
0:easy, 1:normal, 2:difficult, 3:more difficult, 4:abnormal
COMMAND:
[s] for Start or Pause
[q] for quit
[c] for setup (at Title screen only)
Cursor key or Number key to move.
i, j, l, k, m also to move.
[z] and [x] to shoot.
Please e-mail the author (wai@nemoto.ecei.tohoku.ac.jp) with improvements or
other comments about this game.
xmine is an X11-based version of the popular PC game Minesweeper. The
object is to place flags on mines on the game board without exposing
them.
xmine is freely redistributable. It's mostly Xlib-based, but it
requires Motif libraries for the menus.
===
This version of xmine is based on Paul Falstad's version 1.0.3, as
published in comp.sources.x. It has been heavily munged to work
without OSF/Motif.
Since the game itself has some 3D look, linking against the famous
Xaw3d library is highly recommended.
Cairo is a vector graphics library with cross-device output
support. Currently supported output targets include the X Window
System and in-memory image buffers. PostScript and PDF file output is
planned. Cairo is designed to produce identical output on all output
media while taking advantage of display hardware acceleration when
available (eg. through the X Render Extension).
Cairo provides a stateful user-level API with capabilities similar to
the PDF 1.4 imaging model. Cairo provides operations including stroking
and filling Bezier cubic splines, transforming and compositing translucent
images, and antialiased text rendering.
This is a Linux/i386 binary port of Cairo.
Cairo is a vector graphics library with cross-device output
support. Currently supported output targets include the X Window
System and in-memory image buffers. PostScript and PDF file output is
planned. Cairo is designed to produce identical output on all output
media while taking advantage of display hardware acceleration when
available (eg. through the X Render Extension).
Cairo provides a stateful user-level API with capabilities similar to
the PDF 1.4 imaging model. Cairo provides operations including stroking
and filling Bezier cubic splines, transforming and compositing translucent
images, and antialiased text rendering.
This is a Linux/i386 binary port of Cairo.
Cairo is a vector graphics library with cross-device output
support. Currently supported output targets include the X Window
System and in-memory image buffers. PostScript and PDF file output is
planned. Cairo is designed to produce identical output on all output
media while taking advantage of display hardware acceleration when
available (eg. through the X Render Extension).
Cairo provides a stateful user-level API with capabilities similar to
the PDF 1.4 imaging model. Cairo provides operations including stroking
and filling Bezier cubic splines, transforming and compositing translucent
images, and antialiased text rendering.
The JOGL project hosts the development version of the Java (TM) Binding for the
OpenGL API (JSR-231), and is designed to provide hardware-supported 3D graphics
to applications written in Java. JOGL provides full access to the APIs in the
OpenGL 1.3 - 3.0, >= 3.1, ES 1.x and ES 2.x specification as well as nearly all
vendor extensions. It integrates with the AWT and Swing widget sets, as well
with custom windowing toolkits using the NativeWindow API. It is part of a
suite of open-source technologies initiated by the Game Technology Group at Sun
Microsystems.
KON2 is a program for displaying Kanji (japanese characters) on the
console of Linux/FreeBSD. KON2 hooks the output of console and
redirects to pseudo tty, drawing on the VGA display.
If KON2 would be going to something wrong, check shared-memories being
loading or not. If not, add "options SYSVSHM" to
/usr/src/sys/i386/conf/GENERIC, and reconfigure the kernel.
Be aware that using KON2 with X is not allowed (You should shutdown X first
when you use KON2, and vice versa).
In order to use 30 lines (default is 25), modify the "Normal" entry of
kon.cfg as follows:
-------
VGA:Normal
VGA
640 680 768 800 480 491 493 525
1
79 29
-------