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emulators/libdsk-1.2.1 (Score: 0.0019627577)
Enables access to disks and disk images; also via serial line
LIBDSK is a library for accessing disks and disk image files. It is intended for use in: * Allows CPMTOOLS use of emulator .DSK images. * Emulator tools - converting between real floppy disks and disk images, as CPCTRANS / PCWTRANS do under DOS. * Floppy controller emulation backend * Data transfer from/to real CP/M systems via serial line. LIBDSK has drivers for: Raw files (including /dev/fdn), .DSK files (CPCEMU, JOYCE and other Sinclair/Amstrad emulators), MYZ80 hard drive image, NanoWasp floppy image, .CFI (Compressed Floppy Image, as created by FDCOPY.COM under DOS), Linux floppy drive (supports CPC System and Data formats, which the standard "Raw file" driver does not), Windows 3.x/95/98/ME/NT/2000 floppy drive, DOS floppy drive (via the PC BIOS), CopyQM files (read-only), TeleDisk files (read-only), APRIDISK image files, rcpmfs - makes a Unix/Windows directory appear to be a CP/M disc image.
ftp/wget-1.18 (Score: 0.0019627577)
Retrieve files from the Net via HTTP(S) and FTP
GNU wget is a free software package for retrieving files using HTTP, HTTPS and FTP, the most widely-used Internet protocols. It is a non-interactive command-line tool, so it may easily be called from scripts, cron jobs, terminals without X-Windows support, etc. GNU wget has many features to make retrieving large files or mirroring entire web or FTP sites easy, including: o Can resume aborted downloads, using REST and RANGE o Can use filename wild cards and recursively mirror directories o NLS-based message files for many different languages o Optionally converts absolute links in downloaded documents to relative, so that downloaded documents may link to each other locally o Supports HTTP and SOCKS proxies o Supports HTTP cookies o Supports persistent HTTP connections o Unattended / background operation o Uses local file timestamps to determine whether documents need to be re-downloaded when mirroring o GNU wget is distributed under the GNU General Public License.
ftp/wxdfast-0.6.0 (Score: 0.0019627577)
Multithread and multi-platform download manager
wxDownload Fast (also known as wxDFast) is an open source download manager. It is multi-platform and builds on Windows(2k,XP), Linux and Mac OS X. Besides that, it is a multi-threaded download manager. This means that it can split a file into several pieces and download the pieces simultaneously. Features: * Faster downloads (with Segmented/Multi-threaded/Accelerated transfers). * Download resuming (Pause and restart where you stopped). * Download scheduling. * Organizes files you have already downloaded. * View server messages (HTTP, FTP, file://). No HTTPS support. * Available in multiple languages and easily translated. Now available in Portuguese [Brazil], Spanish, English, German, Russian, Hungarian, Armenian and Indonesian. * Connection to FTP servers which require a password. * Calculates the MD5 checksum of downloaded files so they can be easily. verified. * Metalink support.
games/asteroid-1.2.1 (Score: 0.0019627577)
Modern version of the arcade classic Asteroid
Asteroid (just one!) is a modern version of the arcade classic Asteroids, using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects, and infinite playability. Controls -------- Use the left and right arrows to turn the ship, x to accelerate, and z to shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes and unmutes the audio. There's also a right-click menu if you forget anything. Gameplay -------- I'm not going to explain how to play Asteroids. I will mention that the wireframe octahedra that sometimes drift across the screen are powerups. To collect the powerups, run over them; or you can shoot them for bonus points (if you don't want the benefit of the powerup). You'll have to play the game to figure out the different powerup types.
games/boswars-2.6.1 (Score: 0.0019627577)
Futuristic real-time strategy game
Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat his enemies while developing his war economy. Everything runs in real-time, as opposed to turn-based games where the player always has to wait for his turn. The trick is to balance the effort put into building his economy and building an army to defend and attack the enemies. Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies. It is possible to play against human opponents over LAN, internet, or against the computer. Bos Wars successfully runs under Linux, MS Windows, BSD, and Mac OS X.
games/ggz-gtk-client-0.0.14.1 (Score: 0.0019627577)
The GGZ Gaming Zone - GTK+ Frontend
================================= The GGZ Gaming Zone - GTK+ Client ================================= The GGZ Gaming Zone GTK+ Client provides a GTK+ 1.2 or GTK+ 2.x user interface for logging into a GGZ server, chatting with other players, and locating and launching game tables. This version of the GTK+ Client (0.0.13) requires version 0.0.13 of the ggz-client-libs. The GTK+ Client module is only one part of the GGZ Gaming Zone client setup. The following additional packages are required: * libggz - provides commonly used functions and low-level communications between client modules and the GGZ servers * ggz-client-libs - provides common procedures and utilites required to run the GGZ client and games * gtk-games/kde-games/sdl-games - one or more games or game packs are required in order to launch and play games
games/ggz-gtk-games-0.0.14.1 (Score: 0.0019627577)
The GGZ Gaming Zone - GTK+ Games
======================================= The GGZ Gaming Zone - GTK+ Game Modules ======================================= GGZ Gaming Zone GTK+ Game Modules provide the game executables, graphics, and data for a number of popular (and unique) network games. These games are coded for version 2.X of GTK+, but many of them are also available using different graphical interfaces. This version of the GTK+ Game Modules (0.0.13) requires version 0.0.13 of the ggz-client-libs. The GTK+ Game Modules are only one part of the GGZ Gaming Zone client setup. The following additional modules are required: * libggz - provides commonly used functions and low-level communications between client modules and the GGZ servers * ggz-client-libs - provides common procedures and utilites required to run the GGZ client and games * gtk-client/kde-client - one or more of the GGZ clients will be required in order to login to a server, chat and launch games
games/imaze-1.4 (Score: 0.0019627577)
Multi-player network action game for TCP/IP with 3D graphics
iMaze is a multi-player network action game for TCP/IP with 3D graphics under X11 (XView, Motif or Athena). You run through a labyrinth and shoot everything that is round without being hit by other round anythings. Of course anything round is one of the following: * other players playing over the net * computer controlled ninjas * deadly shots (except your own) Features: * sophisticated, reliable network protocol, works even with SLIP connections via modem; modular, portable source code * windows can be freely scaled to avoid speed drawbacks due to poor display performance * sound and joystick support * scores; camera mode; labyrinth generator and interactive labyrinth editor Audio support is somewhat flaky on FreeBSD (synchronization problems). It works better with the old Voxware driver than with the current pcm driver.
games/eduke32-20160704 (Score: 0.0019627577)
Duke Nukem 3D Port based on JFDuke and EDuke
EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging it with EDuke to provide many new features for mod authors. Built on the foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine author Ken "Awesoken" Silverman's badass Polymost renderer) combined with Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll think Bruce Dickinson got uppercut in the balls by Freddy Krueger. Hell, it even comes with Mapster32, the enhanced Build editor. The EDuke32 and Mapster32 development team is lead by Richard "TerminX" Gobeille, author of the popular Cinema mod for Max Payne 2, the Project X TC demo for EDuke 2.0, and Mapster, the original Build editor enhancement. Features * Enhanced event-based game scripting system * OpenGL renderer (truecolor textures, MD2/MD3 models) * Cross-platform * Augmented map editor
games/icbm3d-0.4 (Score: 0.0019627577)
Inter-Continental Ballistic Missiles, 3D
ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense. Like the original "Missile Command" and its clones, this game places you in control of Anti-ICBM weapons which you use to destroy an onslaught of missiles (and other nasties) which are dropping onto your nation. The game ends when your cities have all been destroyed. You only gain replacement cities by acheiving certain score thresholds during each attack (level). The main difference between this game and Missile Command is that ICBM3D, as the name suggests, provides a 3D perspective. You take advantage of X-Window's 3-button mouse to control your firing sight ("cross-hair") in 3-dimensions, and change your viewpoint.