You control a gnome, who can walk around a garden, along paths already
marked, or create new paths wherever you wish. You also have a ball,
which can be thrown in the direction you're facing, towards the gnome's
feet. Points are scored for collecting cherries, killing monsters and
collecting the prize left when all the monsters have come out of their den.
Hexagons is a puzzle similar in nature to the Fifteen Puzzle.
By building from the source and editing its Imakefile before the
``build'' phase, you may be able to use Motif or LessTif with this port.
KnightCap is a chess program.
The principal differences between KnightCap and other chess programs
are:
- KnightCap has an optional fully rendered 3D interface, giving a feel much
more like an "over the board" game.
- KnightCap was developed to run on a parallel distributed memory
machine, although it also runs on normal Unix boxes.
- KnightCap does not have an opening book---instead it keeps a file
(brain.dat) of losing moves and inserts them in the hash table at the
start of each search. At present it has about 1500 entries, and
this makes it a pretty competitive opening player.
- KnightCap learns the parameters of its evaluation function as it
plays. The most dramatic example of how this helps is an experiment
we conducted on FICS in which KnightCap learnt from a 1650 player
to a 2100 player in just 300 games. See
http://cs.anu.edu.au/people/Lex.Weaver/pub_sem/publications/knightcap.pdf
for more info on its learning algorithm.
Xsoldier is a space-based shoot'em up game. You fly around and try
to kill everything that moves... and everything that doesn't move...
You get the idea.
Xrisk is based on the boardgame Risk. It can run as server or client,
and allows up to 8 players to play at once. The object of the game
is World Conquest.
-Adam <adam-ports@blacktabby.org>
Xskewb is a puzzle similar in nature to the famous Rubik's Cube.
Its variations on the inspiration include using 5 blocks per side,
including a large distinct diamond block, and optionally requiring
correct block "orientation". This is similar to other puzzles
such as the "Creative Puzzle Ball", "Meffert's Challenge", and Disney's
"Mickey's Challenge". The original design was by Uwe Meffert
("Pyraminx Cube") and coined Skewb by Douglas Hofstadter.
By building from the source and editing its Imakefile before the
``build'' phase, you may be able to use Motif or LessTif with this port.
In xspacewarp the player maneuvers a Federation spaceship,
called the Endever, through 81 sectors of space trying to
destroy an Armada of enemy Jovian ships before they destroy the
all the Federation bases. To accompish this task, the Endever
has fasers, ion thrust engines, warpdrive for jumping between
sectors, a limited number of photon torpedoes, and a finite
store of energy which gets depleted during battles and must be
replenished by docking with the bases. The game has no time
limit and has a choice of 10 skill levels. xspacewarp also has
an online orientation to explain the game in further detail.
Zoom is a Z-Machine, which means that it plays text adventure games written
in ZCode. It plays V3-V8 including V6 graphics (you need the blb-files from
http://www.ifarchive.org/indexes/if-archiveXinfocomXmediaXblorb.html for
original Infocom V6 games).
JGraph is the most powerful, lightweight, feature-rich, and thoroughly
documented open-source graph component available for Java. It is accompanied
by JGraphpad, the first free diagram editor for Java that offers XML, Drag and
Drop and much more!
With the JGraph zoomable component, you can display objects and relations
(networks) in any Swing UI. JGraph can also be used on the server-side, for
example to read a GXL graph, apply a custom layout algorithm, and return the
result as a HTML image map.