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The GGZ Gaming Zone - GTK+ Client
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The GGZ Gaming Zone GTK+ Client provides a GTK+ 1.2 or GTK+ 2.x user
interface for logging into a GGZ server, chatting with other players,
and locating and launching game tables.
This version of the GTK+ Client (0.0.13) requires version 0.0.13 of the
ggz-client-libs.
The GTK+ Client module is only one part of the GGZ Gaming Zone client
setup. The following additional packages are required:
* libggz - provides commonly used functions and low-level
communications between client modules and the GGZ servers
* ggz-client-libs - provides common procedures and utilites required
to run the GGZ client and games
* gtk-games/kde-games/sdl-games - one or more games or game packs are
required in order to launch and play games
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The GGZ Gaming Zone - GTK+ Game Modules
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GGZ Gaming Zone GTK+ Game Modules provide the game executables,
graphics, and data for a number of popular (and unique) network games.
These games are coded for version 2.X of GTK+, but many of them are also
available using different graphical interfaces.
This version of the GTK+ Game Modules (0.0.13) requires version 0.0.13
of the ggz-client-libs.
The GTK+ Game Modules are only one part of the GGZ Gaming Zone
client setup. The following additional modules are required:
* libggz - provides commonly used functions and low-level
communications between client modules and the GGZ servers
* ggz-client-libs - provides common procedures and utilites required
to run the GGZ client and games
* gtk-client/kde-client - one or more of the GGZ clients will be
required in order to login to a server, chat and launch games
iMaze is a multi-player network action game for TCP/IP with 3D graphics
under X11 (XView, Motif or Athena). You run through a labyrinth and shoot
everything that is round without being hit by other round anythings.
Of course anything round is one of the following:
* other players playing over the net
* computer controlled ninjas
* deadly shots (except your own)
Features:
* sophisticated, reliable network protocol, works even with SLIP connections
via modem; modular, portable source code
* windows can be freely scaled to avoid speed drawbacks due to poor display
performance
* sound and joystick support
* scores; camera mode; labyrinth generator and interactive labyrinth editor
Audio support is somewhat flaky on FreeBSD (synchronization problems).
It works better with the old Voxware driver than with the current pcm driver.
EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging
it with EDuke to provide many new features for mod authors. Built on the
foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine
author Ken "Awesoken" Silverman's badass Polymost renderer) combined with
Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll
think Bruce Dickinson got uppercut in the balls by Freddy Krueger. Hell, it
even comes with Mapster32, the enhanced Build editor.
The EDuke32 and Mapster32 development team is lead by Richard "TerminX"
Gobeille, author of the popular Cinema mod for Max Payne 2, the Project X TC
demo for EDuke 2.0, and Mapster, the original Build editor enhancement.
Features
* Enhanced event-based game scripting system
* OpenGL renderer (truecolor textures, MD2/MD3 models)
* Cross-platform
* Augmented map editor
ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
Like the original "Missile Command" and its clones, this game places you in
control of Anti-ICBM weapons which you use to destroy an onslaught of
missiles (and other nasties) which are dropping onto your nation.
The game ends when your cities have all been destroyed. You only gain
replacement cities by acheiving certain score thresholds during each attack
(level).
The main difference between this game and Missile Command is that ICBM3D,
as the name suggests, provides a 3D perspective. You take advantage of
X-Window's 3-button mouse to control your firing sight ("cross-hair")
in 3-dimensions, and change your viewpoint.
The goal of the game is to reach the highest possible score. You get a limited
number of pipes on each level and need to combine them to lead the water from
the house at the top of the screen to the storage tank at the bottom. For each
pipe water goes through, you get 20 points and if you fill the cross-pipe both
ways, you get 60 points. At end of each level, you are awarded depending on the
skill level:
* Beginner: 100 points
* Toolman: 100 points + number of pipes remaining
* Master plumber: 100 points + 2 x number of pipes remaining
Some of the levels also have obstacles where you cannot place pipes. The game
is playable with joystick/joypad: just move it and press buttons when you go to
Options -> Configure controls
A command-line tool to download picturs and control still digital cameras
based on Sierra Imaging chipset and compatibles
(Olympus, Nikon, Epson, Agfa and some others).
This is a library and a command-line frontend to manipulate digital still
cameras based on Fujitsu chipset and Sierra Imaging firmware. The
program is known to work with Agfa, Epson, Olympus, Sanyo and Nikon (at
least CoolPix 900, 950 and 8x0 but not CoolPix 600!) cameras.
The cameras typically come with software for Windows and for Mac, and no
description of the protocol. With this tool, they are managable from a
UNIX box. Bruce D. Lightner <lightner@lightner.net> has added support
for Win32 and DOS platforms. Note that the program does not have any
GUI, it is plain command-line even on Windows.
Geomview and OOGL are part of an ongoing effort at the Geometry Center
to provide interactive 3D graphics software which is particularly
appropriate for displaying the kinds of objects and doing the kinds of
operations of interest in mathematics research and education. You can
compute an OOGL data file of a mathematical object that would be
difficult or impossible to build a model of in the real world. In
geomview, besides examining an object in ordinary Euclidean 3-space,
you can look at objects in hyperbolic 3-space and Euclidean 4-space.
The hyperbolic model is the projective one, where geodesics are
straight lines and isometries are represented as 4x4 projective
matrices. While geomview is tailored for mathematical visualization,
it is written to be extensible and can serve as a general-purpose
tool. Its functionality can be extended in an almost unlimited fashion
by external modules.
OpenRM Scene Graph is set of tools and utilities that implement a
high performance, flexible and extendible scene graph API. Underneath
OpenRM, OpenGL(tm) is used as the graphics platform for rendering,
so OpenRM is highly portable and can deliver blazing rendering speeds.
OpenRM can be used on any platform that has OpenGL, and has been
built and tested on:
x86 Linux (s/w via Mesa, h/w using vendor drivers, e.g., nVidia)
Irix
Solaris
FreeBSD
Win32 (95/98/NT/2K/ME).
OpenRM is a derivative work of RM Scene Graph (tm), a commercial
scene graph product from R3vis Corporation. Late in 1999, R3vis announced
the release of OpenRM into the Open Source community, with the
OpenRM debut occuring on 1 March 2000. R3vis continues to maintain
and develop RM Scene Graph, which contains additional features not
present in OpenRM.
ExifTool is a highly customizable Perl script and module for reading and
writing meta information in images.
ExifTool reads EXIF, GPS, IPTC, XMP, GeoTIFF, ICC Profile and Photoshop
IRB and ID3 meta information from JPG, JP2, TIFF, GIF, BMP, PICT, QTIF,
PNG, MNG, JNG, MIFF, PPM, PGM, PBM, XMP, EPS, PS, AI, PDF, PSD, DCM,
ACR, THM, CRW, CR2, MRW, NEF, PEF, ORF, RAF, RAW, SRF, MOS, X3F and DNG
images, MP3 and WAV audio files, and AVI, MOV and MP4 videos. ExifTool
also extracts information from the maker notes of many digital cameras
by various manufacturers including Canon, Casio, FujiFilm, JVC/Victor,
Kodak, Leaf, Minolta/Konica-Minolta, Nikon, Olympus/Epson,
Panasonic/Leica, Pentax/Asahi, Ricoh, Sanyo and Sigma/Foveon.
ExifTool writes EXIF, GPS, IPTC, XMP and MakerNotes meta information to
JPEG, TIFF, GIF, CRW, THM, CR2, NEF, PEF and DNG images.