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games/ggz-gtk-client-0.0.14.1 (Score: 0.0019638508)
The GGZ Gaming Zone - GTK+ Frontend
================================= The GGZ Gaming Zone - GTK+ Client ================================= The GGZ Gaming Zone GTK+ Client provides a GTK+ 1.2 or GTK+ 2.x user interface for logging into a GGZ server, chatting with other players, and locating and launching game tables. This version of the GTK+ Client (0.0.13) requires version 0.0.13 of the ggz-client-libs. The GTK+ Client module is only one part of the GGZ Gaming Zone client setup. The following additional packages are required: * libggz - provides commonly used functions and low-level communications between client modules and the GGZ servers * ggz-client-libs - provides common procedures and utilites required to run the GGZ client and games * gtk-games/kde-games/sdl-games - one or more games or game packs are required in order to launch and play games
games/ggz-gtk-games-0.0.14.1 (Score: 0.0019638508)
The GGZ Gaming Zone - GTK+ Games
======================================= The GGZ Gaming Zone - GTK+ Game Modules ======================================= GGZ Gaming Zone GTK+ Game Modules provide the game executables, graphics, and data for a number of popular (and unique) network games. These games are coded for version 2.X of GTK+, but many of them are also available using different graphical interfaces. This version of the GTK+ Game Modules (0.0.13) requires version 0.0.13 of the ggz-client-libs. The GTK+ Game Modules are only one part of the GGZ Gaming Zone client setup. The following additional modules are required: * libggz - provides commonly used functions and low-level communications between client modules and the GGZ servers * ggz-client-libs - provides common procedures and utilites required to run the GGZ client and games * gtk-client/kde-client - one or more of the GGZ clients will be required in order to login to a server, chat and launch games
games/imaze-1.4 (Score: 0.0019638508)
Multi-player network action game for TCP/IP with 3D graphics
iMaze is a multi-player network action game for TCP/IP with 3D graphics under X11 (XView, Motif or Athena). You run through a labyrinth and shoot everything that is round without being hit by other round anythings. Of course anything round is one of the following: * other players playing over the net * computer controlled ninjas * deadly shots (except your own) Features: * sophisticated, reliable network protocol, works even with SLIP connections via modem; modular, portable source code * windows can be freely scaled to avoid speed drawbacks due to poor display performance * sound and joystick support * scores; camera mode; labyrinth generator and interactive labyrinth editor Audio support is somewhat flaky on FreeBSD (synchronization problems). It works better with the old Voxware driver than with the current pcm driver.
games/eduke32-20160704 (Score: 0.0019638508)
Duke Nukem 3D Port based on JFDuke and EDuke
EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging it with EDuke to provide many new features for mod authors. Built on the foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine author Ken "Awesoken" Silverman's badass Polymost renderer) combined with Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll think Bruce Dickinson got uppercut in the balls by Freddy Krueger. Hell, it even comes with Mapster32, the enhanced Build editor. The EDuke32 and Mapster32 development team is lead by Richard "TerminX" Gobeille, author of the popular Cinema mod for Max Payne 2, the Project X TC demo for EDuke 2.0, and Mapster, the original Build editor enhancement. Features * Enhanced event-based game scripting system * OpenGL renderer (truecolor textures, MD2/MD3 models) * Cross-platform * Augmented map editor
games/icbm3d-0.4 (Score: 0.0019638508)
Inter-Continental Ballistic Missiles, 3D
ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense. Like the original "Missile Command" and its clones, this game places you in control of Anti-ICBM weapons which you use to destroy an onslaught of missiles (and other nasties) which are dropping onto your nation. The game ends when your cities have all been destroyed. You only gain replacement cities by acheiving certain score thresholds during each attack (level). The main difference between this game and Missile Command is that ICBM3D, as the name suggests, provides a 3D perspective. You take advantage of X-Window's 3-button mouse to control your firing sight ("cross-hair") in 3-dimensions, and change your viewpoint.
games/vodovod-1.10 (Score: 0.0019638508)
Cross-platform pipe connecting action puzzle game
The goal of the game is to reach the highest possible score. You get a limited number of pipes on each level and need to combine them to lead the water from the house at the top of the screen to the storage tank at the bottom. For each pipe water goes through, you get 20 points and if you fill the cross-pipe both ways, you get 60 points. At end of each level, you are awarded depending on the skill level: * Beginner: 100 points * Toolman: 100 points + number of pipes remaining * Master plumber: 100 points + 2 x number of pipes remaining Some of the levels also have obstacles where you cannot place pipes. The game is playable with joystick/joypad: just move it and press buttons when you go to Options -> Configure controls
graphics/photopc-3.07 (Score: 0.0019638508)
Control cameras based on Sierra Imaging chipset and compatibles
A command-line tool to download picturs and control still digital cameras based on Sierra Imaging chipset and compatibles (Olympus, Nikon, Epson, Agfa and some others). This is a library and a command-line frontend to manipulate digital still cameras based on Fujitsu chipset and Sierra Imaging firmware. The program is known to work with Agfa, Epson, Olympus, Sanyo and Nikon (at least CoolPix 900, 950 and 8x0 but not CoolPix 600!) cameras. The cameras typically come with software for Windows and for Mac, and no description of the protocol. With this tool, they are managable from a UNIX box. Bruce D. Lightner <lightner@lightner.net> has added support for Win32 and DOS platforms. Note that the program does not have any GUI, it is plain command-line even on Windows.
graphics/geomview-1.9.5 (Score: 0.0019638508)
Interactive viewer for 3- and 4-D geometric objects
Geomview and OOGL are part of an ongoing effort at the Geometry Center to provide interactive 3D graphics software which is particularly appropriate for displaying the kinds of objects and doing the kinds of operations of interest in mathematics research and education. You can compute an OOGL data file of a mathematical object that would be difficult or impossible to build a model of in the real world. In geomview, besides examining an object in ordinary Euclidean 3-space, you can look at objects in hyperbolic 3-space and Euclidean 4-space. The hyperbolic model is the projective one, where geodesics are straight lines and isometries are represented as 4x4 projective matrices. While geomview is tailored for mathematical visualization, it is written to be extensible and can serve as a general-purpose tool. Its functionality can be extended in an almost unlimited fashion by external modules.
graphics/openrm-1.6.0.2 (Score: 0.0019638508)
Development environment used to build 2D/3D/stereo graphics
OpenRM Scene Graph is set of tools and utilities that implement a high performance, flexible and extendible scene graph API. Underneath OpenRM, OpenGL(tm) is used as the graphics platform for rendering, so OpenRM is highly portable and can deliver blazing rendering speeds. OpenRM can be used on any platform that has OpenGL, and has been built and tested on: x86 Linux (s/w via Mesa, h/w using vendor drivers, e.g., nVidia) Irix Solaris FreeBSD Win32 (95/98/NT/2K/ME). OpenRM is a derivative work of RM Scene Graph (tm), a commercial scene graph product from R3vis Corporation. Late in 1999, R3vis announced the release of OpenRM into the Open Source community, with the OpenRM debut occuring on 1 March 2000. R3vis continues to maintain and develop RM Scene Graph, which contains additional features not present in OpenRM.
graphics/Image-ExifTool-10.20 (Score: 0.0019638508)
Perl module for getting EXIF data from image files
ExifTool is a highly customizable Perl script and module for reading and writing meta information in images. ExifTool reads EXIF, GPS, IPTC, XMP, GeoTIFF, ICC Profile and Photoshop IRB and ID3 meta information from JPG, JP2, TIFF, GIF, BMP, PICT, QTIF, PNG, MNG, JNG, MIFF, PPM, PGM, PBM, XMP, EPS, PS, AI, PDF, PSD, DCM, ACR, THM, CRW, CR2, MRW, NEF, PEF, ORF, RAF, RAW, SRF, MOS, X3F and DNG images, MP3 and WAV audio files, and AVI, MOV and MP4 videos. ExifTool also extracts information from the maker notes of many digital cameras by various manufacturers including Canon, Casio, FujiFilm, JVC/Victor, Kodak, Leaf, Minolta/Konica-Minolta, Nikon, Olympus/Epson, Panasonic/Leica, Pentax/Asahi, Ricoh, Sanyo and Sigma/Foveon. ExifTool writes EXIF, GPS, IPTC, XMP and MakerNotes meta information to JPEG, TIFF, GIF, CRW, THM, CR2, NEF, PEF and DNG images.