This is a duplicate of strfile(8).
It exists to make it possible to have fortune ports without first having
to install the games distribution.
Tellico is a KDE application for organizing your collections. It provides
default templates for books, bibliographies, videos, music, video games,
coins, stamps, trading cards, comic books, and wines.
Tokamak Game Physics SDK is a high performance real-time physics
library designed specially for games. It has a high-level, simple
to use programming interface. With Tokamak, game developers and
designers are empowered to produce the next generation of interactive
games.
Crazy Eddie's GUI System is a free library providing windowing and widgets for
graphics APIs / engines where such functionality is not natively available, or
severely lacking. The library is object orientated, written in C++, and
targeted at games developers who should be spending their time creating great
games, not building GUI sub-systems!
A workbench for combinatorial computing, and standard sets of data that
can be used for benchmark tests of competing methods by Donald Knuth.
Also includes demonstration programs and games that make use of the data.
Gerald Pfeifer <gerald@FreeBSD.org>
rlvm is a Free Software reimplementation of VisualArt's KK's RealLive
interpreter, used in the games Kanon, Air, CLANNAD, Planetarian,
Tomoyo After and Little Busters, among many others.
Rubygame is a game-development extension and library for the ruby
language, with similarities to pygame. The purpose of rubygame is
make the creation of games in the ruby language simple, easy, and
fun, without limiting flexibility.
This is a port of PlayOnLinux to FreeBSD. It allows you to easily install
and use numerous games and apps designed to run with Microsoft Windows.
The Windows emulation is provided by Wine.
The Open Scene Graph is a cross-platform C++ OpenGL library for the
real-time, photo-realistic rendering of large 3D models. Uses range from
visual simulation, to scientific modelling, to games, to whatever you can
think of!
The Open Scene Graph is a cross-platform C++ OpenGL library for the
real-time, photo-realistic rendering of large 3D models. Uses range from
visual simulation, to scientific modelling, to games, to whatever you can
think of!