The Parma Polyhedra Library (PPL) is a modern C++ library for the
manipulation of convex polyhedra. To be more precise, the PPL can handle
all the convex polyhedra that can be defined as the intersection of a
finite number of closed hyperspaces, each described by an equality or a
non-strict inequality with rational coefficients. (More details are
available on the PPL's internal mechanisms.) The Parma Polyhedra Library
is:
- user friendly: you write x + 2*y + 5*z <= 7 when you mean it;
- fully dynamic: available virtual memory is the only limitation to
the dimension of anything;
- written in standard C++: meant to be portable;
- exception-safe: never leaks resources or leaves invalid object
fragments around;
- rather efficient: and we hope to make it even more so;
- thoroughly documented: perhaps not literate programming but close
enough;
- free software: distributed under the terms of the GNU General
Public License.
TkCVS is a Tcl/Tk-based graphical interface to the CVS, and Subversion
configuration management systems. It will also help with RCS. The user
interface is consistent across Unix/Linux, Windows, and MacOS X. TkDiff
is included for browsing and merging your changes.
It shows the status of the files in the current working directory, and
has tools for tagging, merging, importing, exporting, checking in/out,
and other user operations. TkCVS also aids in browsing the repository.
For Subversion, the repository tree is browsed like an ordinary file
tree. For CVS, the CVSROOT/modules file is read. TkCVS extends CVS with
a method to produce a "user friendly" listing of modules by using special
comments in the CVSROOT/modules file.
AdvanceMENU is a frontend for AdvanceMAME, MAME, MESS, RAINE and any
other emulator.
It runs in Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library. The main features are:
* Auto update of the rom info.
* Vertical and horizontal orientation.
* Support for any TV/Arcade Monitor like AdvanceMAME but it's good also
for a normal PC monitor.
* Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to
192 images at the same time!
* Sound preview. (MP3/WAV). You can select a special sound for every
game played when the cursor move on it.
* Sound backgrounds (MP3/WAV). Play your favourite songs or radio
records in background.
* Sound effects (MP3/WAV) for key press, program start, game start,
program exit...
* Support for zipped images and sounds archives.
* Screensaver. A slide show of the game images.
* Selectable background and help images with translucency.
SEGA Genesis emulator
Modified version of Generator by James Ponder based on version 0.35.
Additional features:
* Support for BZIP2, GZIP and ZIP compressed ROMs.
* Support for X11's XVideo hardware acceleration by SDL for faster and
smoother graphics.
* Fullscreen support with or without the classic color frame.
* SDL audio support (in favour of OSS Audio) which means you can use ESound
and others for sharing the sound device among other applications.
* Optional mute playing i.e., if you don't have a soundcard or the soundcard
is busy you can still play.
* Support for 48kHz sample rate (needs driver support).
* Automagic CPU usage reduction which is especially cool for notebooks.
* Working support for Game Genie codes.
SEGA Genesis emulator
Generator is an open source emulator designed to emulate the Sega Genesis /
Mega Drive console, a popular games machine produced in the early 1990s. It is
a portable program written in C and has been ported to the Amiga, Macintosh,
Windows and even pocket PCs such as the iPAQ and Cassiopeia. Natively it
compiles under Unix for X Windows with either tcl/tk or gtk/SDL, for svgalib
and even cross-compiles to DOS with djgpp/allegro.
Generator uses it's own custom 68000 processor emulation which is and uses
compilation techniques such as block-marking, flag calculation removal,
operand pre-calculation, endian pre-conversion etc. There are approximately
1600 C routines generated by the first stage of compilation to cope with the
67 instruction families. These include two versions of every instruction - one
that calculates flags and one that doesn't, so that unnecessary flag
computation is avoided.
LIBDSK is a library for accessing disks and disk image files.
It is intended for use in:
* Allows CPMTOOLS use of emulator .DSK images.
* Emulator tools - converting between real floppy disks and disk images,
as CPCTRANS / PCWTRANS do under DOS.
* Floppy controller emulation backend
* Data transfer from/to real CP/M systems via serial line.
LIBDSK has drivers for:
Raw files (including /dev/fdn), .DSK files (CPCEMU, JOYCE and other
Sinclair/Amstrad emulators), MYZ80 hard drive image, NanoWasp floppy image,
.CFI (Compressed Floppy Image, as created by FDCOPY.COM under DOS),
Linux floppy drive (supports CPC System and Data formats, which the standard
"Raw file" driver does not), Windows 3.x/95/98/ME/NT/2000 floppy drive,
DOS floppy drive (via the PC BIOS), CopyQM files (read-only),
TeleDisk files (read-only), APRIDISK image files,
rcpmfs - makes a Unix/Windows directory appear to be a CP/M disc image.
GNU wget is a free software package for retrieving files using HTTP,
HTTPS and FTP, the most widely-used Internet protocols. It is a
non-interactive command-line tool, so it may easily be called from
scripts, cron jobs, terminals without X-Windows support, etc.
GNU wget has many features to make retrieving large files or mirroring
entire web or FTP sites easy, including:
o Can resume aborted downloads, using REST and RANGE
o Can use filename wild cards and recursively mirror directories
o NLS-based message files for many different languages
o Optionally converts absolute links in downloaded documents to
relative, so that downloaded documents may link to each other locally
o Supports HTTP and SOCKS proxies
o Supports HTTP cookies
o Supports persistent HTTP connections
o Unattended / background operation
o Uses local file timestamps to determine whether documents need to
be re-downloaded when mirroring
o GNU wget is distributed under the GNU General Public License.
wxDownload Fast (also known as wxDFast) is an open source download manager. It
is multi-platform and builds on Windows(2k,XP), Linux and Mac OS X. Besides
that, it is a multi-threaded download manager. This means that it can split a
file into several pieces and download the pieces simultaneously.
Features:
* Faster downloads (with Segmented/Multi-threaded/Accelerated transfers).
* Download resuming (Pause and restart where you stopped).
* Download scheduling.
* Organizes files you have already downloaded.
* View server messages (HTTP, FTP, file://). No HTTPS support.
* Available in multiple languages and easily translated. Now available in
Portuguese [Brazil], Spanish, English, German, Russian, Hungarian, Armenian
and Indonesian.
* Connection to FTP servers which require a password.
* Calculates the MD5 checksum of downloaded files so they can be easily.
verified.
* Metalink support.
Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the
player has to combat his enemies while developing his war economy. Everything
runs in real-time, as opposed to turn-based games where the player always
has to wait for his turn. The trick is to balance the effort put into
building his economy and building an army to defend and attack the enemies.
Bos Wars has a dynamic rate based economy. Energy is produced by power
plants and magma gets pumped from hot spots. Buildings and mobile units
are also built at a continuous rate. Control of larger parts of the map
creates the potential to increase your economy throughput. Holding key
points like roads and passages allow for different strategies.
It is possible to play against human opponents over LAN, internet, or
against the computer. Bos Wars successfully runs under Linux, MS Windows,
BSD, and Mac OS X.