HTML::Entities::Interpolate is a pure Perl module to call
HTML::Entities::encode_entities, via a hash, within a string.
A system for choosing a value for something. Takes a string composed of various
tests, arguements, and etc and returns a value based on it.
This program converts OpenStreetMap data into a map that can be
loaded onto a Garmin GPS device. It does the conversion in one step
without depending on any other program.
This module provides a round robin object implementation. It is similar
to an iterator, only the internal counter is reset to the beginning
whenever it reaches the end. It might also be considered as a circular
iterator.
Package::Constants lists all the constants defined in a certain package.
This can be useful for, among others, setting up an auto-generated
@EXPORT/@EXPORT_OK for a Constants.pm file.
An early draft of a way to determine the size of the characters using
EastAsianWidth.txt, based on the very early draft of a Ruby interface to
UnicodeData.txt by runpaint.
The Net::DNS::Zone::Parser should be considered a preprocessor that "normalizes"
a zonefile.
It will read a zonefile in a format conforming to the relevant RFCs with the
addition of BIND's GENERATE directive from disk and will write fully specified
resource records (RRs) to a filehandle. Whereby:
- All comments are stripped
- There is one RR per line
- Each RR is fully expanded i.e. all domain names are fully qualified
(canonicalised) and the CLASS and TTLs are specified.
- Some RRs may be 'stripped' from the source or otherwise processed. For details
see the 'read' method.
Note that this module does not have a notion of what constitutes a valid zone,
it only parses. For example, the parser will happilly parse RRs with ownernames
that are below in another zone because a NS RR elsewhere in the zone.
4st Attack is a game in which you have to try to out-smart your
opponent. The goal of the game is to connect four of stones in a
straight line. This can be horizontaly, vertically and even
diagonnally.
Eternal Lands is a FREE 3D MMORPG (massive multiplay online role playing game)
currently under development. There are 9 skills, total character development
freedom, many quests, religion, a lot of NPCs, animals and monsters.
This module is an implementation of the "Promise/A+" pattern for
asynchronous programming. Promises are meant to be a way to
better deal with the resulting callback spaghetti that can often
result in asynchronous programs.