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games/xneko-1.0 (Score: 0.006224396)
The classic cat-and-mouse
Xneko displays a window in which a cat chases your ``mouse'' cursor. The word ``neko'' means ``cat'' in Japanese. Masayuki Koba, 1990
games/xoct-5.5.2 (Score: 0.006224396)
Oct puzzle for X Window System
The original puzzle has 9 triangles per face (size = 3) and has period 4 turning (i.e. the face or points turn with 90 degree intervals). The puzzle was designed by Uwe Meffert and called the Magic Octahedron (or Star Puzzler). The puzzle was not widely distributed but not exactly rare. This puzzle has some analogies to the Rubik's Cube and the solving techniques are the same to that of the Pyraminx. Christoph's Magic Jewel is similar except there are no trivial corners to solve. This has 2^22*12! or 2,009,078,326,886,400 different combinations. Uwe Meffert also noticed that there could be an alternate twisting for the octahedron where it has period 3 turning (i.e. faces turn with 120 degree intervals). One is able to simulate a Trajber's Octahedron (period 3 turning and sticky mode). Also one is able to simulate one with variant turning (period 4 turning and sticky mode).
games/xoids-1.5 (Score: 0.006224396)
X Window Asteroids style game with full color pixmaps
Xoids is an asteroids-type game written for X in my (spare) time. The game was originally developed on a Sun4 system while on an oceanographic research cruise. It's by no means finished. While Xoids is strikingly similar to the original Asteroids game, there are some differences: o Full color pixmaps o One or Two Player (duel and cooperative) modes o Can bounce off asteroids instead of dying (if going slow) o Shots have relative speed, and impart intertia to the ship o Asteroids have appropriate "masses": realistic physics o The alien (called the Slurb) tracks players rather than flying around aimlessly o Thrusting and using hyperspace can overheat your engines (boom!) o Co-op mode links players together via a flexible space-cable
games/xoj-1.0 (Score: 0.006224396)
O. J. Simpson Simulator root window demo
Another root window demo. Lots of pretty icons scurry around your screen, chasing O.J. Simpson and degrading your systems performance no doubt! "Relive the experience".
games/falconseye-1.9.3 (Score: 0.006224396)
NetHack derivative
Falcon's Eye is nethack. With a graphical interface. With sound. This port features per-user config: when you first start Falcon's Eye, it creates $HOME/.falcon and copie default configuration files there, that you can then edit.
games/acm-5.0 (Score: 0.006224396)
Arial combat simulator for X11
ACM is a LAN-oriented, multiplayer aerial combat simulation. My main design objective was to provide source code that could be easily compiled and executed on a wide variety of platforms. To that end, acm is written entirely in C, exploiting the programming features of Unix, X11, and the BSD socket interface. Players engage in air to air combat against one another using heat seeking missiles and cannons. ACM is implemented as two programs. The first, named "acm", is a small program that, when invoked, starts a flight session on a given workstation. The second component, named "acms", is a server process that manages the multiplayer environment. It also manages the flight simulation and display management that is required. Most players will prefer to run the acms process on a back-end server system on their local area network. Players at client workstations can then invoke the acm program to begin play.
games/xosmulti-1.00 (Score: 0.006224396)
Little girl cartoon on the top of the active window
What is xosmulti!? The xosmulti is a kind of X-Windows Desktop-Toy, which displays a little girl catoon on the top of the active window. "Multi" is her name, and "os" means "sit" in Japanese.
games/xspringies-1.12 (Score: 0.006224396)
Mass and spring simulation system
XSpringies is a mass and spring simulation system. It's intended use is more like that of a game, than some design package. It's written using Xlib only. No Motif or any other widgets sets are used. The animation in XSpringies is done using an off-screen Pixmap. The next frame is drawn on this pixmap, then is blitted onto the screen. Since the frame rate is about 30 frames per second, slower machines (or machines which have poorly written bit-blitting code) will be deathly slow and blinky.
games/xpilot-ng-4.7.3 (Score: 0.006224396)
Enhanced version of XPilot (client program)
games/xtrojka-1.2.3 (Score: 0.006224396)
Game of skill similar to T*tris
Trojka is a game of skill. The aim of the game is to control and place falling blocks so that you get three patterns or colors in a row, horizontally or diagonally. These patterns then disappear, the above blocks collapse and you get points.