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Results 1,1611,170 of 1,309 for /graphics/.(0.002 seconds)
games/warsow-data-1.51 (Score: 0.022462718)
Warsow data files
This port installs data files needed to run Warsow, a free multiplayer first person shooter with cartoonish graphics based on Qfusion (a cool improvement over the Quake II engine).
games/xbubble-0.5.8 (Score: 0.022462718)
Puzzle Bobble clone for Unix/X11 platforms
XBubble is an X Window based clone of the famous arcade game Bust-A-Move/Puzzle Bubble. You can play it alone, against an opponent, or even against the computer. It has nice scalable and customizable graphics.
games/xgalaga++-0.8.4 (Score: 0.022462718)
Classic single screen vertical shoot em up
XGalaga++ is a classic vertical scrolling shoot em up. It requires no X Window extension and its window is freely resizable. It is inspired by XGalaga, but rewritten from scratch, except for the graphics.
games/xjump-2.7.5 (Score: 0.022462718)
Simple X game where one tries to jump up as many levels as possible
XJump (aka 'FALLING TOWER') is a cool game based on simple X graphics where the object is to get the player up as many levels as possible. Quite possibly one of the most addictive games out there.
www/Template-GD-2.66 (Score: 0.022462718)
Template Toolkit plugin to interface with GD modules
The Template-GD distribution provides a number of Template Toolkit plugin modules to interface with Lincoln Stein's GD modules. These in turn provide an interface to Thomas Boutell's GD graphics library.
x11-wm/compiz-0.8.8 (Score: 0.022462718)
Compiz Composite/Window Manager
Compiz is an OpenGL compositing manager that use GLX_EXT_texture_from_pixmap for binding redirected top-level windows to texture objects. It has a flexible plug-in system and it is designed to run well on most graphics hardware.
devel/sdl-2.1.3.1 (Score: 0.022236956)
Ruby extension library to use SDL library
Ruby/SDL is a Ruby extension library to use SDL library. Ruby/SDL has following functions. Fast 2D graphics drawing. Input from keyboard, mouse, joystick. CD playback. Sound Playback with SDL_mixer TTF (TrueType Font) drawing with SDL_TTF Load image files, supporting BMP, PNM, XPM, LBM, PCX, GIF, JPEG, PNG, TGA formats with SDL_image mpeg playback with SMPGE Japanese string input with SDLSKK 3D graphics drawing with OpenGL Interface bdf font drawing with SDL_kanji
print/transfig-3.2.5e (Score: 0.022236956)
Tools to convert Xfig .fig files
TransFig is a set of tools for creating TeX documents with graphics which are portable, in the sense that they can be printed in a wide variety of environments. Drivers currently exist for the following graphics languages: AutoCad slide, BOX, (E)EPIC macros, LaTeX picture environment, PIC, PiCTeX, PNG, PostScript, Encapsulated Postscript, GIF, IBM-GL, JPEG, PCX, MF (METAFONT), TeXtyl, TIFF, TPIC, XBM (X11 Bitmap), XPM (X11 Pixmap), and TK (tcl/tk). Fig2dev can be configured with a subset of these drivers.
x11-toolkits/Gnome2-Canvas-1.002 (Score: 0.022236956)
Allows a perl developer to use the GnomeCanvas widget with Gtk2-Perl
The Gnome Canvas is an engine for structured graphics that offers a rich imaging model, high-performance rendering, and a powerful, high level API. It offers a choice of two rendering back-ends, one based on GDK for extremely fast display, and another based on Libart, a sophisticated, antialiased, alpha-compositing engine. This widget can be used for flexible display of graphics and for creating interactive user interface elements.
games/dmjava-1.05 (Score: 0.019453283)
Dungeon Master Java is a remake of the classic Dungeon Master by FTL
Dungeon Master Java is a remake of the classic FTL game Dungeon Master. It is written entirely in Java, and is designed to run as a stand-alone application rather than an applet in a web browser. It has high-resolution graphics that simulate a 3D environment. Most of the graphics are rendered in the free ray-tracer Pov-Ray. Item graphics and character portraits are done by hand with a paint program, though many are simply taken from the original and its sequels and touched-up. Gameplay is very similar to the original, with real-time action, 90-degree turns, and step-by-step movement. One major change from the original is that monsters are not "stuck" in groups: they are completely free to wander, sometimes occupying a square with other monsters and sometimes not.