Doom Legacy is a source port of Doom available for various operating systems
which was originally written as a fork of DOSDoom introducing lots of useful
improvements yet retaining original feel of the game. It currently features:
* TCP/IP multiplayer networking (including a master server for Internet
game searches)
* Nearly complete Boom and Heretic support
* OpenGL rendering
* Higher resolutions
* Console with support for key bindings (Quake-style)
* FraggleScript for scripting
* 3D floors, water, and coloured lighting
* Mouse aim and crosshairs
* Jumping
* 32 players (including support for custom skins)
The Doomsday Engine is an enhanced DOOM source port for Windows, Mac OS
X, and various Unix platforms. It is based on the source code of id
Software's DOOM and Raven Software's Heretic and Hexen.
* Hardware-accelerated OpenGL graphics engine
* 3D positional audio for sound effects (not supported by all audio plugins)
* 16-player client/server networking via TCP/IP
* Graphical Control Panel for configuration, accessed quickly with Shift-Escape
* 3D models: Quake's MD2 format and Doomsday's DMD format with LOD support
* High-resolution textures (PNG, TGA, PCX) and detail textures
* Map lighting emulates the effects of radiosity for a more natual appearance
(FakeRadio: shadows in corners)
* Smooth movement of objects, world structures and the camera.
* Colored, dynamic lighting for world surfaces, 3D models, sprites and particles
* Object shadowing effects
* Particle generators for special effects
* Decoration effects on world surfaces: light sources and particle generators
* Lens flares and glowing objects
* Support for skyboxes and 3D sky models
* EAX and A3D environmental sound processing effects
* Upsampling of sound effects
FreeBSD graphics console (VGL) version of the famous Digger game.
HISTORY
-------
Digger was originally created by Windmill software in 1983 and released as
a copy-protected, bootable 5.25" floppy disk for the IBM PC/XT. As it
requires a genuine CGA card, it didn't work on modern PCs. In 1998 a new
version was created by Andrew Jenner which runs on all PCs with CGA or
better and, whilst retaining all the atmosphere and playability of the
original, has many new features.
In 2000 it was ported to several Unix-like architectures by Maxim Sobolev.
Currently it supports FreeBSD, using either VGL or SDL library, and Linux using
SDL library.
Dungeon Master Java is a remake of the classic FTL game Dungeon Master.
It is written entirely in Java, and is designed to run as a stand-alone
application rather than an applet in a web browser. It has high-resolution
graphics that simulate a 3D environment. Most of the graphics are rendered
in the free ray-tracer Pov-Ray. Item graphics and character portraits are
done by hand with a paint program, though many are simply taken from the
original and its sequels and touched-up.
Gameplay is very similar to the original, with real-time action, 90-degree
turns, and step-by-step movement. One major change from the original is that
monsters are not "stuck" in groups: they are completely free to wander,
sometimes occupying a square with other monsters and sometimes not.
This is a little shot'em up arcade game for one or two players. It
aims to be an 'old school' arcade game with low resolution graphics,
top-down scroll action, energy based gameplay and different weapons
with several levels of power.
duckmaze is a game about a duck that is in a maze.
The duck can move walls, but only if there are no walls in the way
(it makes sense when you try it).
It's a simple puzzle game which starts with easy levels but progresses
to some quite tricky ones.
A simple, easy to understand game. From an overhead perspective, pilot your
little ship around with the arrow keys, shooting your way (with the space bar)
through about twenty levels of action and gorgeous (_cough_) 3d graphics. In
theory, all you windows folks need to do is extract the archive, and double
click the exe. In theory. Sorry, I never got round to adding sound - but look
on the bright side, at least you can use it at work without anyone noticing. :)
Freedoom is a project to create a complete Doom II-compatible IWAD file which
is Free Software.
The IWAD file is the file used by Doom which contains all the game data
(graphics, sound effects, music, etc.). While the Doom source code is Free,
you currently still need one of the proprietary IWAD files from id in order to
play Doom. Freedoom aims to create a Free alternative. Combined with the
GPL-licensed Doom source code this will result in a complete Free Doom-based
game.
Dungeon was the most famous text type adventure game.
Zork I, II, III of Infocom were based on it.
You can also read the articles about the history of the Zork
in ``The New Zork Times'' there.
This port requires both Fortran and C source zipped archives,
however the program is built only from the C source.
The Fortran source archive includes useful information
to solve the myth, which you should look at.
Hell Revealed is a megawad, a 32-level replacement for DooM II, created by
Yonatan Donner and Haggay Niv.
In Hell Revealed, you will find: 32 new high-quality very detailed levels,
many new graphics including textures, flats, skies, status bars and others,
full skill-level support and additional attention to coop-players, and extreme
challenge.
Hell Revealed supports single player, cooperative (with additional weapons and
enemies) and several maps have special DM parts (maps 1 and 2 are especially
good for deathmatch).
The new musics are currently taken from Rise of the Triad - we might release
an updated version with original musics soon.