Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little
bit from Quake. To play Vavoom you need main wad file from Doom, Ultimate
Doom, Doom II, Heretic, Hexen or Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode, OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
* And many other cool things...
Allegro is a cross-platform library intended for use in computer games and
other types of multimedia programming.
A wide range of extension packages and add-on modules are also available, which
can be found in the "Library Extensions" section of the Allegro website.
Allegro is a cross-platform library intended for use in computer games and
other types of multimedia programming.
A wide range of extension packages and add-on modules are also available, which
can be found in the "Library Extensions" section of the Allegro website.
"A Tron clone in 3D"
This has been the tagline of Armagetron, since, well, a very long time, and is
probably the shortest and most accurate description possible. Tron was an
arcade game based on the movie of the same name, release by Disney in 1982. The
original game consisted of 4 sub-games, the only one of concern is the 'Light
Cycles' one, in which the player uses a left/right joystick to control a 'Light
Cycle' which leaves a wall behind it wherever the cycle it goes, turning only
at 90 degree angles (well, on most servers anyways). The player must then force
his opponents to crash into their wall while avoiding his opponents walls.
Those were the humble beginnings of Armagetron Advanced's game play, which has
now blossomed into 16 player mayhem, with highly advanced AI, network game
play, and of course all in a 3D environment.
Unlike your common unilateral falling block games, 'Double Cross' implements
a bidirectional paradigm expanding the genre in both dimension and difficulty.
Blocks fall from the top and fly in from the side settling in a joined
"play area". Deletions occur when rows of ten blocks are completed.
A horizontal row of 10 will cause the blocks to fall down, and a vertical row
of 10 will cause the blocks to "fall" to the right.
If a vertical row is completed during a vertical drop or a horizontal row is
completed during a horizontal drop the corresponding deletion will not occur
until the next turn. This can and will lead to non-intuitive results.
Focus on the vertical alone and you will die from horizontal negligence and
vice versa.
Blocks - a small tty based games using ncurses
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Written by marc welz (rather : kluged by marc welz) - Redistribution is
subject to the GNU public license.
Notes
-----
Good idea to restrict file names to 20 chars.
The editor tries to fill the entire screen - so if you write a level on
a big screen, you will not be able to play it on a small one. And
remember to save the game you are editing before exiting.
Probably contains bugs - but if I knew what they were they would not be
there ...
Thanks
------
A big THANK YOU goes to Joey Hess (jeh22@conell.edu) who contributed
the pyramid level, wrote the man pages for the game and pointed out a
couple of minor bugs.
Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the
player has to combat his enemies while developing his war economy. Everything
runs in real-time, as opposed to turn-based games where the player always
has to wait for his turn. The trick is to balance the effort put into
building his economy and building an army to defend and attack the enemies.
Bos Wars has a dynamic rate based economy. Energy is produced by power
plants and magma gets pumped from hot spots. Buildings and mobile units
are also built at a continuous rate. Control of larger parts of the map
creates the potential to increase your economy throughput. Holding key
points like roads and passages allow for different strategies.
It is possible to play against human opponents over LAN, internet, or
against the computer. Bos Wars successfully runs under Linux, MS Windows,
BSD, and Mac OS X.
Entombed! is a one- or two-player maze game based on the classic Atari 2600
game "Entombed", 1982 U.S. Games.
Wikipedia "Entombed (video game)"
You and your team of archeologists have fallen into the
"catacombs of the zombies". There's no time for research, though;
the walls are closing in, and the zombies have sprung to life!
Fortunately, you've discovered an ancient mystical potion which allows you to
create and destroy walls. Bottles of this potion are strewn about the catacombs.
Grab them, and you can break through walls when you get stuck,
or create a wall behind you, if you're being chased.
The longer you survive, the faster you have to move.
exMARS combines the latest advance in corewar simulation technology, with
proactive performance optimizations.
Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
The resulting program has the following main features:
* Uses the parser from pMARS, so no previous parsing is necessary. At first
this was my main motivation for exMARS.
* Speed: 50% faster than pmars on a Pentium III, and often more than twice as
fast than pmars on a Pentium 4 (using gcc 3.3.1, and the same compiler
options).
* Rewritten the code in a more object oriented way, which allows different
Mars at the same time in the same program, it should also be thread save.
* To get Ruby interface you can install games/ruby-exmars port.
"Gem Drop X" is an interesting one-player puzzle game using the
Simple DirectMedia Layer (SDL) libraries.
It is a direct port of "Gem Drop," an Atari 8-bit game written in Action!
(a very fast C- and Pascal-like compiled language for the Atari).
It was originally ported to X11, using SDL for sound and music.
Eventually, the Xlib graphics calls were removed and replaced with
SDL calls.
The concept of the game "Gem Drop" is based on an arcade game for the
NeoGeo system called "Magical Drop III" by SNK.
If you're familiar with games like Jewels, Klax, Bust-A-Move or Tetris,
this game is similar to them all. I consider it closest to Klax.
Some people have compared it to "Tetris meets Space Invaders."