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games/vavoom-1.33 (Score: 0.09875728)
Doom, Doom II, Heretic, Hexen, and Strife source port
Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. To play Vavoom you need main wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or Strife. Differences from original game: * Polygonal engine with colored lighting, with software mode, OpenGL support; * Translucency; * Complete support for freelook (look up & down) in all games; * A powerful language to describe game logic; * 100% client/server architecture with in-game joining; * Quake-style console, with key bindings; * Indirect support for DeHackEd; * Crosshair; * Jumping; * And many other cool things...
devel/allegro-5.0.9 (Score: 0.09757365)
Cross-platform library for games and multimedia programming
Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. A wide range of extension packages and add-on modules are also available, which can be found in the "Library Extensions" section of the Allegro website.
devel/allegro-4.4.2 (Score: 0.09757365)
Cross-platform library for games and multimedia programming
Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. A wide range of extension packages and add-on modules are also available, which can be found in the "Library Extensions" section of the Allegro website.
games/armagetron-0.2.8.3.3 (Score: 0.0963035)
Multiplayer networked Tron clone in 3D
"A Tron clone in 3D" This has been the tagline of Armagetron, since, well, a very long time, and is probably the shortest and most accurate description possible. Tron was an arcade game based on the movie of the same name, release by Disney in 1982. The original game consisted of 4 sub-games, the only one of concern is the 'Light Cycles' one, in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall behind it wherever the cycle it goes, turning only at 90 degree angles (well, on most servers anyways). The player must then force his opponents to crash into their wall while avoiding his opponents walls. Those were the humble beginnings of Armagetron Advanced's game play, which has now blossomed into 16 player mayhem, with highly advanced AI, network game play, and of course all in a 3D environment.
games/dcross-2.0 (Score: 0.0963035)
Unconventional falling block game
Unlike your common unilateral falling block games, 'Double Cross' implements a bidirectional paradigm expanding the genre in both dimension and difficulty. Blocks fall from the top and fly in from the side settling in a joined "play area". Deletions occur when rows of ten blocks are completed. A horizontal row of 10 will cause the blocks to fall down, and a vertical row of 10 will cause the blocks to "fall" to the right. If a vertical row is completed during a vertical drop or a horizontal row is completed during a horizontal drop the corresponding deletion will not occur until the next turn. This can and will lead to non-intuitive results. Focus on the vertical alone and you will die from horizontal negligence and vice versa.
games/block-0.6 (Score: 0.0963035)
Small text based maze game
Blocks - a small tty based games using ncurses =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Written by marc welz (rather : kluged by marc welz) - Redistribution is subject to the GNU public license. Notes ----- Good idea to restrict file names to 20 chars. The editor tries to fill the entire screen - so if you write a level on a big screen, you will not be able to play it on a small one. And remember to save the game you are editing before exiting. Probably contains bugs - but if I knew what they were they would not be there ... Thanks ------ A big THANK YOU goes to Joey Hess (jeh22@conell.edu) who contributed the pyramid level, wrote the man pages for the game and pointed out a couple of minor bugs.
games/boswars-2.6.1 (Score: 0.0963035)
Futuristic real-time strategy game
Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat his enemies while developing his war economy. Everything runs in real-time, as opposed to turn-based games where the player always has to wait for his turn. The trick is to balance the effort put into building his economy and building an army to defend and attack the enemies. Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies. It is possible to play against human opponents over LAN, internet, or against the computer. Bos Wars successfully runs under Linux, MS Windows, BSD, and Mac OS X.
games/entombed-2007.07.04 (Score: 0.0963035)
One- or two-player maze game based on the Entombed
Entombed! is a one- or two-player maze game based on the classic Atari 2600 game "Entombed", 1982 U.S. Games. Wikipedia "Entombed (video game)" You and your team of archeologists have fallen into the "catacombs of the zombies". There's no time for research, though; the walls are closing in, and the zombies have sprung to life! Fortunately, you've discovered an ancient mystical potion which allows you to create and destroy walls. Bottles of this potion are strewn about the catacombs. Grab them, and you can break through walls when you get stuck, or create a wall behind you, if you're being chased. The longer you survive, the faster you have to move.
games/exmars-0.01 (Score: 0.0963035)
Memory Array Redcode Simulator, just like exhaust and pMARS
exMARS combines the latest advance in corewar simulation technology, with proactive performance optimizations. Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact, I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from qMars, a shot of optimizations, shook everything well, and garnished everything with a high level interface for Ruby. The resulting program has the following main features: * Uses the parser from pMARS, so no previous parsing is necessary. At first this was my main motivation for exMARS. * Speed: 50% faster than pmars on a Pentium III, and often more than twice as fast than pmars on a Pentium 4 (using gcc 3.3.1, and the same compiler options). * Rewritten the code in a more object oriented way, which allows different Mars at the same time in the same program, it should also be thread save. * To get Ruby interface you can install games/ruby-exmars port.
games/gemdropx-0.9 (Score: 0.0963035)
Interesting one-player puzzle game for X (SDL)
"Gem Drop X" is an interesting one-player puzzle game using the Simple DirectMedia Layer (SDL) libraries. It is a direct port of "Gem Drop," an Atari 8-bit game written in Action! (a very fast C- and Pascal-like compiled language for the Atari). It was originally ported to X11, using SDL for sound and music. Eventually, the Xlib graphics calls were removed and replaced with SDL calls. The concept of the game "Gem Drop" is based on an arcade game for the NeoGeo system called "Magical Drop III" by SNK. If you're familiar with games like Jewels, Klax, Bust-A-Move or Tetris, this game is similar to them all. I consider it closest to Klax. Some people have compared it to "Tetris meets Space Invaders."