Zoner's Half-Life compile tools offer many improvements over the original
map compiling tools for Half-Life, such as better lighting quality, faster
vis times, switchable texture based lighting, support for brush entities
casting shadows, removal of "sticky" edges, support for 64-bit processors,
and much more.
Please note that these tools are for use with the Half-Life 1 engine (also
known as GoldSrc or GoldSource), not for the Source Engine used in Half-
Life 2. For the Source Engine, refer to Custom Source Tools (CST).
ZNibbles is a multi-player networked game. It is based on the old
nibbles game: you've got a worm, eat nibbles and get your worm growing.
Several players can play together, each of them controlling its own worm
on its own computer.
There is theoretically an unlimited number of simultaneous players, it's
more a matter of network speed. It has been tested with more than 10
players and it was real fun :) ZNibbles is written for Unix. It has been
tested under Linux, SunOS, Solaris and Irix. The game can run either
directly on top of X11, use the GTK+ toolkit (get it on the GTK+ site)
or use the Motif toolkit (get a good Motif free implementation called
LessTif)
Once compiled, you get the files:
nibbles : the ZNibbles server
gznibbles : the ZNibbles GTK+ client
znibblesX : the ZNibbless X11-only client (poor)
Run "nibbles" first as the ZNibbles server, and then run its clients to
play.
In xspacewarp the player maneuvers a Federation spaceship,
called the Endever, through 81 sectors of space trying to
destroy an Armada of enemy Jovian ships before they destroy the
all the Federation bases. To accompish this task, the Endever
has fasers, ion thrust engines, warpdrive for jumping between
sectors, a limited number of photon torpedoes, and a finite
store of energy which gets depleted during battles and must be
replenished by docking with the bases. The game has no time
limit and has a choice of 10 skill levels. xspacewarp also has
an online orientation to explain the game in further detail.
Ztrack is a (very) simple curses-based pseudo-3D driving
game. It supports colour with ncurses. It should also
compile on most reasonably modern Unix boxes. You probably
need a pretty fast terminal - console or xterm is easily enough.
Xboard is a graphical chessboard that can serve as a user interface for
Crafty, GNU Chess, for Internet Chess Servers, or for electronic mail
correspondence chess. xboard can also be used by itself.
Oolite is an independent interpretation and recreation of the classic game,
Elite. Oolite is a space trading and combat game, with the dangers of pirates,
police, bounty hunters, and various other hazards. The player's role is open
ended: there is no set goal other than perhaps to reach the Elite combat
rating, but the players may choose their own path through the universe.
The game is expandable, and numerous expansion packs already exist. New ships
and new missions are available for download.
You can find the getting started page here:
http://www.oolite.org/starting/
Xtic is a board game designed for the X windows environment.
The game is a two-player game, although for the moment,it
is only possible to play against the computer. The board is
composed of 4x4 squares and 16 pieces. Each piece has four
properties: black or brown, horizontal or vertical, solid or hollow,
round or square. This makes up 16 possible combinations and there
is exactly one piece for each possibility.
This is version 1.12.
XTriangles, triangle puzzle for X-Window
Your goal is to exchange the triangle panels to be in order.
xtris is a version of an classical popular game, for any number of
players, for the X Window system.
xtris is a true client/server game (as opposed to a centralized game
managing multiple displays), which makes it particularily responsive and
bandwith-effective.
OpenAlchemist is a Tetris-like game developped with
the Clanlib framework. Its goal is to reimplement the
game www.naturalchimie.com with free software and
free licenses.