XInvaders 3D is a 3D Vector-graphics Space Invaders clone
for X.
This is mpeg_play, which will let you view mpeg movies on X window
displays.
Libkpass is a from-scratch C implementation of reading and writing
KeePass 1.x format password databases.
Lookat is a program to view Un*x text files and manual pages.
Provides transforms from text/x-web-intelligent to text/html and vice versa.
This package contains the X.Org xf86-input-egalax driver. See also uep(4).
This Tcl/Tk extension offers raw access to the X Shaped Window
Extension.
xpyb provides a Python binding to the X Window System
protocol via libxcb.
xvile is the X11 version of vile. in addition to the capabilities
listed below for the character-oriented version of vile, xvile offers
scrollbars and more complete mouse integration.
vile is a text editor which is extremely compatible with vi in terms of
"finger feel". in addition, it has extended capabilities in many areas,
notably:
multi-file editing and viewing
key rebinding (in addition to :map, :map!, and :abbr)
mouse support (in an xterm, or when built as xvile)
infinite undo
many additional operator commands
selection highlighting
rectangular operations
"next error" cursor positioning after compilation
full function- and arrow-key support
filename, command, internal mode and variable completion
auxiliary utilities for man page and C program syntax highlighting
built-in macro language
portability to all UNIX platforms, VMS, DOS, Win32, OS/2
ACM is a LAN-oriented, multiplayer aerial combat simulation. My main
design objective was to provide source code that could be easily
compiled and executed on a wide variety of platforms. To that end,
acm is written entirely in C, exploiting the programming features of
Unix, X11, and the BSD socket interface.
Players engage in air to air combat against one another using heat
seeking missiles and cannons.
ACM is implemented as two programs. The first, named "acm", is a small
program that, when invoked, starts a flight session on a given
workstation. The second component, named "acms", is a server process
that manages the multiplayer environment. It also manages the flight
simulation and display management that is required. Most players will
prefer to run the acms process on a back-end server system on their
local area network. Players at client workstations can then invoke the
acm program to begin play.