Shift the puzzle pieces around so that the monkey becomes complete,
that means, move the big piece through the other pieces to the
bottom of the playfield, so that the monkey picture gets complete.
Columns is a nice little implementation of columns, the game we all
used to play on our Game Gears... If you like it, play it. If you
find any bugs, go ahead and fix them. If you have some nice ideas
concerning the game, well, just implement them. The source is in
the public domain, so you may do everything you like with it. If
you have any questions or suggestions, don't hesitate to drop me a
line.
Objective for game is not to drive into a wall.
It's an old game of balls where your goal is to remove as many
balls from the game field as you can.
Nighthawk is a shoot-'em up which requires thinking more than
reflexes. Your goal is to destroy droids occupying a fleet of
reclaimed starships. You start out as a 002 Paradroid with very poor
firepower and shielding but have the ability to transfer your programs
over to a new droid, effectively taking it over. As you take control
of bigger and better droids, you gain better firepower and shielding.
XAtaxx is a strategy game based on Ataxx, a popular arcade video game.
It is a game of position and movement. The object is to have the most
pieces of your color on the board at the end of the game.
You control a gnome, who can walk around a garden, along paths already
marked, or create new paths wherever you wish. You also have a ball,
which can be thrown in the direction you're facing, towards the gnome's
feet. Points are scored for collecting cherries, killing monsters and
collecting the prize left when all the monsters have come out of their den.
Hexagons is a puzzle similar in nature to the Fifteen Puzzle.
By building from the source and editing its Imakefile before the
``build'' phase, you may be able to use Motif or LessTif with this port.
KnightCap is a chess program.
The principal differences between KnightCap and other chess programs
are:
- KnightCap has an optional fully rendered 3D interface, giving a feel much
more like an "over the board" game.
- KnightCap was developed to run on a parallel distributed memory
machine, although it also runs on normal Unix boxes.
- KnightCap does not have an opening book---instead it keeps a file
(brain.dat) of losing moves and inserts them in the hash table at the
start of each search. At present it has about 1500 entries, and
this makes it a pretty competitive opening player.
- KnightCap learns the parameters of its evaluation function as it
plays. The most dramatic example of how this helps is an experiment
we conducted on FICS in which KnightCap learnt from a 1650 player
to a 2100 player in just 300 games. See
http://cs.anu.edu.au/people/Lex.Weaver/pub_sem/publications/knightcap.pdf
for more info on its learning algorithm.
Xsoldier is a space-based shoot'em up game. You fly around and try
to kill everything that moves... and everything that doesn't move...
You get the idea.