PySpaceWar
Two ships duel in a gravity field. Gravity doesn't affect
the ships themselves (which have spanking new anti-gravity
devices), but it affects missiles launced by the ships.
You can play against the computer, or two players can play
with one keyboard. There is also a Gravity Wars mode, where
the two ships do not move, and the players repeatedly
specify the direction and velocity of their missiles.
Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures (currently i386, alpha, sparc64, and powerpc are supported).
It also includes additional rendering drivers, eyecandy stuff from
Quake2Max project, and experimental IPv6 support.
OpenGL-only Quake II engine modification with the following features:
- Requires id Software's Quake II (patched to v3.20)
- OpenGL only: no software mode; no 3dfx
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture compression (for large textures/skins)
- Particle engine: fast intuitive system; dynamically lit; custom special
effects
- RScript shaders: spheremapping; detail textures; animated skins; vertex
deformation, other custom functions
- Enhanced menus: mouse support in menus; menus scaled to fixed resolution;
reorganized menus
- Client side 3D chase camera: accurate aiming system; adjustable viewing
distance; adjustable viewing angle
- Miscellaneous special effects: improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles;
transparent surface vertex lighting
- Miscellaneous gameplay enhancements: decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist
filter parameter
- Backwards compatible with old mods
Urban Terror is a realism based "total conversion mod" for Quake III Arena.
Quake III Arena mod: Weapons Factory Arena, is one of the most complex,
dynamic, and fast-paced modifications for Quake III Arena written to date.
It requires the standard deathmatch skills of any Quake game, plus the added
strategy of team-based CTF, with the tactical skill of mastering and
understanding eight different classes and over twenty different weapons.
Your goal in every game will be to evaluate what your team needs most, then
to choose the class that will properly augment your team and lead them to
victory.
The best way to start in WFA is to learn the basics of each class: their
specialties and nuances, strengths and weaknesses. And the best class to
start with is the marine.
An Open-Source Tower Defense Game developed with Python and Pygame.
This is a port of the GPL'd Quake 1 source maintained by the Quake Forge
team. They're patching it with an eye towards portability and bug fixes,
and in the future, feature enhancments.
Note that to actually USE this port you will need to obtain an installed
copy of Quake 1 from a DOS/Windows machine.
http://quake.sourceforge.net
QCCX is the world's first optimizing QuakeC compiler with support for string
manipulation, pointers, integers, arrays, and ``for'' loops. It is also the
fastest QuakeC compiler out there (at least at its time). QCCX is based on
FastQCC which was, in turn, based on QCCDOS. Use it the same way you use any
other QuakeC compiler.
The game quantum minigolf is nearly the same as the game minigolf
- except that the ball obeys the laws of quantum mechanics.
Such a ball can be at several places at once. It can diffract around
obstacles and interfere with itself. Apart from that, the rules are
the same: You can play on various tracks involving various obstacles.
You hit the ball with a club and try to kick it into a hole on the
other side of the track.
Enhanced, OpenGL-only Quake II engine.