Many people have this experience: You sit before a gambling table. You keep
placing the bet. You know the Goddess will finally smile at you. You just
don't know when. You have only to wait. As the time goes by, the bets in
your hand become fewer and fewer. You feel the time goes slower and slower.
This lengthy waiting process become painfully long, like a train running
straightforwardly into hell. You start feeling your whole life is a failure,
as the jackpot never comes...
But, hey, why so painfully waiting? The Goddess will finally smile at you,
right? So, why not put this painly waiting process to a computer program?
Yes. This is the whole idea, the greatest invention in the century:: An
automatic gambler! There is no secret. It is simple brute force. It
never-endingly runs toward the final jackpot. You can go for other business:
sleep, eat, work. When you finally came back you wins. With it, the hell of
gambling is history!
Remember, that the computer is never affected by emotion, luck, everything.
It never feel anxious or depress. It simply, faithfully, determinedly runs
the probability until the jackpot. As you know, the anxiety and depression
is the enemy of the games, while a simple, faithful and determined mind is
the only path to the jackpot. This makes computer a perfect candidate as a
gambler than an ordinary human.
World of Padman (WoP) is an open source first-person shooter computer game
available in both English and German. Originally it was a modification for
the Quake III Arena titled PadMod, created in the year 2004.
After the source code for the Quake III Arena was released, the game became
standalone. The idea is based on the Padman comic strip for the magazine
PlayStation Games, created by the professional cartoon artist Andreas "ENTE"
Endres, who is also the man who made many of the maps included with the game
in 1998.
The current version runs on an enhanced version of the ioquake3 engine, which
is based on the Quake III Arena engine. Most of the maps in the game are
lilliput style, and have a commercial-quality level of graphic complexity.
Because it was originally a mod for Quake III Arena, most of the gameplay is
similar. However, there is no Capture the Flag mode in World of Padman.
World of Padman fully supports bots with a variety of skill levels in both
online and offline play for all of the game types included. A single-player
mode has not yet been implemented. Players can also record audio and video
as they play. The game fully supports modifications, and custom maps can be
created.
This is XBattle by Greg Lesher, based on the original by Steve Lehar released
in 1991, and including certain enhancements, modifications, and bug fixes
suggested by a number of contributors from all over the world.
XBattle is a concurrent multi-player game which combines elements of strategy
with arcade-like action to capture a wide range of military scenarios.
The game is based on X Windows, which you must have installed to run xbattle.
Opponents play from separate displays, with commands being executed concurrently
-- the players do not take "turns", but rather they all issue their commands
simultaneously. There can be any number of players, with each player assigned
to a specific team, indicated by marker colors. The game board is a matrix
of cells (square, hexes, etc.) that can be occupied by colored troops,
with the goal of the game being to eliminate the enemy from the board by
attacking cells occupied by enemy troops. A wide variety of command line options
(and previously configured game files) provide an abundance of different
scenarios and gaming environments.
If you have never used xbattle before, read the introduction on the xbattle Web
site. To get the feel of the game, you can run the "tutorial1" and "tutorial2"
scripts supplied with the game. These start a series of small example games that
you can play around with to learn the various options available with the game.
MyGUI is a library for creating Graphical User Interfaces (GUIs)
for games and 3D applications. The main goals of mygui are: speed,
flexibility and ease of use.
Adgali is an open source game library useful for 2D game development. It
uses the SDL library for the bitmap, sounds and events, which provides
accelerated and portable interfaces to the video and sound hardware.
This library provides useful functions for bitmap and sprite display, game
GUI, sound events and music, generic AI engine, network management and video
streaming.
Adonthell is the combined effort of like-minded people to create a free
role playing game for various operating systems.
The project's goals are the creation of an engine (currently going by
the codename adonthell), a set of tools and an actual, playable game
driven by that engine and built with those tools.
3D Pong is an X Window game for 1 or 2 players. It's a 3D game based
on the first arcade game, "Pong." Like "Pong," it's a game played with
a ball and paddles. The object is to hit the ball and get it in the
other player's goal. Use your paddle to deflect the ball and keep it
from getting in your goal.
Afternoonstalker is a clone of the Intellivision game Night Stalker.
You are in a two-dimensional maze in which you are attacked by robots
that shoot at you and that you must shoot down. You must pick up a gun
somewhere in the maze in order to have a few bullets to shoot. Avoid
the spiders and the bats, which can paralyze you long enough for a
robot to come and shoot you. The bunker in the center is your only
protection.
4st Attack is a game in which you have to try to out-smart your
opponent. The goal of the game is to connect four of stones in a
straight line. This can be horizontaly, vertically and even
diagonnally.