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共有1,260项符合/games/的查询结果,以下是第251260项(搜索用时0.003秒)
games/luola-1.3.2 (Score: 0.0963035)
2D multiplayer cave-flying game
Luola is a 2D arcade game where you fly a small V shaped ship in different kinds of levels. It's genre "Luolalentely" (Cave-flying) is (or was) very popular here in Finland. Though cavern-flying games are not originally Finnish, nowdays most of them are. Features - 2-4 players - Team play - Ability to eject the pilot and walk around the level as a human - Supports truecolor level artwork and over a dozen terrain types ranging from watercurrents to explosives - Supports custom level palettes thus can load levels from practically any caveflying game such as V-Wing or Wings - Level specials such as snowfall, critters, auto-turrets and jump-gates - Supports keyboard and gamepad input - Sound effects and background music thru SDL_mixer library - Transparency and antialiasing effects thru SDL_gfx library - Can use Truetype fonts thru SDL_ttf library - Multiplatform: supports Linux and Windows
games/nimuh-1.02 (Score: 0.0963035)
Puzzle game destined to improve the knowledge of Andalusia
Nimuh is a project puzzle game destined to improve the knowledge of Andalusia We are CaninoStudios, a development group destined to make video games under the free software philosophy. We are writing you to make a presentation of our latest release "Nimuh, searching for the Andalusian treasure". This project is oriented to education and acknowledge of our land, Andalusia. "Nimuh" has been released under the Creative Commons license. It's a puzzle type game and it's based in the "Theseus and the Minotaur Mazes" game, but we decided to improve it by adding a 3D isometric view. You can go through 40 different Andalusian locations and play all the levels while you learn about the typical food, fiestas and history of every place.
games/npush-0.7 (Score: 0.0963035)
Curses-based logic game similar to Sokoban and Boulder Dash
nPush is a logic game similar to Sokoban and Boulder Dash. You need to collect all the gold on the level and reach the exit. To make it hard there are some rocks that stand in your way, and you also have some dynamite to blast them away. Main difference from Sokoban, KSokoban and similar games is that you can have multiple player-controlled characters you can move on the screen. nPush is written in C++. The source code is freely available under GPL license, version 2 or above. The code is very simple, so if you're interested in working on your C++ skills on a simple project, please feel free to join in.
games/taipan-0.9 (Score: 0.0963035)
Classic role-playing game from the 1980s
Taipan was (and is) a classic role-playing game from the 1980s. While not as graphically oriented as some of the other popular games of the time (e.g. Choplifter, Karateka, and Lode Runner), Taipan still managed to capture the imagination of almost every player that laid hands upon it. Loosely based upon James Clavell's best-selling novel "Tai-Pan", the game lets you play the role of an ocean-going trader doing business in major Asian ports during the mid-1800s. Your objective is simple: make the most money possible by trading and pirating. Based out of Hong Kong, you'll sail from harbor to harbor buying commodities including opium, silk, arms, and "general" goods, and selling them again at a higher price elsewhere.
games/data-4.2.023 (Score: 0.0963035)
Standalone realism based mod originally for Quake III Arena
Urban Terror is a realism based total conversion mod for Quake III Arena which no longer requires this game to be played. It only uses its engine, which is open sourced through the GPL and may be distributed freely. Urban Terror plays in about the same setting as Counter Strike, but is less focused on realism and plays much faster, which among other things, is caused by the ability to strafe jump, which combined with wall jumping can lead to very quick movement and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons. This port only contains the data, and can be played with ioUrbanTerror (games/iourbanterror) or any other Quake 3 Arena compatible engine.
games/knightcap-3.6 (Score: 0.0963035)
Chess program with 3D interface for X Window System
KnightCap is a chess program. The principal differences between KnightCap and other chess programs are: - KnightCap has an optional fully rendered 3D interface, giving a feel much more like an "over the board" game. - KnightCap was developed to run on a parallel distributed memory machine, although it also runs on normal Unix boxes. - KnightCap does not have an opening book---instead it keeps a file (brain.dat) of losing moves and inserts them in the hash table at the start of each search. At present it has about 1500 entries, and this makes it a pretty competitive opening player. - KnightCap learns the parameters of its evaluation function as it plays. The most dramatic example of how this helps is an experiment we conducted on FICS in which KnightCap learnt from a 1650 player to a 2100 player in just 300 games. See http://cs.anu.edu.au/people/Lex.Weaver/pub_sem/publications/knightcap.pdf for more info on its learning algorithm.
games/xvmahjongg-2.1 (Score: 0.0963035)
Mahjongg for XView with multicolored tiles
Mah jongg is an ancient Chinese game whose origins are supposed to date back around 3000 years. It is typically a four player game with similarities to most popular card games. This version is a solitaire game using the mahjongg tiles. It was inspired by a version originally seen on a PC. The object of the game is to remove all the tiles from the board in matching pairs. Tiles match only if they are identical. Exceptions are the flower and season tiles. Any season tile will match any other season tile and any flower tile will match any other flower tile. Tiles may be removed from the board only if they have either a left or a right edge open and they do not have a tile covering them.
games/0ad-0.0.20 (Score: 0.0963035)
Real-time strategy (RTS) game of ancient warfare
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. The game has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers, since 2001. The code and data are available under the GPL license, and the art, sound and documentation are available under CC-BY-SA. In short, we consider 0 A.D. an educational celebration of game development and ancient history.
games/freedroidrpg-0.16.1 (Score: 0.09384972)
Modification of the classical Freedroid engine into an RPG
The Freedroid RPG is an extension/modification of the classical Freedroid engine into an RPG. The main differences to the classical version are as follows: * The Tux is the main character of the rpg. * The game uses isometric viewpoint and animated pre-rendered 3d character models for all characters inside the game. * Dialogs and chatting with friendly droids and humans: Multiple-choice menus and voice samples (with subtitles for those without sound). * There is an item and inventory system that is modeled after some popular standards of the industry :) * An automap feature was added. (this is currently a bit unmaintained since part of the code needs to be re-written for proper OpenGL support in the automap display) * Saving and loading of games. * Shops to trade things and skills to learn. * Controls are different: Mouse is the input method of choice. * This is a graphically intense game. Therefore the archive size is comparably *huge* and not suitable for modem downloads with a dialup connection.
games/legends-0.4.1.43 (Score: 0.09384972)
Fast-paced first-person-perspective online multiplayer game
Legends is a fast-paced first-person-perspective online multiplayer game released as freeware (software license). The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on, while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes. Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style a lot of games espouse; the addition of a jetpack adds a third dimension of mobility that makes skill, forethought, and restraint necessities to winning. Team sizes are ideal between 10 and 15 on each side, and the network code allows 56k upwards to play smoothly. Game type offerings range from the classic Capture the Flag, Deathmatch and Duel to our own new types, e.g.. 'War'. Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stable, full-featured editor integrated into the game engine itself. Skins, models, and effects can all be modified by the end-user with commonly available tools. The game has an Autodownload feature which means you never have to leave the game to join new user created Client-Side and Server-Side missions.