Klickety is a kind of solitary game that takes place on a Tetris-like board.
This game is also known under the name "clickomania" ....
Was the first visible part of The Python Game Book project.
TuxFighter is a little Asteroids-like Shooter game, written around 2006.
The game support modding. You control Tux, the penguin (with mouse or keyboard)
and shoot down rectangular enemies (to make points).
Shots may reflect from the screen border, and self-shooting result
in negative points.
In the game, you can pick up one of those power-up's and enjoy
different effects.
Wyrmsun is an open-source RTS game which features elements of
mythology, history and fiction.
In the Wyrmsun universe a myriad of inhabited planets exist. Humans
dwell on Earth, while dwarves inhabit Nidavellir and elves nourish
the world of Alfheim. These peoples struggle to carve a place for
themselves with their tools of stone, bronze and iron. And perhaps
one day they will meet one another, beyond the stars...
GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games.
GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.
GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.
More up-to-date fork, NetRadiant, is available as `games/netradiant' port.
In Bug Squish, you must defend your arm from an onslaught of
blood-sucking insects. Use your fly-swatter to squish them before they
suck you dry.
Bug Squish is based on the shareware game "Blood Suckers" for MacOS,
by Brian Greenstone of Pangea Software.
LASANGE aims at creating a mostly-automated LAN session administration and
management system. It will provide game server management (instant deployment
of game servers) and tournament management in a more advanced and automated
way than other systems. It will also consist of basic tools for LAN sessions
such as a generic modular Masterserver, IRC bot, etc.
A reimplementation of the Command & Conquer: Red Alert game engine
using .NET/Mono, OpenGL, OpenAL and SDL. It includes reimaginations
of Command & Conquer: Red Alert, Command & Conquer: Tiberian Dawn as
well as Dune 2000. These combine the classic gameplay of the originals
with modern improvements such as unit veterancy and the fog of war.
QCC is the original QuakeC compiler created by John Carmack of id Software,
used to generate `progs.dat' file that essentially holds game logic behind
the graphic engine. It is used primarily to create modifications for Quake
and QuakeWorld.
Note that more feature-rich, optimizing QuakeC compilers are available in
the Ports Collection.
Yadex is a Doom level (WAD) editor for Unix systems running X. It supports
Doom alpha, Doom beta, Doom, Ultimate Doom, Final Doom, Doom II, Heretic and
also, in a more or less limited way, Hexen and Strife.
Yadex is descended from DEU 5.21. Therefore, as you might expect, it's a
rather low-level editor that requires you to take care of a lot of detail
but on the flip side allows you to control very precisely what you are
doing. In addition, it has many advanced functions that DEU didn't have,
to make certain tedious tasks easy.
games information via Yahoo! Baseball. (NPB = Nippon Professional Baseball)