MVDSV is popular QuakeWorld server with new amazing possibilities, most
notably, of course, being multi-view demos. MVD demos are probably the
biggest step in QuakeWorld since Qizmo release. MVDSV is also the best
server to use with KTeams Pro deathmatch mod, and in fact is required
for the latter's full functionality.
The anonymous protagonist is diagnosed with a terminal illness shortly
after his twentieth birthday, and is admitted to a hospital in Mito,
Ibaraki. There he meets Setsumi, a woman a few years older, who is
also terminally ill. Finding that they both reject to die either in
hospital or at home, they steal a car and run away together. -- VNDB
This package includes English translation for both Narcissu and
Narcissu: Side 2nd.
A physics-based puzzle game written in Python for PyWeek 2.
Features over 15 levels, a free-play mode and an integrated level editor.
NetRadiant is a fork of the well-known map editor for Quake 3 based games,
GtkRadiant 1.5. The focus is put on stabilizing and bugfixing the included
map compiler, q3map2, so it can become a reliable tool for map authors.
Fixes include:
- Better decompiling by q3map2 (texcoords no longer get lost)
- Fixed 3D display in the Windows XP software renderer
- Fixed deluxemapping when a surface is lit from both sides
- Fixed some buffer overruns
- Fixed the "expand selection to whole entities" feature
- Fixed the origin of mirrored eclassmodel entities
- Key bindings no longer disappear when using an international
keyboard layout
- Plane snapping fixed (no more fall-through holes in imported
model terrain)
- Various other map compiler fixes
Original, classic GtkRadiant 1.5 is available as `games/gtkradiant' port.
Economic development in the land of the balls has rendered communism an
obsolete ideology, but one ball is ready to stand against the cruel
corporate oppressors. Is one ball enough to free the capitalist balls
from their egocentric ideology and send them to labour camps,
or is the process doomed to fail? There's only one way to find out...
Chromium B.S.U. is a fast paced, arcade-style, top-scrolling space shooter.
Passage is meant to be a memento mori game. It presents an entire
life, from young adulthood through old age and death, in the span
of five minutes. Of course, it's a game, not a painting or a film,
so the choices that you make as the player are crucial. There's no
"right" way to play Passage, just as there's no right way to interpret
it.
A fork of PrBoom with uncapped framerate, variable gamespeed, re-record,
walkcam, chasecam, full mouselook, fov and other features without loss of
compatibility with original DOOM.
Sgfsummary reads multiple SGF (Smart Game Format) files, specifically
those recording Go/WeiQi/Baduk games, and summarizes their game
information to standard output. It is a part of the Go Tools Project.
Q2PRO is a Quake II engine modification. Client and server sides are both
compatible with original Quake2 v3.20 network architecture, as well as with
modern R1Q2 network architecture. Q2PRO is designed to be secure, fast, and
doesn't provide any graphical enhancements that are contrary to the classic
Quake2 look and feel. It yet provides some features unique to Quake2, most
notably server side MVDs (multi view demos). Q2PRO has its own software and
OpenGL refresh libraries and runs under Windows and Unix-like systems.
Q2PRO supports the following network protocols:
- 34, original Quake2 protocol
- 35, enhanced R1Q2 protocol
- 36, enhanced Q2PRO protocol, extension of R1Q2 protocol
- 37, special broadband MVD protocol