This port builds development snapshots of icculus.org/quake3. The project is
known to seldomly produce releases. Due to the conservative development goals
of the project, development snapshots are generally considered reliable.
This port is based of a repository with FreeBSD specific changes:
https://github.com/lonkamikaze/ioq3-freebsd/tree/freebsd
ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
Like the original "Missile Command" and its clones, this game places you in
control of Anti-ICBM weapons which you use to destroy an onslaught of
missiles (and other nasties) which are dropping onto your nation.
The game ends when your cities have all been destroyed. You only gain
replacement cities by acheiving certain score thresholds during each attack
(level).
The main difference between this game and Missile Command is that ICBM3D,
as the name suggests, provides a 3D perspective. You take advantage of
X-Window's 3-button mouse to control your firing sight ("cross-hair")
in 3-dimensions, and change your viewpoint.
Ice Ice Penguin is a remake of an old SEGA Dreamcast game called Chu Chu Rocket.
Two to four players try to steer penguins from the safety of the central igloo
to the player's water hole. To do this, each player can place up to three of the
five random direction arrows assigned to him on the gamefield.
Arrows can be chosen using the control cursor in the lower part of the screen,
and be placed on any free field using the field cursor and the action key.
Each arrow will disappear after after a given time (15 seconds by default) and
a new arrow will automagically appear in the control field.
Bears eat penguins (at least in this game). If a bear enter a player's target
area, the player loses up to 15 points (the score can not become negative)
Special penguins, marked by a colored ring, score 10 points and launch a
10 second long special event. See below for a list of events.
The game ends when the ice on the right side of the screen has reached
the bottom (after 3 minutes by default)
Winner is the player who gathered the most penguins.
This is a puzzle from the old C64 Impossible Mission game.
The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.
When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.
Urban Terror is a realism based total conversion mod for Quake III Arena which
no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port installs a modified ioquake3 engine for Urban Terror called
ioUrbanTerror, and depends on the data, resulting in a playable game.
irrlamb is a 3D game that probably involves a lot of physics and
frustrating gameplay
InterLOGIC is a logic/puzzle game based on an old Amiga game Balls.
The object of the game is to move a differently colored balls through
the maze, connecting it with the other same colored balls.
A tile game which challenges you to place tiles of six colors and six
shapes onto a 12x8 grid.