In scroll, you're a bookworm that's stuck on a scroll. You have to dodge
between words and use spells to make your way down the page as the scroll
is read. Go too slow and you'll get wound up in the scroll and crushed.
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time
limit and no real-time elements.
The objective is simply to destroy all the green hexagonal tiles on each
of the 100 levels. As you progress through the game, more types of tiles
are introduced which make things more difficult and interesting
(hopefully).
Hexalate is a color matching game. The goal of the game is to rotate
and position the circles so that each touching line matches in
color. You rotate circles by right clicking, and you move circles
by dragging them. The game stores the positions and rotations of
the circles across runs.
Iagno is a computer version of the game Reversi, more popularly called
Othello. Iagno is a two player strategy game similar to Go.
IceBreaker is a game similar to Jezzball or Barrack. So, uh, there's a bunch of
penguins on an iceberg in Antarctica. You have been selected to catch them so
they can be shipped to Finland, where they are essential to a secret plot for
world domination.
In order to trap the penguins, you'll need to break the iceberg into small
chunks. (They're afraid of water, for no apparent reason.) You do this by
melting lines in the ice with Special High-Tech GNU Tools.
If a penguin hits a line in progress, however, it vanishes with a loud noise,
and you lose a life. (Yes, a life. This story is really breaking down, isn't
it? But never fear -- I'll keep going until it's completely dead.)
Once 80% or more of the iceberg is gone, the remaining chunks are small enough
for shipping. Of course, if you manage to get rid of more than that, you'll
save on postage, thus earning you exponential amounts of Geek Cred (a.k.a.
"score").
After you ship off one batch of penguins, it's time to move on to the next.
Each subsequent 'berg will have one more penguin, and you'll have one more
life. This will continue until you lose, or until you exceed level one hundred
or so, which Ain't Gonna Happen.
Ifm (Interactive Fiction Mapper) is a language for keeping track of your
progress through an Interactive Fiction game, and a program for producing
various different sorts of output using it. You can record each room you
visit and its relation to other rooms, the initial locations of useful
items you find, and the tasks you need to perform in order to solve the
game.
The Ifm mapping commands are designed so that you can easily add to the map
as you explore the game. You type in the rooms you visit and the
directions you move in to reach other rooms, and Ifm calculates the
position of each room in relation to the others. A map can consist of
several independent sections, allowing you to divide up the map however you
like.
The Ifm task commands, if used, allow you to specify the order in which
game-solving tasks must be done. The Ifm program can then calculate and
print different styles of walkthrough for the game.
iMaze is a multi-player network action game for TCP/IP with 3D graphics
under X11 (XView, Motif or Athena). You run through a labyrinth and shoot
everything that is round without being hit by other round anythings.
Of course anything round is one of the following:
* other players playing over the net
* computer controlled ninjas
* deadly shots (except your own)
Features:
* sophisticated, reliable network protocol, works even with SLIP connections
via modem; modular, portable source code
* windows can be freely scaled to avoid speed drawbacks due to poor display
performance
* sound and joystick support
* scores; camera mode; labyrinth generator and interactive labyrinth editor
Audio support is somewhat flaky on FreeBSD (synchronization problems).
It works better with the old Voxware driver than with the current pcm driver.
EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging
it with EDuke to provide many new features for mod authors. Built on the
foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine
author Ken "Awesoken" Silverman's badass Polymost renderer) combined with
Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll
think Bruce Dickinson got uppercut in the balls by Freddy Krueger. Hell, it
even comes with Mapster32, the enhanced Build editor.
The EDuke32 and Mapster32 development team is lead by Richard "TerminX"
Gobeille, author of the popular Cinema mod for Max Payne 2, the Project X TC
demo for EDuke 2.0, and Mapster, the original Build editor enhancement.
Features
* Enhanced event-based game scripting system
* OpenGL renderer (truecolor textures, MD2/MD3 models)
* Cross-platform
* Augmented map editor
Inform7 for FreeBSD is a CLI implementation of the Inform 7 programming
language and environment by Graham Nelson. Inform is a design system
for interactive fiction (IF) based on natural language.