"Super Transball 2" is the sequel of "Transball" and "Transball 2",
Inspired in THRUST type of games (and concretely in ZARA THRUSTA
for the Amiga 500). In each level of Transball, the goal is to find
the SPHERE, capture it and carry it to the upper part of the level.
The main obstacle is the gravity, that impulses you towards the
ground. But many other obstacles, canons, tanks, doors, etc. will
try to make difficult your journey...
Twitch - a GPL arcade game by David Clark <silenus@telus.net>.
Twitch is an overhead 2-d shooter, reminiscent of games like Robotron or Tron:
Deadly Disks. The player has entered the fortress of the evil Hippopoticus,
and is trying to rescue the fair Lady Penelope from his clutches. I wrote
Twitch as a proof-of-concept: namely that Python, properly written, is fast
enough to create a playable, cross-platform arcade game.
Cardpics is a set of free cards sets.
If you are programming a card game and are looking for free cards, Cardpics
was made for you! Get a set of cards and include them in your project, as
soon as your project is free.
Dink Smallwood is an adventure/role-playing game, similar to Zelda,
made by RTsoft. Besides twisted humour, it includes the actual game
editor, allowing players to create hundreds of new adventures called
Dink Modules or D-Mods for short.
This package contains architecture-independent data for the original
game, along with free sound and music replacements.
Xye is a puzzle game in which the objective is to help a character that looks
like a green circle to get all the gems in the room. This is, of course,
not as easy as it sounds, Xye must solve all sorts of puzzles while
at the same time avoiding all sorts of traps and beasts.
Nexuiz is a fast-paced, chaotic, and intense multiplayer first person
shooter, focused on providing basic, old style deathmatch.
Nexuiz is built on the power of the Darkplaces engine, which is a heavily
modified version of the original Quake. Darkplaces features realtime
lighting and stencil shadows, bumpmapping, gloss, bloom, and totally
rewritten network code that supports up to 64 players on a single server.
While quality gameplay was our primary goal, its graphics technology and
artwork allows the game to compete with the current quality of commercial
games.
Any online deathmatch fan will instantly feel at home with Nexuiz' weapons
and movement style. The fast server browser and quick loading time allows
you to jump right into a game at a moments notice and play a quick game.
Now it also comes with community map pack compiled by Strahlemann. It
includes 35 maps, and a campaign mode for the user to fight through. The
map pack includes Quake3 community maps, Nexuiz community maps, and some
new maps from Nexuiz developers.
SLADE3 is a modern editor for Doom-engine based games and source ports.
It has the ability to view, modify, and write many different game-specific
formats, and even convert between some of them, or from/to other generic
formats such as PNG.
SLADE3 can be considered a successor to both SLumpEd and SLADE. Some of
its features:
- Basic archive/resource editing (create/open/save, import/export)
- Simple tabbed interface with copy/paste support
- Many supported game formats (ZIP/PK3, Quake PAK/WAD2, etc.)
timeseal is a program that has been developed to improve chess on internet.
Netlag often causes players to lose valuable seconds or even minutes on their
chess clocks. Transmission time is counted against you, unless the chess
server can tell exactly when information is transmitted. The timeseal program
acts as a relay station and keeps track of transmission times. What timeseal
does is record your thinking time, so that transmission time is not counted
against you. Timeseal will not prevent netlag but it makes the games fairer
when lag occurs.
TrenchBroom is a modern, cross platform level editor for Quake-engine based
games. It currently supports Quake, Quake 2, and Hexen 2, is easy to use,
and provides many simple and advanced tools to make complex and interesting
levels with ease. Some of its features:
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting that will not create
invalid brushes
- Manipulation of multiple vertices at once (great for trisoup editing)
- Move, rotate, and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Support for FGD and DEF entity definition files, mods, and multiple
WAD files
54321 is five games in four-, three-, or two-dimensions for one player.
54321 takes five classic two-dimensional puzzle games and extends them
into three and four dimensions. For more information, see the help within
the game.
54321 was created for the 1mb SDL Game Programming Contest sponsored by:
Linux Journal (http://www.linuxjournal.com/),
Loki Software (http://www.lokigames.com/),
and No Starch Press (http://www.nostarch.com/).