Luola is a 2D arcade game where you fly a small V shaped ship in
different kinds of levels. It's genre "Luolalentely" (Cave-flying)
is (or was) very popular here in Finland. Though cavern-flying games
are not originally Finnish, nowdays most of them are.
Features
- 2-4 players
- Team play
- Ability to eject the pilot and walk around the level as a human
- Supports truecolor level artwork and over a dozen terrain types
ranging from watercurrents to explosives
- Supports custom level palettes thus can load levels from practically
any caveflying game such as V-Wing or Wings
- Level specials such as snowfall, critters, auto-turrets and
jump-gates
- Supports keyboard and gamepad input
- Sound effects and background music thru SDL_mixer library
- Transparency and antialiasing effects thru SDL_gfx library
- Can use Truetype fonts thru SDL_ttf library
- Multiplatform: supports Linux and Windows
Nimuh is a project puzzle game destined to improve the knowledge
of Andalusia
We are CaninoStudios, a development group destined to make video
games under the free software philosophy. We are writing you to
make a presentation of our latest release "Nimuh, searching for the
Andalusian treasure".
This project is oriented to education and acknowledge of our land,
Andalusia.
"Nimuh" has been released under the Creative Commons license. It's
a puzzle type game and it's based in the "Theseus and the Minotaur
Mazes" game, but we decided to improve it by adding a 3D isometric
view. You can go through 40 different Andalusian locations and play
all the levels while you learn about the typical food, fiestas and
history of every place.
nPush is a logic game similar to Sokoban and Boulder Dash. You need
to collect all the gold on the level and reach the exit. To make
it hard there are some rocks that stand in your way, and you also
have some dynamite to blast them away. Main difference from Sokoban,
KSokoban and similar games is that you can have multiple player-controlled
characters you can move on the screen.
nPush is written in C++. The source code is freely available under
GPL license, version 2 or above. The code is very simple, so if
you're interested in working on your C++ skills on a simple project,
please feel free to join in.
Taipan was (and is) a classic role-playing game from the 1980s.
While not as graphically oriented as some of the other popular games
of the time (e.g. Choplifter, Karateka, and Lode Runner), Taipan still
managed to capture the imagination of almost every player that laid
hands upon it.
Loosely based upon James Clavell's best-selling novel "Tai-Pan", the
game lets you play the role of an ocean-going trader doing business in
major Asian ports during the mid-1800s. Your objective is simple: make
the most money possible by trading and pirating. Based out of Hong Kong,
you'll sail from harbor to harbor buying commodities including opium,
silk, arms, and "general" goods, and selling them again at a higher
price elsewhere.
Urban Terror is a realism based total conversion mod for Quake III Arena which
no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port only contains the data, and can be played with ioUrbanTerror
(games/iourbanterror) or any other Quake 3 Arena compatible engine.
KnightCap is a chess program.
The principal differences between KnightCap and other chess programs
are:
- KnightCap has an optional fully rendered 3D interface, giving a feel much
more like an "over the board" game.
- KnightCap was developed to run on a parallel distributed memory
machine, although it also runs on normal Unix boxes.
- KnightCap does not have an opening book---instead it keeps a file
(brain.dat) of losing moves and inserts them in the hash table at the
start of each search. At present it has about 1500 entries, and
this makes it a pretty competitive opening player.
- KnightCap learns the parameters of its evaluation function as it
plays. The most dramatic example of how this helps is an experiment
we conducted on FICS in which KnightCap learnt from a 1650 player
to a 2100 player in just 300 games. See
http://cs.anu.edu.au/people/Lex.Weaver/pub_sem/publications/knightcap.pdf
for more info on its learning algorithm.
Mah jongg is an ancient Chinese game whose origins are supposed to date
back around 3000 years. It is typically a four player game with
similarities to most popular card games. This version is a solitaire
game using the mahjongg tiles. It was inspired by a version originally
seen on a PC.
The object of the game is to remove all the tiles from the board in
matching pairs. Tiles match only if they are identical. Exceptions are
the flower and season tiles. Any season tile will match any other season
tile and any flower tile will match any other flower tile. Tiles may be
removed from the board only if they have either a left or a right edge
open and they do not have a tile covering them.
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy (RTS) game of ancient warfare. In short, it is
a historically-based war/economy game that allows players to relive
or rewrite the history of Western civilizations, focusing on the
years between 500 B.C. and 500 A.D. The project is highly ambitious,
involving state-of-the-art 3D graphics, detailed artwork, sound,
and a flexible and powerful custom-built game engine.
The game has been in development by Wildfire Games (WFG), a group
of volunteer, hobbyist game developers, since 2001. The code and
data are available under the GPL license, and the art, sound and
documentation are available under CC-BY-SA. In short, we consider
0 A.D. an educational celebration of game development and ancient
history.
The Freedroid RPG is an extension/modification of the classical Freedroid
engine into an RPG. The main differences to the classical version are as
follows:
* The Tux is the main character of the rpg.
* The game uses isometric viewpoint and animated pre-rendered 3d character
models for all characters inside the game.
* Dialogs and chatting with friendly droids and humans:
Multiple-choice menus and voice samples (with subtitles for those
without sound).
* There is an item and inventory system that is modeled after some
popular standards of the industry :)
* An automap feature was added. (this is currently a bit unmaintained
since part of the code needs to be re-written for proper OpenGL
support in the automap display)
* Saving and loading of games.
* Shops to trade things and skills to learn.
* Controls are different: Mouse is the input method of choice.
* This is a graphically intense game. Therefore the archive size is
comparably *huge* and not suitable for modem downloads with a dialup
connection.
Legends is a fast-paced first-person-perspective online multiplayer game
released as freeware (software license). The game is designed to take
advantage of the beautiful environments available from the Torque engine it is
based on, while still offering the breakneck pacing and variety of styles
available from such classics as Quake and Tribes.
Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style
a lot of games espouse; the addition of a jetpack adds a third dimension of
mobility that makes skill, forethought, and restraint necessities to winning.
Team sizes are ideal between 10 and 15 on each side, and the network code
allows 56k upwards to play smoothly. Game type offerings range from the
classic Capture the Flag, Deathmatch and Duel to our own new types, e.g..
'War'.
Plenty of maps are provided by us, but the beauty of this game is its
customization possibilities. Mission creation has never been easier, with a
stable, full-featured editor integrated into the game engine itself. Skins,
models, and effects can all be modified by the end-user with commonly
available tools. The game has an Autodownload feature which means you never
have to leave the game to join new user created Client-Side and Server-Side
missions.