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games/xtet42-2.21 (Score: 0.084034584)
One or two player T*tris game
Xtet42 is a one or two player version of T*tris. The game was written by Hugo Eide Gunnarsen in 1991. The game is very fun and very addictive. It is also astonishingly pretty to be an old X11-game. In january 1999 I picked up the code to get rid of a few bugs and limitations that annoyed me. I also converted the build-mechanism to GNU autoconf. The result is xtet42-2.21.
games/xtrojka-1.2.3 (Score: 0.084034584)
Game of skill similar to T*tris
Trojka is a game of skill. The aim of the game is to control and place falling blocks so that you get three patterns or colors in a row, horizontally or diagonally. These patterns then disappear, the above blocks collapse and you get points.
games/xpired-1.22 (Score: 0.084034584)
Action-puzzle maze escape game (SDL)
X-pired is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff...
games/xtux-2003.03.06 (Score: 0.084034584)
Humorous Arcade game for X
XTux Arena is a client server network game for X11 featuring opensource mascots. Players can compete in a multiplayer deathmatch mode (called holywar) or play against the computer (cooperative multiplayer supported) in a mission against Microsoft.
games/xpuzzletama-1.5b (Score: 0.084034584)
Puzzle tama, a Tetris like game
PuzzleTama is a tetris-like puzzle game for X Window System. OPTIONS: usage: xpuzzletama [options] -display display Specify display name -rensa n How many balls is need to disappear. (Score registration available only 3) -install Install colormap -mouse Use mouse -net Multi player through net -host host Specify host when multi playing You can also configure mouse button. -rturn button-number default 1 -fall button-number default 2 -lturn button-number default 3
games/xvier-1.0 (Score: 0.084034584)
Throw stones into free columns
Xvier is a board game where you and the computer alternately throw stones into free columns. The stones pile up in the columns, and the goal is to get four stones in a row, in a column or diagonally. You can choose various board sizes and levels of difficulty.
games/xrally-1.1.1 (Score: 0.084034584)
XRally is a Linux clone of the classic Rally X arcade game
XRally is a Linux clone of the classic Rally X arcade game. For those who don't know, in Rally X you control a blue (good) car, that has to collect yellow flags around a maze-like map, while avoiding the red (bad) cars. In order to help himself, the blue car can use clouds of smoke through the maze. If a enemy touch any of these clouds, it stops for a while. The enemy cars can also crash one with the other, what gives you some extra time. XRally is written in C using only the basic Xlib and Xpm libraries. It's a project aimed mainly at newbie X11/Game programmers like me (but any experienced help is appreciated! :) )
games/xrisk-2.15 (Score: 0.084034584)
Game for X11, much like the popular board game
Xrisk is based on the boardgame Risk. It can run as server or client, and allows up to 8 players to play at once. The object of the game is World Conquest. -Adam <adam-ports@blacktabby.org>
games/xroach-4.4 (Score: 0.084034584)
Cockroaches hide under your windows
Xroach displays disgusting cockroaches on your root window. These creepy crawlies scamper around until they find a window to hide under. Whenever you move or iconify a window, the exposed beetles again scamper for cover.
games/xvmines-1.0 (Score: 0.084034584)
Simple minesweeper game for X Window System
XVmines is a simple minesweeper game for X Window System. xvmines creates a rectangle on the screen, divided into equally sized cells. Each cell may contain a mine (hence the name xvmines), contain a number indicating the number of mines present in the 8-neighboring cells or be empty. Initially, all cells are covered with tiles. A tile can be removed, uncovering the cell below, by clicking the left mouse button on it. In addition, a cell can be marked as containing a mine by clicking the right mouse button on it. Note however that marking a cell as containing a mine does not necessarily mean that the cell really contains a mine! Clicking the middle mouse button on a tile, marks it with a question mark, acting as a reminder mechanism. The user can use the numbers in the uncovered cells to find (or sometimes guess ...) which cells contain mines and which do not. A game ends when all cells not containing mines have been uncovered and all cells containing mines have been marked, or when a cell containing a mine is uncovered.