xmille - X window mille bourne game
Xmille brings up a window for a mille bourne game. When selecting one
of your cards, the left button plays the card, the right button
discards the card and the middle button chooses whichever is appropriate,
first trying to play the card, and then discarding it
cave9 is a gravity cave-exploration game.
Use only two buttons to activate the thrust jets of your ship in
this first-person 3D version of the classic SF-Cave game.
A Motif minesweeper game.
Use left mouse button to uncover square; right to mark mine;
middle to mark question if the square is covered, or quickturn if the square
is uncovered. Menus are pretty straight forward, so no need further
explanation here.
Minesweeper-like game for the X Window System
Xminesweep like Windoze minesweeper game
Ideal's The Missing Link, a 4x4 puzzle, riding on the wave of Rubik's
Cube craze. There are many variations on this theme, including the "6x6"
puzzle and Babylon Tower. What makes the Missing Link a harder puzzle to
solve is that the 2 center positions rotate together.
Xneko displays a window in which a cat chases your ``mouse'' cursor.
The word ``neko'' means ``cat'' in Japanese.
Masayuki Koba, 1990
The original puzzle has 9 triangles per face (size = 3)
and has period 4 turning (i.e. the face or points turn with
90 degree intervals). The puzzle was designed by Uwe Meffert
and called the Magic Octahedron (or Star Puzzler). The
puzzle was not widely distributed but not exactly rare. This
puzzle has some analogies to the Rubik's Cube and the
solving techniques are the same to that of the Pyraminx.
Christoph's Magic Jewel is similar except there are no
trivial corners to solve. This has 2^22*12! or
2,009,078,326,886,400 different combinations.
Uwe Meffert also noticed that there could be an alternate
twisting for the octahedron where it has period 3 turning
(i.e. faces turn with 120 degree intervals).
One is able to simulate a Trajber's Octahedron (period 3
turning and sticky mode). Also one is able to simulate one
with variant turning (period 4 turning and sticky mode).
Xoids is an asteroids-type game written for X in my (spare) time. The
game was originally developed on a Sun4 system while on an oceanographic
research cruise. It's by no means finished.
While Xoids is strikingly similar to the original Asteroids game,
there are some differences:
o Full color pixmaps
o One or Two Player (duel and cooperative) modes
o Can bounce off asteroids instead of dying (if going slow)
o Shots have relative speed, and impart intertia to the ship
o Asteroids have appropriate "masses": realistic physics
o The alien (called the Slurb) tracks players rather than
flying around aimlessly
o Thrusting and using hyperspace can overheat your engines (boom!)
o Co-op mode links players together via a flexible space-cable
Another root window demo. Lots of pretty icons scurry around
your screen, chasing O.J. Simpson and degrading your systems
performance no doubt! "Relive the experience".