This is deluxe edition of joke software "sl" such that a steam locomotive
runs across your screen if you type "sl" (Steam Locomotive) instead of
"ls" by mistake. -a, -l and -F options are available.
This program was written by TOYODA Masashi
Slump is a random map generator for FreeDoom that is based on David M. Chess'
SLIGE map generator.
Basically Slump is a fork of SLIGE that is optimized for making FreeDoom maps.
In particular, Slump only places monsters that the FreeDoom artists have drawn
in to maps; this way one can play FreeDoom without feeling that the game is
incomplete.
Naval Battle is a Battle Ship game for KDE. Ships are placed on a
board which represents the sea. Players try to hit each others
ships in turns without knowing where they are placed. The first
player to destroy all ships wins the game.
Kolf is a miniature golf game. The game is played from an overhead
view, with a short bar representing the golf club. Kolf features
many different types of objects, such water hazards, slopes, sand
traps, and black holes (warps), among others.
Species is a corewars evolver. It is a program to generates corewars warriors
using genetic algorithms. This is the program which generated the best evolved
warrior in the recent Multi-Manics corewars competition. Contemporaries
include YACE, RedRace, Red Maker and CCAI.
Species is definitely the most over-engineered, complicated and buggy Corewars
Evolver on the freeware market today!
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is not
a complete chess program and requires some UCI-compatible GUI (e.g. XBoard
with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess Partner, or
Fritz) in order to be used comfortably.
Read the documentation for your GUI of choice for information about how to
use Stockfish with it.
Smash Battle is a cross platform, 8-bit style game where two,
three or four player face off against each other.
The game was inspired by the mario battle minigame from mario 3
when we started developing, but changed a lot over time.
A exciting Brick Breaker with 50 levels of game and 11 special levels,
distributed on the 2 modes of game to give the player a sophisticated system
of attack weapons with an enormous power of fire that can be build by
gaining bonuses. Numerous decors, musics and sounds complete this great
game. This game was ported from the Commodore Amiga.
Each player controls a team of several hedgehogs. During the course
of the game, players take turns with one of their hedgehogs. They
then use whatever tools and weapons are available to attack and
kill the opponents' hedgehogs, thereby winning the game. Hedgehogs
may move around the terrain in a variety of ways, normally by walking
and jumping but also by using particular tools such as the "Rope"
or "Parachute", to move to otherwise inaccessible areas. Each turn
is time-limited to ensure that players do not hold up the game with
excessive thinking or moving.
A large variety of tools and weapons are available for players
during the game: Grenade, Cluster Bomb, Bazooka, UFO, Shotgun,
Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope,
Pneumatic pick, Parachute. Most weapons, when used, cause explosions
that deform the terrain, removing circular chunks. The landscape
is an island floating on a body of water, or a restricted cave with
water at the bottom. A hedgehog dies when it enters the water (either
by falling off the island, or through a hole in the bottom of it),
it is thrown off either side of the arena or when its health is
reduced, typically from contact with explosions, to zero (the damage
dealt to the attacked hedgehog or hedgehogs after a player's or CPU
turn is shown only when all movement on the battlefield has ceased).
Trojka is a game of skill. The aim of the game is to control and place
falling blocks so that you get three patterns or colors in a row,
horizontally or diagonally. These patterns then disappear, the above
blocks collapse and you get points.