[Original description for version 0.0.2beta1]
Qonk is a small game I wrote to learn some SDL basics. The game is a small
build-and-conquer strategy game with very simple rules. A complete game only
lasts for a few minutes and can be a fun break away from work or whatever
you're doing.
The setting of the game is a solar system of planets. Your goal is to conquer
all of the planets in the game by sending ships there. Planets that are under
your control generate new ships. Simple AI players are playing against you. As
you gain more experience throughout the game, more AI players have to be
kicked out of bigger solar systems.
The game is currently very much in beta. I published it however in order to
see whether it compiles on other machines, and to see what reactions people
had on its gameplay. The game engine itself is fully functional. A lot of
things have to be added to make this a mature game (like menus and stuff), but
since the engine itself works, Qonk is already very playable.
REminiscence is a rewrite of the engine used in the game Flashback
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
It allows you to rediscover and play it on modern machines using
the original datafiles.
Gnake is a Nibbles clone for GNU/Linux and *BSD.
It's played on a terminal (controlled by the curses library) with the
keyboard: the game is really simple and that's why I like playing it even in
the oh-my-god-my-graphics-card-costs-more-than-the-rest-of-the-computer era.
For the list of available options, type ``gnake -h''.
Naval Robocode is a programming game, where the goal is to develop a robot
battle ship to battle against other ships in Java or .NET. The robot battles
are running in real-time and on-screen.
Naval Robocode is based on Robocode v1.9.2.1.
Robocode is a programming game, where the goal is to develop a robot battle tank
to battle against other tanks in Java or .NET. The robot battles are running in
real-time and on-screen.
The motto of Robocode is: Build the best, destroy the rest!
Excessive is a mod for Quake III Arena. It's a server-side only mod, so if you
only want to play on Excessive servers, you do not need to install this. If
you plan on running an Excessive server, then this is for you.
Rocket Arena matches are played in "arenas". Each map may have one or more
arenas in it. When you connect to a server, you need to select an arena and
then either create or join a team. Once you are in the arena, you will be
put in line to fight.
Scorched3d is a cross-platform multiplayer modernisation of the classic
DOS game Scorched Earth "The Mother Of All Games".
Scorched3d incorporates lively, fully destructible 3D landscapes that
include animated jets, naval vessels, water and even birds, with
detailed tanks and projectiles and stunning visual effects.
You should have 3D hardware accelleration enabled to enjoy a playable
FPS rate.
This is a collection of various tools that may be useful to use in
conjunction with ScummVM. It includes tools that will allow you to
decompile and extract SCUMM scripts from various games, as well as
graphics and sound. Of special note is the extract utility, which
uses libmp3lame to compress a monster.sou file to about 25% its
original size.
This is a port of Apogee's 3D action title Rise of the Triad, originally
released in 1994. This port duplicates the functionality of the original
game on modern operating systems, including Linux, Win32, OSX and now FreeBSD.
In order to run game you'll need either the original game data or a shareware
version (see pkg-message).