x2x allows the keyboard and mouse on one ("from") X display to be used
to control another ("to") X display. Since x2x uses the XTEST
extension, the "to" X display must support XTEST.
In the default interface, x2x puts a window on the "from" display.
This window is labeled with the name of the "to" display. Keystrokes
typed into this window go to the window on the "to" display that has
the input focus. Clicking on the x2x window causes the mouse on the
"from" display to control the cursor on the "to" display. Perform-
ing a subsequent multiple button click on the "to" display returns
control to the "from" display.
If the -east or -west options are specified on the command line, x2x
starts up with a different interface. When the mouse moves to the
(east or west) side of the default screen on the "from" display, the
cursor slides over to the "to" display. When the mouse returns to to
side of the "to" display that it entered, it slides back onto the
"from" display.
Unless the -nosel option is specified, x2x relays X selections from
one display to the other.
This program merges the capabilities of x2x and vncviewer. It will allow
a machine with an X display and a machine with a VNC server running on its
main screen to act as if they were two displays connected to one machine.
When you move your mouse pointer off the screen in a direction of your
choosing, the pointer will appear on the other screen instead.
IBM 026 Keypunch Emulator for the X Window System.
* Requires slow, deliberate typing or input will be lost
(typeahead can be enabled if you insist)
* Overpunches available by backspacing or holding down Alt or Meta
* Tab set for FORTRAN
* Automatic sequence numbers in columns 73-80 (can be disabled)
* Paste X11 selection with middle mouse button
* Can save deck in file, either in ASCII or in Douglas Jones's standard format
* Can select from several card and keypunch types
3270 terminal emulator under X.
A Haskell binding to the X11 library. The binding is a direct
translation of C binding.
IBM Research is developing the open-source X10 programming language to
provide a programming model that can address the architectural challenge
of multiples cores, hardware accelerators, clusters, and supercomputers
in a manner that provides scalable performance in a productive manner.
High Efficiency Video Coding (HEVC) is the latest generation video compression
standard.
* This standard was developed by the ISO/IEC Moving Picture Experts Group
(MPEG) and ITU-T Video Coding Experts Group (VCEG), through their Joint
Collaborative Team on Video Coding (JCT-VC)
* HEVC is also known as ISO/IEC 23008-2 MPEG-H Part 2 and ITU-T H.265
* HEVC provides superior video quality and up to twice the data compression
as the previous standard (H.264/MPEG-4 AVC)
* HEVC can support 8K Ultra High Definition video, with a picture size up to
8192x4320 pixels
TetriNET is an addictive 6 player tetr*s game
What this program does is set up a TetriNET server that ordinary
TetriNET clients can connect to. It attempts to fix some of the
"glaring" holes in the TetriNET protocol that I discovered, and which
I'm sure some people use as cheats, but I now see why it is nearly
impossible to fix ;), without a modification to the client.
I've kept the server as close to the same as the original TetriNET
server, but I've added some extras that I've often wanted, such as
the "/kick" and "/ban" keywords.
Please note, this server in no way encompasses the whole game. The clients
are the ones that do most of the work, with the server just passing suitable
packets between each client, and of course adding some of it's own.
x264 is a free library for encoding H.264/AVC (aka MPEG-4 Part 10)
video streams.
Encoder features
* CAVLC/CABAC
* Multi-references
* Intra: all modes (4x4 and 16x16 with all predictions)
* Inter P: all partitions (from 16x16 down to 4x4)
* Inter B: partitions from 16x16 down to 8x8 (including SKIP/DIRECT)
* Ratecontrol: constant quantizer, constant bitrate, or multipass ABR
* Scene cut detection
This emulator is capable of providing a faithful replication of the HP48
SX/GX graphic calculators.
Around mid 2000, Hewlett Packard has graciously made available the ROMs
required to run the package (included).