The game of moria is a single player dungeon simulation. A player
may choose from a number of races and classes when creating a
character, and then `run' that character over a period of days,
weeks, even months, attempting to win the game by defeating the
Balrog which lurks in the deeper levels.
The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeons of moria where fantastic
adventures await his coming!
Railroad Rampage is a cross between an arcade game and a strategy
game. It is similiar in construction to many "Tower Defence" games,
but it has a twist: here, you are part of the action and can affect
the game in many different ways more than just building structures.
Bandits are trying to rob your train and steal all precious cargo!
Thankfully, you are a skilled engineer who can construct many
different kinds of turrets and use them to defend your train. You
have to make it through 20 waves of relentless enemy assault before
you reach your destination, so plan ahead and devise a smart strategy
and you may survive!
XEvil is a side-view, single or network-multiplayer, fast-action,
kill-everything, game for Windows and UNIX.
You have sinned in life. Now, you die and go to Hell. XEvil is the
contest that determines your fate in Hell for all eternity. At the
end of a game, you receive one of many possible rankings. A poor
player, for example, may spend the rest of time as "Satan's Earwax
Remover", while a good one might achieve a prestigious title such as
"VP of Hell Marketing" or even "Lead Software Engineer of Hell".
XPilot is a multi-player tactical manouvring game for X and Unix workstations.
Players have a fighter which they move along in an artificial world
and shoot each other using various kinds of weapons like bullets, mines,
smart missiles, heat seekers and so on. It is a fast paced game with
a lot of tactics. There are also robots flying around shooting players
and other robots. Players can pickup special bonuses to improve the
possibilities of their ship like more engine power or special weapons.
The aim of the game is to score points and to have a lot of fun.
GDAL - Geospatial Data Abstraction Library
GDAL/OGR is a translator library for raster and vector geospatial data
formats that is released under an Open Source license. As a library, it
presents a single abstract data model to the calling application for all
supported formats.
Current translators provide read (and sometimes write) access to a variety
of formats including ESRI Shapefiles, S-57, SDTS, PostGIS, Oracle Spatial,
Mapinfo mid/mif and TAB, GeoTIFF, Erdas Imagine, ESRI .BIL, .aux labelled
raw, DTED, SDTS DEM, JPEG, PNG and Arc/Info Binary/ASCII Grid.
A full list of supported data formats is available on the official website.
POV-Ray(TM) Persistence of Vision Ray Tracer
The Persistence of Vision(tm) Ray-Tracer creates three-dimensional,
photo-realistic images using a rendering technique called ray-tracing. It
reads in a text file containing information describing the objects and
lighting in a scene and generates an image of that scene from the view point
of a camera also described in the text file. Ray-tracing is not a fast
process by any means, but it produces very high quality images with realistic
reflections, shading, perspective and other effects.
The modules in the stltools package can read and write STL files, perform 3D
coordinate transforms and projections. These modules are used by the following
provided scripts;
stl2pov: Converts the STL model to a mesh usable with the POV-ray raytracer.
stl2ps: Creates a view of the STL model in scalable PostScript.
stl2pdf: Creates a view of the STL model as a PDF. Requires graphics/py-cairo.
stlinfo: Either displays some information about a STL file or prints it in
text format.
Nim (formerly known as "Nimrod") is a statically typed, imperative
programming language that tries to give the programmer ultimate power
without compromises on runtime efficiency. This means it focuses on
compile-time mechanisms in all their various forms.
Beneath a nice infix/indentation based syntax with a powerful (AST
based, hygienic) macro system lies a semantic model that supports a soft
realtime GC on thread local heaps. Asynchronous message passing is used
between threads, so no "stop the world" mechanism is necessary. An unsafe
shared memory heap is also provided for the increased efficiency that
results from that model.
Racket is a set of tools for writing and running the PLT scheme
programming language. It includes a graphical IDE (drracket) that
features highlighting of the source of syntax and run-time errors,
support for multiple language levels, an algebraic stepper, objects,
modules, a GUI library, TCP/IP, and much more. It includes an
extensive, hyper-linked help system called Help Desk, available
from the Help menu, the plt-help command line tool, or through a
web browser.
The racket-textual port provides a text-only version of the Racket
environment without X11 dependencies.
LaTeX-Mk is a tool for managing small to large sized LaTeX projects. The
typical LaTeX-Mk input file is simply a series of variable definitions in a
Makefile for the project. After creating a simple Makefile the user can easily
perform all required steps to do such tasks as: preview the document, print
the document, or produce a PDF file. LaTeX-Mk will keep track of files that
have changed and how to run the various programs that are needed to produce
the output.