XView (X Window-System-based Visual/Integrated Environment for Workstations)
is a user-interface toolkit to support interactive, graphics-based
applications running under the X Window System. XView provides a set of
pre-built, user-interface objects such as canvases, scrollbars, menus, and
control panels. The appearance and functionality of these objects follow
the OPEN LOOK Graphical User Interface (GUI) specification. XView features
an object-oriented style Application Programmer's Interface (API) that is
straightforward and easy to learn.
This package contains all the configurations files needed for use of
the XView libraries and applications.
This package contains the libraries, headers and support files
necessary to build XView applications.
Source Notes
------------
This version of the XView source corresponds to that provided with
OpenWindows Version 3.2 from SunSoft Inc. Libraries generated with this
source should be interchangeable with those from the OpenWindows Version 3.2
release.
Eagle Mode is an advanced solution for a futuristic style of
man-machine communication, in which the user can visit almost
everything simply by zooming in. It has a professional file manager,
file viewers and players for most of the common file types, a chess
game, a 3D mines game, a multi-function clock and some fractal fun,
all integrated in a virtual cosmos. By featuring a separate
popup-zoomed control view, help texts in the things they are
describing, editable bookmarks, multiple input methods, fast
anti-aliased graphics, a virtually unlimited depth of panel tree,
and by its portable C++ API, Eagle Mode aims to be a cutting edge
of zoomable user interfaces.
Currently phpMyAdmin can:
* browse and drop databases, tables, views, columns and indexes
* display multiple results sets through stored procedures or queries
* create, copy, drop, rename and alter databases, tables, columns
and indexes
* maintain server, databases and tables, with proposals on server
configuration
* execute, edit and bookmark any SQL-statement, even batch-queries
* load text files into tables
* create and read dumps of tables
* export data to various formats: CSV, XML, PDF, ISO/IEC 26300 -
OpenDocument Text and Spreadsheet, Microsoft Word 2000, and
LATEX formats
* import data and MySQL structures from OpenDocument spreadsheets,
as well as XML, CSV, and SQL files
* administer multiple servers
* manage MySQL users and privileges
* check referential integrity in MyISAM tables
* using Query-by-example (QBE), create complex queries
automatically connecting required tables
* create PDF graphics of your database layout
* search globally in a database or a subset of it
* transform stored data into any format using a set of predefined
functions, like displaying BLOB-data as image or download-link
* track changes on databases, tables and views
* support InnoDB tables and foreign keys
* support mysqli, the improved MySQL extension
* create, edit, call, export and drop stored procedures and
functions
* create, edit, export and drop events and triggers
* communicate in 62 different languages
Frodo is a freeware C64 emulator for BeOS, Unix, MacOS, AmigaOS, Win32
and RiscOS systems and the world's first C64 emulator not bearing a
"64" in its name. :-) (No, it has absolutely nothing to do with
frodo.hiof.no, that's a pure coincidence.)
Frodo was developed to reproduce the graphics of games and demos
better than the existing C64 emulators. Therefore Frodo has relatively
high system requirements: It should only be run on systems with at
least a PowerPC/Pentium/68060. But on the other hand, Frodo can
display raster effects correctly that only result in a flickering mess
with other emulators.
Frodo comes in three flavours: The "normal" Frodo with a line-based
emulation, the improved line-based emulation "Frodo PC", and the
single-cycle emulation Frodo SC that is slower but far more
compatible.
In addition to a precise 6510/VIC emulation, Frodo features a
processor-level 1541 emulation that is even able to handle about 95%
of all fast loaders. There is also a faster 1541 emulation for four
drives in .d64/x64 disk images, .t64/LYNX archives, or directories of
the host system.
This project aims to reimplement the game engine of Theme Hospital, and be
able to load the original game data files. This means that you will need
a purchased copy of Theme Hospital, or a copy of the demo, in order to use
CorsixTH. After most of the original engine has been reimplemented, the
the project will serve as a base from which extensions and improvements to
the original game can be made.
At the moment, game assets (graphics, sounds, levels, translations, etc.)
are loaded from the original game files. Therefore, you will require a
pre-existing Theme Hospital install in order to use CorsixTH. If you've
got a copy of the original game disk lying around, then great -- copy the
HOSP folder (which should contain directories called Data, QData, Levels,
etc.) from the root of the CD to somewhere on your hard drive, and use
this for the theme_hospital_install setting later. If you are unable to
acquire the full game data files, then the demo can be downloaded easily
and used instead (though the demo only has one level, and lacks most of
the management screens).
The Doomsday Engine is an enhanced DOOM source port for Windows, Mac OS
X, and various Unix platforms. It is based on the source code of id
Software's DOOM and Raven Software's Heretic and Hexen.
* Hardware-accelerated OpenGL graphics engine
* 3D positional audio for sound effects (not supported by all audio plugins)
* 16-player client/server networking via TCP/IP
* Graphical Control Panel for configuration, accessed quickly with Shift-Escape
* 3D models: Quake's MD2 format and Doomsday's DMD format with LOD support
* High-resolution textures (PNG, TGA, PCX) and detail textures
* Map lighting emulates the effects of radiosity for a more natual appearance
(FakeRadio: shadows in corners)
* Smooth movement of objects, world structures and the camera.
* Colored, dynamic lighting for world surfaces, 3D models, sprites and particles
* Object shadowing effects
* Particle generators for special effects
* Decoration effects on world surfaces: light sources and particle generators
* Lens flares and glowing objects
* Support for skyboxes and 3D sky models
* EAX and A3D environmental sound processing effects
* Upsampling of sound effects
Nexuiz is a fast-paced, chaotic, and intense multiplayer first person
shooter, focused on providing basic, old style deathmatch.
Nexuiz is built on the power of the Darkplaces engine, which is a heavily
modified version of the original Quake. Darkplaces features realtime
lighting and stencil shadows, bumpmapping, gloss, bloom, and totally
rewritten network code that supports up to 64 players on a single server.
While quality gameplay was our primary goal, its graphics technology and
artwork allows the game to compete with the current quality of commercial
games.
Any online deathmatch fan will instantly feel at home with Nexuiz' weapons
and movement style. The fast server browser and quick loading time allows
you to jump right into a game at a moments notice and play a quick game.
Now it also comes with community map pack compiled by Strahlemann. It
includes 35 maps, and a campaign mode for the user to fight through. The
map pack includes Quake3 community maps, Nexuiz community maps, and some
new maps from Nexuiz developers.
AstroMenace is a brilliant 3d scroll-shooter allowing you to feel the adrenalin
rush of a fierce space battle against relentless swarms of alien invaders.
Immerse into a decisive battle against tons of cunning foes, face the
terrifying bosses and protect your homeland throughout 15 diverse levels of
the game. The hardcore gameplay of AstroMenace, packed with pure non-stop
action, will become a full scale test for your basic instinct of survival.
AstroMenace shines with stunning special effects which in combination with
superb 3d graphics guarantee that the game will feast the eyes of even most
experienced arcade players. The quality of visuals ensures that the
demonstration of your superior power and new weaponry will look really
impressive and awesome, so the destruction of foes is a truly amazing sight.
The game provides a wide variety of armaments and weapon upgrades for
discharging the retributive wrath upon the hordes of enemies, besides it has
a great number of improvements for enhancing the defensive abilities of your
spaceship. Collect money during the combat and invest them into turning your
spaceship into an ultimate weapon of mass destruction.
Ploticus is script-driven, which makes it suitable for automated, unattended
uses, or for applications that will be run again and again. Ploticus might be
your choice for stylistic reasons or just because it suits the problem or
application. In general, ploticus is good at making graphs like you would see
in newspapers and news magazines, business publications, journals for medical
and social sciences, and so on.
You can also use Ploticus in combination with standard desktop tools, e.g.
generate data displays using ploticus then import SVG or PNG into PowerPoint,
Word, etc.)
Ploticus is not a function or mathematical plotting package like gnuplot, nor
would it be a good choice for applications where mathematical formulas or
scientific notations are to be rendered as an integral part of the data
display. Ploticus is also not intended as a "marketing" graphics package. Its
goal is to display data crisply without extra decoration and distracting
"dingbats" that cloud the picture. Thus there is little support for 3-D
effects, gradient backgrounds, and so on.
FreeBSD note: the binary is referred to as 'pl' in the source files, but
is installed as 'ploticus' so as to avoid conflicts with other ports.