iperf is a tool for measuring the maximum TCP and UDP bandwidth along
a path between two hosts. It allows the tuning of various
parameters and UDP characteristics, and reports bandwidth, delay
jitter, datagram loss. iperf was originally developed by NLANR/DAST.
iperf3 is a new implementation from scratch, with the goal of a
smaller, simpler code base, and a library version of the functionality
that can be used in other programs. iperf3 also a number of features
found in other tools such as nuttcp and netperf, but were missing from
iperf 2.x. iperf3 is not backwards compatible with iperf 2.x.
wkhtmltopdf and wkhtmltoimage are powerful utilities to convert HTML to PDF
or an image file using a patched static build of Qt and the webkit rendering
engine.
A webpage can be downloaded directly from the web and rendered into a PDF
document or an image file (multiple formats are supported).
Features of the static version:
* Convert web pages into PDF documents (or images) using webkit
* Adding headers and footers
* TOC generation
* Batch mode conversions
* XServer is not required (however the X11 client libs must be installed)
For proper functionality you may need to install the following port(s):
x11-fonts/webfonts
Bennu is a high level open source game development suite which
focuses on modularity and portability, making it a perfect choice
for cross-platform game development.
Although officialy it is only supported on Windows, Linux and GP2X
Wiz (on the right), Bennu can run on multiple other platforms,
including *BSD, MacOSX and other consoles such as the Wii, Dingoo
A320, GP2X, or the classic Xbox.
This makes it really fun to code in Bennu: the game can be played
on you computer AND your console!
Bennu is a high level open source game development suite which
focuses on modularity and portability, making it a perfect choice
for cross-platform game development.
Although officialy it is only supported on Windows, Linux and GP2X
Wiz (on the right), Bennu can run on multiple other platforms,
including *BSD, MacOSX and other consoles such as the Wii, Dingoo
A320, GP2X, or the classic Xbox.
This makes it really fun to code in Bennu: the game can be played
on you computer AND your console!
attrs is an MIT-licensed Python package with class decorators
that ease the chores of implementing the most common attribute-related
object protocols:
>>> import attr
>>> @attr.s
... class C(object):
... x = attr.ib(default=42)
... y = attr.ib(default=attr.Factory(list))
>>> i = C(x=1, y=2)
(If you don't like the playful attr.s and attr.ib, you can also use their
no-nonsense aliases attr.attributes and attr.attr).
You just specify the attributes to work with and attrs gives you:
a nice human-readable __repr__,
a complete set of comparison methods,
an initializer,
and much more
without writing dull boilerplate code again and again.
The Desktop CYBER Emulator is a project which successfully brought
back to life the revolutionary design of Control Data Corporation
CYBER mainframes. The software provides a reasonable emulation of
a "typical" CDC CYBER 6600, 7x, 17x based system including common
peripherals such as console, tape and disk drives, card reader,
printer and terminal multiplexer. The emulation runs the following
CDC operating systems: ChippewaOS, SMM, KRONOS 2.1, NOS 1.2, NOS
1.3, NOS 1.4, NOS 2.2 and NOS 2.8.2. It does not support NOS/VE
which requires virtual mode only available in CYBER 180s.
Interface to HTTP gateway for PayPal's Payflow Pro service, as described on
the PayPal developer site at https://www.x.com/docs/DOC-1642
See also the developer area:
https://www.x.com/community/ppx/xspaces/web_checkout/payflow?view=documents
This module is intended to be a drop-in replacement for PFProAPI (a couple of
minor changes to your code are necessary to use this module instead of
PFProAPI). The major difference is that it is pure Perl, and not architecture
dependent (ie, you can use this on your 64-bit FreeBSD platform.)
This is the XEVIOUS (NAMCO(C)) like game.
TYPE:
xbat
OPTION:
-hs : high speed mode
-dc : use default colormap
-g : rapid fire
-r : exchange keys[z][x]
-h -help : print usage
-mode [0-4] : set game level
0:easy, 1:normal, 2:difficult, 3:more difficult, 4:abnormal
COMMAND:
[s] for Start or Pause
[q] for quit
[c] for setup (at Title screen only)
Cursor key or Number key to move.
i, j, l, k, m also to move.
[z] and [x] to shoot.
Please e-mail the author (wai@nemoto.ecei.tohoku.ac.jp) with improvements or
other comments about this game.
xmine is an X11-based version of the popular PC game Minesweeper. The
object is to place flags on mines on the game board without exposing
them.
xmine is freely redistributable. It's mostly Xlib-based, but it
requires Motif libraries for the menus.
===
This version of xmine is based on Paul Falstad's version 1.0.3, as
published in comp.sources.x. It has been heavily munged to work
without OSF/Motif.
Since the game itself has some 3D look, linking against the famous
Xaw3d library is highly recommended.
Cairo is a vector graphics library with cross-device output
support. Currently supported output targets include the X Window
System and in-memory image buffers. PostScript and PDF file output is
planned. Cairo is designed to produce identical output on all output
media while taking advantage of display hardware acceleration when
available (eg. through the X Render Extension).
Cairo provides a stateful user-level API with capabilities similar to
the PDF 1.4 imaging model. Cairo provides operations including stroking
and filling Bezier cubic splines, transforming and compositing translucent
images, and antialiased text rendering.