SEGA Genesis emulator
Modified version of Generator by James Ponder based on version 0.35.
Additional features:
* Support for BZIP2, GZIP and ZIP compressed ROMs.
* Support for X11's XVideo hardware acceleration by SDL for faster and
smoother graphics.
* Fullscreen support with or without the classic color frame.
* SDL audio support (in favour of OSS Audio) which means you can use ESound
and others for sharing the sound device among other applications.
* Optional mute playing i.e., if you don't have a soundcard or the soundcard
is busy you can still play.
* Support for 48kHz sample rate (needs driver support).
* Automagic CPU usage reduction which is especially cool for notebooks.
* Working support for Game Genie codes.
SEGA Genesis emulator
Generator is an open source emulator designed to emulate the Sega Genesis /
Mega Drive console, a popular games machine produced in the early 1990s. It is
a portable program written in C and has been ported to the Amiga, Macintosh,
Windows and even pocket PCs such as the iPAQ and Cassiopeia. Natively it
compiles under Unix for X Windows with either tcl/tk or gtk/SDL, for svgalib
and even cross-compiles to DOS with djgpp/allegro.
Generator uses it's own custom 68000 processor emulation which is and uses
compilation techniques such as block-marking, flag calculation removal,
operand pre-calculation, endian pre-conversion etc. There are approximately
1600 C routines generated by the first stage of compilation to cope with the
67 instruction families. These include two versions of every instruction - one
that calculates flags and one that doesn't, so that unnecessary flag
computation is avoided.
LIBDSK is a library for accessing disks and disk image files.
It is intended for use in:
* Allows CPMTOOLS use of emulator .DSK images.
* Emulator tools - converting between real floppy disks and disk images,
as CPCTRANS / PCWTRANS do under DOS.
* Floppy controller emulation backend
* Data transfer from/to real CP/M systems via serial line.
LIBDSK has drivers for:
Raw files (including /dev/fdn), .DSK files (CPCEMU, JOYCE and other
Sinclair/Amstrad emulators), MYZ80 hard drive image, NanoWasp floppy image,
.CFI (Compressed Floppy Image, as created by FDCOPY.COM under DOS),
Linux floppy drive (supports CPC System and Data formats, which the standard
"Raw file" driver does not), Windows 3.x/95/98/ME/NT/2000 floppy drive,
DOS floppy drive (via the PC BIOS), CopyQM files (read-only),
TeleDisk files (read-only), APRIDISK image files,
rcpmfs - makes a Unix/Windows directory appear to be a CP/M disc image.
GNU wget is a free software package for retrieving files using HTTP,
HTTPS and FTP, the most widely-used Internet protocols. It is a
non-interactive command-line tool, so it may easily be called from
scripts, cron jobs, terminals without X-Windows support, etc.
GNU wget has many features to make retrieving large files or mirroring
entire web or FTP sites easy, including:
o Can resume aborted downloads, using REST and RANGE
o Can use filename wild cards and recursively mirror directories
o NLS-based message files for many different languages
o Optionally converts absolute links in downloaded documents to
relative, so that downloaded documents may link to each other locally
o Supports HTTP and SOCKS proxies
o Supports HTTP cookies
o Supports persistent HTTP connections
o Unattended / background operation
o Uses local file timestamps to determine whether documents need to
be re-downloaded when mirroring
o GNU wget is distributed under the GNU General Public License.
wxDownload Fast (also known as wxDFast) is an open source download manager. It
is multi-platform and builds on Windows(2k,XP), Linux and Mac OS X. Besides
that, it is a multi-threaded download manager. This means that it can split a
file into several pieces and download the pieces simultaneously.
Features:
* Faster downloads (with Segmented/Multi-threaded/Accelerated transfers).
* Download resuming (Pause and restart where you stopped).
* Download scheduling.
* Organizes files you have already downloaded.
* View server messages (HTTP, FTP, file://). No HTTPS support.
* Available in multiple languages and easily translated. Now available in
Portuguese [Brazil], Spanish, English, German, Russian, Hungarian, Armenian
and Indonesian.
* Connection to FTP servers which require a password.
* Calculates the MD5 checksum of downloaded files so they can be easily.
verified.
* Metalink support.
Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the
player has to combat his enemies while developing his war economy. Everything
runs in real-time, as opposed to turn-based games where the player always
has to wait for his turn. The trick is to balance the effort put into
building his economy and building an army to defend and attack the enemies.
Bos Wars has a dynamic rate based economy. Energy is produced by power
plants and magma gets pumped from hot spots. Buildings and mobile units
are also built at a continuous rate. Control of larger parts of the map
creates the potential to increase your economy throughput. Holding key
points like roads and passages allow for different strategies.
It is possible to play against human opponents over LAN, internet, or
against the computer. Bos Wars successfully runs under Linux, MS Windows,
BSD, and Mac OS X.
=================================
The GGZ Gaming Zone - GTK+ Client
=================================
The GGZ Gaming Zone GTK+ Client provides a GTK+ 1.2 or GTK+ 2.x user
interface for logging into a GGZ server, chatting with other players,
and locating and launching game tables.
This version of the GTK+ Client (0.0.13) requires version 0.0.13 of the
ggz-client-libs.
The GTK+ Client module is only one part of the GGZ Gaming Zone client
setup. The following additional packages are required:
* libggz - provides commonly used functions and low-level
communications between client modules and the GGZ servers
* ggz-client-libs - provides common procedures and utilites required
to run the GGZ client and games
* gtk-games/kde-games/sdl-games - one or more games or game packs are
required in order to launch and play games
=======================================
The GGZ Gaming Zone - GTK+ Game Modules
=======================================
GGZ Gaming Zone GTK+ Game Modules provide the game executables,
graphics, and data for a number of popular (and unique) network games.
These games are coded for version 2.X of GTK+, but many of them are also
available using different graphical interfaces.
This version of the GTK+ Game Modules (0.0.13) requires version 0.0.13
of the ggz-client-libs.
The GTK+ Game Modules are only one part of the GGZ Gaming Zone
client setup. The following additional modules are required:
* libggz - provides commonly used functions and low-level
communications between client modules and the GGZ servers
* ggz-client-libs - provides common procedures and utilites required
to run the GGZ client and games
* gtk-client/kde-client - one or more of the GGZ clients will be
required in order to login to a server, chat and launch games
iMaze is a multi-player network action game for TCP/IP with 3D graphics
under X11 (XView, Motif or Athena). You run through a labyrinth and shoot
everything that is round without being hit by other round anythings.
Of course anything round is one of the following:
* other players playing over the net
* computer controlled ninjas
* deadly shots (except your own)
Features:
* sophisticated, reliable network protocol, works even with SLIP connections
via modem; modular, portable source code
* windows can be freely scaled to avoid speed drawbacks due to poor display
performance
* sound and joystick support
* scores; camera mode; labyrinth generator and interactive labyrinth editor
Audio support is somewhat flaky on FreeBSD (synchronization problems).
It works better with the old Voxware driver than with the current pcm driver.