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databases/hamsterdb-2.1.11 (Score: 0.007868571)
Lightweight Embedded Database Engine
hamsterdb is a lightweight embedded database engine. It is in development for more than three years and concentrates on ease of use, high performance, stability and portability. The hamsterdb API is simple and self-documenting. The interface is similar to other widely-used database engines. Fast algorithms and data structures guarantee high performance for all scenarios. Hamsterdb has hundreds of unittests with a test coverage of over 90%. Each release is tested with thousands of acceptance tests in many different configurations, tested on up to six different hardware architectures and operating systems. Written in plain ANSI-C, hamsterdb runs on many architectures: Intel-compatible (x86, x64), PowerPC, SPARC, ARM, RISC and others. Tested operating systems include Microsoft Windows, Microsoft Windows CE, Linux, SunOS and other Unices.
devel/boost-all-1.55.0 (Score: 0.007868571)
The "meta-port" for boost libraries
This is a meta-port for boost libraries, depends on all of them. Boost provides free peer-reviewed portable C++ source libraries. The emphasis is on libraries that work well with the C++ Standard Library. Boost libraries are intended to be widely useful, and usable across a broad spectrum of applications. The Boost license encourages both commercial and non-commercial use. The goal is to establish "existing practice" and provide reference implementations so that Boost libraries are suitable for eventual standardization. Ten Boost libraries are already included in the C++ Standards Committee's Library Technical Report (TR1) and will be in the new C++0x Standard now being finalized. C++0x will also include several more Boost libraries in addition to those from TR1. More Boost libraries are proposed for TR2.
devel/boost-docs-1.55.0 (Score: 0.007868571)
Documentation for libraries from boost.org
Boost provides free peer-reviewed portable C++ source libraries. The emphasis is on libraries that work well with the C++ Standard Library. Boost libraries are intended to be widely useful, and usable across a broad spectrum of applications. The Boost license encourages both commercial and non-commercial use. The goal is to establish "existing practice" and provide reference implementations so that Boost libraries are suitable for eventual standardization. Ten Boost libraries are already included in the C++ Standards Committee's Library Technical Report (TR1) and will be in the new C++0x Standard now being finalized. C++0x will also include several more Boost libraries in addition to those from TR1. More Boost libraries are proposed for TR2.
devel/boost-libs-1.55.0 (Score: 0.007868571)
Free portable C++ libraries (without Boost.Python)
Boost provides free peer-reviewed portable C++ source libraries. The emphasis is on libraries that work well with the C++ Standard Library. Boost libraries are intended to be widely useful, and usable across a broad spectrum of applications. The Boost license encourages both commercial and non-commercial use. The goal is to establish "existing practice" and provide reference implementations so that Boost libraries are suitable for eventual standardization. Ten Boost libraries are already included in the C++ Standards Committee's Library Technical Report (TR1) and will be in the new C++0x Standard now being finalized. C++0x will also include several more Boost libraries in addition to those from TR1. More Boost libraries are proposed for TR2. NOTE: This package does not contain Boost.Python, it's in 'devel/boost-python-libs'.
devel/xwpe-1.5.30a (Score: 0.007868571)
Borland-like IDE programming environment
xwpe is a X-window programming environment designed for UNIX systems. It is similar to 'Borland C++' MS-DOS programming IDE environment. xwpe supports many compilers, linkers, and debuggers, so you are not tied to any particular set of tools. There is both a curses and X11 interface (the later with mouse support). Errors that occur while compiling and linking a program can be examined in the sources -- the cursor will jump to the corresponding line in the source file. Programs composed of more than one source file, can be managed with the project-option. Your program may be run and debugged from within xwpe -- allowing the user to set breakpoints and watch variables. Note: there are both English and German language version of the man pages, and help files. The German language version will be installed if "GERMAN_LANG" is set during ``make install'' of the port.
emulators/advancemame-1.4 (Score: 0.007868571)
SDL MAME port with advanced TV and monitor video support
AdvanceMAME and AdvanceMESS are unofficial MAME and MESS versions with an advanced video support for helping the use with TVs, Arcade Monitors, Fixed Frequencies Monitors and also for PC Monitors. They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library. The main difference compared with the official emulators is that the Advance versions are able to program directly the video board to always get a video mode with the correct size and frequency. Generally the Advance emulators are able to use a video mode which doesn't require any stretching or other unneeded effects to match the original arcade display. The direct video board programming is fully supported in Linux and DOS. It's partially supported in Windows. It isn't supported in Mac OS X and other platforms. See website for other improvements.
emulators/advancemess-1.4 (Score: 0.007868571)
SDL MESS port with advanced TV and monitor video support
AdvanceMAME and AdvanceMESS are unofficial MAME and MESS versions with an advanced video support for helping the use with TVs, Arcade Monitors, Fixed Frequencies Monitors and also for PC Monitors. They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library. The main difference compared with the official emulators is that the Advance versions are able to program directly the video board to always get a video mode with the correct size and frequency. Generally the Advance emulators are able to use a video mode which doesn't require any stretching or other unneeded effects to match the original arcade display. The direct video board programming is fully supported in Linux and DOS. It's partially supported in Windows. It isn't supported in Mac OS X and other platforms. See website for other improvements.
emulators/pcemu-1.01b (Score: 0.007868571)
8086 PC emulator, by David Hedley
[This is David Hedley's original README, FreeBSD port comments below] PC Emulator for Unix and X Windows As the title suggests, this is a Unix/X windows program which is designed to emulate a standard 8086 based PC. The emulator runs at about 8-10MHz 80286 speed on a Sun SparcStation 10/40 (without the -mviking flag) and at about 6MHz 8088 speed on a 33MHz 80486 box running Linux. I have included a Postscript representation of my project report. It's a bit out of date now, but it's the closest thing I've got to documentation! I'll do some kind of latex thing for the next release.... The program rather hogs the cpu but unmapping the window (iconifying it) will put it to sleep. The author is: David Hedley, hedley@cs.bris.ac.uk
games/help_hannahs_horse-1.0 (Score: 0.007868571)
Pacman with a fast food twist
An arcade game best described as a cross between pacman and fastfood. Collect the pills and carrots while avoiding the ghosts! Cute and colourful! Basically, it's pacman with a fast food twist. You have to get the pills, pacman style, while also collecting the carrots that move around the mazes. There are also different styles of gates to make things trickier. These are: * Red and White - only the ghosts can cross them * Blue and White - only hannah can cross them * Wooden gates - both hannah and the ghosts can cross, but only passing from below to above * Red prison door things - need hannah to get the red key to open There are some command line switches you can use: -fullscreen will put the game in fullscreen mode -map X will start the game on level X
games/znibbles-0.0.7 (Score: 0.007868571)
Multi-player networked nibbles game
ZNibbles is a multi-player networked game. It is based on the old nibbles game: you've got a worm, eat nibbles and get your worm growing. Several players can play together, each of them controlling its own worm on its own computer. There is theoretically an unlimited number of simultaneous players, it's more a matter of network speed. It has been tested with more than 10 players and it was real fun :) ZNibbles is written for Unix. It has been tested under Linux, SunOS, Solaris and Irix. The game can run either directly on top of X11, use the GTK+ toolkit (get it on the GTK+ site) or use the Motif toolkit (get a good Motif free implementation called LessTif) Once compiled, you get the files: nibbles : the ZNibbles server gznibbles : the ZNibbles GTK+ client znibblesX : the ZNibbless X11-only client (poor) Run "nibbles" first as the ZNibbles server, and then run its clients to play.