Yet another app for the WindowMaker dock or AfterStep Wharf.
wmShuffle is said to be the First Shuffle Game for WindowMaker!
Vectoroids is a vector-based rock-shooting game similar to the
arcade classic "Asteroids". It is an SDL game based on the source for
"Agendaroids", an X-Window game written for the Agenda VR3 Linux-based PDA
written by the same author.
World of Padman (WoP) is an open source first-person shooter computer game
available in both English and German. Originally it was a modification for
the Quake III Arena titled PadMod, created in the year 2004.
After the source code for the Quake III Arena was released, the game became
standalone. The idea is based on the Padman comic strip for the magazine
PlayStation Games, created by the professional cartoon artist Andreas "ENTE"
Endres, who is also the man who made many of the maps included with the game
in 1998.
The current version runs on an enhanced version of the ioquake3 engine, which
is based on the Quake III Arena engine. Most of the maps in the game are
lilliput style, and have a commercial-quality level of graphic complexity.
Because it was originally a mod for Quake III Arena, most of the gameplay is
similar. However, there is no Capture the Flag mode in World of Padman.
World of Padman fully supports bots with a variety of skill levels in both
online and offline play for all of the game types included. A single-player
mode has not yet been implemented. Players can also record audio and video
as they play. The game fully supports modifications, and custom maps can be
created.
This is abacus for X Window System. Essentially, this is a proof
by induction that a computer is more powerful than an abacus, since
a computer program can contain an abacus. (But then again, you can
simulate a computer within a computer, so what does that show).
Actually, with a real abacus, one can move more than one row at a
time with 10 fingers. But on the other hand, a real abacus does
not have the current sum displayed as an integer.
X11 based asteroids style arcade game.
Make big rocks into little ones.
This is XBattle by Greg Lesher, based on the original by Steve Lehar released
in 1991, and including certain enhancements, modifications, and bug fixes
suggested by a number of contributors from all over the world.
XBattle is a concurrent multi-player game which combines elements of strategy
with arcade-like action to capture a wide range of military scenarios.
The game is based on X Windows, which you must have installed to run xbattle.
Opponents play from separate displays, with commands being executed concurrently
-- the players do not take "turns", but rather they all issue their commands
simultaneously. There can be any number of players, with each player assigned
to a specific team, indicated by marker colors. The game board is a matrix
of cells (square, hexes, etc.) that can be occupied by colored troops,
with the goal of the game being to eliminate the enemy from the board by
attacking cells occupied by enemy troops. A wide variety of command line options
(and previously configured game files) provide an abundance of different
scenarios and gaming environments.
If you have never used xbattle before, read the introduction on the xbattle Web
site. To get the feel of the game, you can run the "tutorial1" and "tutorial2"
scripts supplied with the game. These start a series of small example games that
you can play around with to learn the various options available with the game.
X11 block dropping game in 3 dimensions.
The grand father of this game is Tetris, its father is Blockout on
PC/DOS. The player must place 3D pieces by translations and rotations
in order to fill the game floor. The game is realtime and the speed
increases with the player skill.
From The README:
Xblackjack is a MOTIF/OLIT based tool constructed to get you ready for the
casino. It was inspired by a book called "Beat the Dealer" by Edward O.
Thorp, Ph.D. of UCLA. A number of important statistics are maintained for
display, and used by the program to implement Thorp's "Complete Point System"
(high-low system).
Beginners can learn a basic strategy which doesn't require counting. The
best strategy employs a simple card counting technique which can be used to
distinguish favorable situations. Avid players can learn to compute Thorp's
high-low index, which takes the number of unseen cards into account.
The index is used by the program to suggest a bet, indicate when you should
buy insurance, and whether you should stand or hit, etc. You can test the
strategy using a slider to control "autoplay mode". Pressing the message
button below the playing area provides hints; the current count, index
and strategy table are revealed.
XBlast is a multi-player arcade game for X11. The game
can be played with at least two players and up to six
players. It was inspired by the video/computer game
Bomberman(Dynablaster), which was to my knowledge first
programmed for NEC's PC Engine/Turbo Grafx. Other (com-
mercial) versions of the original game exist for IBM-PC,
Atari ST, Amiga, NES, GameBoy and Super NES.
XBlood fills the root window with blood.
Red, blue or green bloody window is very bad taste!