RealTimeBattle is a programming game for Unix-like systems, in which robots
controlled by programs coded in any language are fighting with each other.
The general intend is to destroy the enemies, by using the radar to locate
them and firing them to oblivion with the cannon. Great tool for learning
how to code in C/C++ or other languages.
Palomino is a flight simulation computer program. Version 3 renders using
OpenSceneGraph. OSG provides the ability to render satellite imagery.
Pang Zero is a clone of Super Pang, a fast-paced action game that involves
popping balloons with a harpoon. The intention of our effort is to create
a fun, open-source game that many (currently up to 6) people can play
together.
This game is an unofficial clone of the original Tetris game
and is not endorsed by the registered trademark owners The Tetris Company, Inc.
PCGen is a Java-based RPG character generator and maintenance program
that works on all platforms.
It currently is aimed at supporting as many rpgs as humanly possible.
Currently the focus is on OGL games (OGL = the Open Gaming License
crafted by Wizards of the Coast).
All datafiles are ASCII so they can be modified by users, and are
available through the pcgendm project.
The logic of handling a chessboard and parsing standard
FEN (Farnsworth-Edwards Notation) for describing a position as well as SAN
(Standard Algebraic Notation) for describing individual moves is handled. This
class can be used as a backend driver for playing chess, or for validating
and/or creating PGN files using the File_ChessPGN package.
Pioneers is an Internet playable implementation of the Settlers of Catan board
game. The aim is to remain as faithful to the board game as is possible.
PipeNightDreams is a SDL PipeMania clone with improved graphics. The
aim is to lay the pipes quickly guiding the stream to the exit before
it overflows.
pMARS (portable Memory Array Redcode Simulator) is a corewar interpreter with
multi-platform support.
pMARS implements the ICWS'94 draft standard, but can also be used in ICWS'88
mode.
The base system includes a graphical core display for UNIX (curses, X11 and
Linux svgalib), PC/DOS, and the Mac.
A line-oriented debugger is included to help in writing warriors.
Contributors:
* Albert Ma (ama@mit.edu)
* Na'ndor Sieben (sieben@imap1.asu.edu)
* Stefan Strack (stst@vuse.vanderbilt.edu)
* Mintardjo Wangsawidjaja (wangsawm@kira.csos.orst.edu)
Port of pMARS using the Simple Directmedia Library. Currently the port
is in beta testing stage testing and bug reports/feature requests are
more than welcome.
Features/fixes:
* Environment sensitive. Now looks for macro files in the directory
specified by the environment variable PMARSHOME if they are not
found in the current directory.
* Both Win32 and X11 supported.
* Command line history using Shift-Up and Shift-Down keys.
* Rewrote text display and screen update routines for faster text
panels (for slow computers like mine.)
* BIG core cells for those tiny cores. (Choose a display mode larger
than 2, e.g. -v 134.)