Flying is pool, snooker, carrom, hockey + curling with nice animated spinning
balls for pool.
FreeDoko lets you play the card game Doppelkopf.
Freeciv-sounds provides the standard sound set for Freeciv.
An interpreter for all Infocom games. Complies with standard
1.0 of Graham Nelson's specification. Frotz runs text adventures
which come in so-called story files: ZORK1.DAT, TRINITY.DAT,
CURSES.Z5, JIGSAW.Z8, ARTHUR.ZIP etc. It is possible to play
Atari ST, Amiga or Macintosh games on your PC once you manage
to transfer the story files. There is an increasing number
of new games available on the Internet. Check the if-archive
at ftp.ifarchive.org.
The intentions to the FTE QuakeWorld mod are to add some cool features to
QuakeWorld, without loosing any (backwards) compatibility.
All QuakeWorld clients should be able to connect to an FTE server, and all
FTE clients should connect to any other QW server.
The FTE client supports Quake, NetQuake, QuakeWorld, Quake II, Quake III
Arena, Hexen 2, Nexuiz, and others.
GalaxyHack allows you to design a fleet of spaceships which can then be tested
in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.
The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.
There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.
A very simple application for rolling dice. Intended for use by roleplayers.
"Gem Drop X" is an interesting one-player puzzle game using the
Simple DirectMedia Layer (SDL) libraries.
It is a direct port of "Gem Drop," an Atari 8-bit game written in Action!
(a very fast C- and Pascal-like compiled language for the Atari).
It was originally ported to X11, using SDL for sound and music.
Eventually, the Xlib graphics calls were removed and replaced with
SDL calls.
The concept of the game "Gem Drop" is based on an arcade game for the
NeoGeo system called "Magical Drop III" by SNK.
If you're familiar with games like Jewels, Klax, Bust-A-Move or Tetris,
this game is similar to them all. I consider it closest to Klax.
Some people have compared it to "Tetris meets Space Invaders."
===========================================
The GGZ Gaming Zone - Core Client Libraries
===========================================
GGZ Gaming Zone core client libraries provides the common procedures
and utilities required to run the GGZ client and games. The routines
are shared by other modules in order to ease coding and promote
compatibility and stability.
This version of the client libraries (0.0.13) should provide
compatibility with version 0.0.13 clients and servers.
The core client libraries is only one part of the GGZ Gaming Zone
client setup. The following additional packages are required:
* libggz - provides commonly used functions and low-level
communications between client modules and the GGZ servers
* gtk-client/kde-client - one or more of the GGZ clients will be
required in order to login to a server, chat and launch games
* gtk-games/kde-games/sdl-games - one or more games or game packs
are required in order to launch and play games
=================================
The GGZ Gaming Zone - GTK+ Client
=================================
The GGZ Gaming Zone GTK+ Client provides a GTK+ 1.2 or GTK+ 2.x user
interface for logging into a GGZ server, chatting with other players,
and locating and launching game tables.
This version of the GTK+ Client (0.0.13) requires version 0.0.13 of the
ggz-client-libs.
The GTK+ Client module is only one part of the GGZ Gaming Zone client
setup. The following additional packages are required:
* libggz - provides commonly used functions and low-level
communications between client modules and the GGZ servers
* ggz-client-libs - provides common procedures and utilites required
to run the GGZ client and games
* gtk-games/kde-games/sdl-games - one or more games or game packs are
required in order to launch and play games