Advanced Strategic Command (ASC) - a turn-based, multiplayer network game
with nice professional-looking graphics.
Generates anagrams for a phrase supplied by the user, the words used
in the anagram are taken from a specified dictionary which should
contain one word per line (default:/usr/share/dict/words).
Another Pool GL is a 3D computer billiards simulation based on Another Pool,
with a realistic physics system using OpenGL/SDL as graphical subsystem.
The Danger From the Deep data files
A simple first person shooter of blowing up asteroids in 3D space.
The codebase also serves as an introduction to trigonometry and OpenGL.
This game is played in a parallelepipede containing PxNxN little
cubes. You can first consider this 3D board as P 2D checkerboards of
NxN squares. From 2 up to 10 players can confront each other.
Each player begins with a certain number of pieces (or armies) that
he has to move and make attack. One of his pieces represents him-self
(or the chief, or the king, or anything you want). If this piece die,
the player is eliminated. The last player staying alive wins.
Messages can be sent to the other players , so that alliances can be
implemented. A special timer assures that the game remains dynamic.
Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOS
systems. It includes multi-player support, user-extensible color, shape and
sound styles, can use TCP/IP networking and features a few different AI
opponents. It was written using the SDL Library.
Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOS
systems. It includes multi-player support, user-extensible color, shape and
sound styles, can use TCP/IP networking and features a few different AI
opponents. It was written using the SDL Library.
Avanor is a roguelike game with a easy ADOM-like user interface, it
has countryside and subterranean areas to explore, a quest system, and
some original features.
Unlike your common unilateral falling block games, 'Double Cross' implements
a bidirectional paradigm expanding the genre in both dimension and difficulty.
Blocks fall from the top and fly in from the side settling in a joined
"play area". Deletions occur when rows of ten blocks are completed.
A horizontal row of 10 will cause the blocks to fall down, and a vertical row
of 10 will cause the blocks to "fall" to the right.
If a vertical row is completed during a vertical drop or a horizontal row is
completed during a horizontal drop the corresponding deletion will not occur
until the next turn. This can and will lead to non-intuitive results.
Focus on the vertical alone and you will die from horizontal negligence and
vice versa.