Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
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Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
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I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
A simple first person shooter of blowing up asteroids in 3D space.
The codebase also serves as an introduction to trigonometry and OpenGL.
This game is played in a parallelepipede containing PxNxN little
cubes. You can first consider this 3D board as P 2D checkerboards of
NxN squares. From 2 up to 10 players can confront each other.
Each player begins with a certain number of pieces (or armies) that
he has to move and make attack. One of his pieces represents him-self
(or the chief, or the king, or anything you want). If this piece die,
the player is eliminated. The last player staying alive wins.
Messages can be sent to the other players , so that alliances can be
implemented. A special timer assures that the game remains dynamic.
This is a port of Atomic Tanks, a 2D tank game where small tanks use
cartoonishly large weapons to blow up each other. Atomic Tanks is loosely
based on the classic DOS game, Scorched Earth. The game is very
flexible, allowing anywhere from two to ten players, variable environments
and a wide range of weapons and other items.
To work, this game requires that the Allegro graphics library be installed.
Atomix is a little mind game where you have to build molecules
out of single atoms. These are laying around between the walls
and obstacles on the playfield. Once you have pushed an atom in
one direction it moves until it hits an obstacle or another
atom. It needs some thinking how to construct complex
molecules with this atom behaviour.
Despite the name, it has nothing to do with apricots. It's a game
where you fly a little plane around the screen and shoot things and
drop bombs on enemy targets, and it's meant to be quick and fun.
There can be up to 6 planes, at most two human-controlled. All
others will be computer-controlled. Network support is in to do
list.
You must shoot at another's planes, destroy others' base and try
to keep alive. You may return to your base to refill your ammo. The
scenery is randomly generated.
Currently the game has no menus. You run it, play it, and it exits
at end. To fix this is also in to do list.
Please take a look at apricots.cfg file. You will found some good
options there. (currently this is the only way of changing game
options)
Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOS
systems. It includes multi-player support, user-extensible color, shape and
sound styles, can use TCP/IP networking and features a few different AI
opponents. It was written using the SDL Library.
Alizarin Tetris is a Tetris-like game with a twist for Unix, Win32 and BeOS
systems. It includes multi-player support, user-extensible color, shape and
sound styles, can use TCP/IP networking and features a few different AI
opponents. It was written using the SDL Library.
Avanor is a roguelike game with a easy ADOM-like user interface, it
has countryside and subterranean areas to explore, a quest system, and
some original features.
Awale or Oware is a game of great antiquity, and has been played around
the world in various forms for millenia. Currently it is the official
board game of Africa.
Wikipedia Oware