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Results 1,2411,250 of 1,260 for /games/.(0.039 seconds)
emulators/wine-1.9.19 (Score: 0.017176483)
Microsoft Windows compatibility environment
Wine is a Microsoft Windows compatibility layer (or program loader) capable of running Windows applications on i386 and compatible CPUs. Windows programs running in Wine act as native programs would, running without the performance or memory usage penalties of an emulator, with a similar look and feel to other applications on your desktop. Many applications already work, more or less, including versions of Microsoft Office and several games. Gerald Pfeifer <gerald@FreeBSD.org>
x11/antimicro-2.22 (Score: 0.017176483)
Program for mapping keyboard and mouse to a gamepad
AntiMicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. This program is useful for playing PC games using a gamepad that do not have any form of built-in gamepad support. However, you can use this program to control any desktop application with a gamepad; this means that your system has to be running an X environment in order to run this program.
devel/clanlib-2.3.7 (Score: 0.014722699)
Cross-platform game SDK
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application source code. But ClanLib is not just a wrapper library, providing an common interface to low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform independency is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, authors have put great effort in to designing the API, to ensure ClanLib's easy of use - while maintaining it's power.
devel/clanlib-1.0.0 (Score: 0.014722699)
Cross-platform game SDK
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application source code. But ClanLib is not just a wrapper library, providing an common interface to low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform independency is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, authors have put great effort in to designing the API, to ensure ClanLib's easy of use - while maintaining it's power.
devel/clanlib-2.2.12 (Score: 0.014722699)
Cross-platform game SDK
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application source code. But ClanLib is not just a wrapper library, providing an common interface to low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform independency is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, authors have put great effort in to designing the API, to ensure ClanLib's easy of use - while maintaining it's power.
devel/ocempgui-0.2.9 (Score: 0.014722699)
GUI toolkit in python
OcempGUI is a small toolkit, which comes with various modules suitable for event management, user interfaces, 2D drawing and accessibility. OcempGUI enables developers to enhance their python and/or pygame applications and games easily with graphical UI elements such as buttons, entry boxes, scrolling abilities and more as well as simple event brokers or features, which enhance the program by adding accessibility to its objects. It can save a developer much time by providing a broad range of drawing routines and ready-to-use event capable object types. The developer can focus on the main tasks instead of taking care about needed low-level components, which are given to him with OcempGUI.
lang/squirrel-2.2.5 (Score: 0.014722699)
High level imperative/OO programming language
Squirrel is a high level imperative/OO programming language, designed to be a powerful scripting tool that fits in the size, memory bandwidth, and real-time requirements of applications like games. However Squirrel offers a wide range of features like dynamic typing, delegation, classes & inheritance, higher order functions, generators, coroutines, tail recursion, exception handling, automatic memory management, weak references, etc. Squirrel is inspired by languages like Python, Javascript and especially Lua. The API is very similar and the table code is based on the Lua one.
math/Math-Random-ISAAC-XS-1.004 (Score: 0.014722699)
C implementation of the ISAAC PRNG Algorithm
As with other Pseudo-Random Number Generator (PRNG) algorithms like the Mersenne Twister (see Math::Random::MT), this algorithm is designed to take some seed information and produce seemingly random results as output. However, ISAAC (Indirection, Shift, Accumulate, Add, and Count) has different goals than these commonly used algorithms. In particular, it's really fast - on average, it requires only 18.75 machine cycles to generate a 32-bit value. This makes it suitable for applications where a significant amount of random data needs to be produced quickly, such solving using the Monte Carlo method or for games.
math/Math-Random-ISAAC-1.004 (Score: 0.014722699)
Perl interface to the ISAAC PRNG Algorithm
As with other Pseudo-Random Number Generator (PRNG) algorithms like the Mersenne Twister (see Math::Random::MT), this algorithm is designed to take some seed information and produce seemingly random results as output. However, ISAAC (Indirection, Shift, Accumulate, Add, and Count) has different goals than these commonly used algorithms. In particular, it's really fast - on average, it requires only 18.75 machine cycles to generate a 32-bit value. This makes it suitable for applications where a significant amount of random data needs to be produced quickly, such solving using the Monte Carlo method or for games.
x11-toolkits/irrlicht-1.8.4 (Score: 0.014722699)
High performance realtime 3D engine
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. It has a huge active community, and there are lots of games in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, world layers, tutorials, editors, bindings for java, perl, ruby, python, and so on.