LOVE is an open-source 2D game engine which uses the versatile Lua
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
LOVE is an open-source 2D game engine which uses the versatile Lua
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
LOVE is an open-source 2D game engine which uses the versatile Lua
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
LOVE is an open-source 2D game engine which uses the versatile Lua
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
Pygame_sdl2 is a reimplementation of the Pygame API using SDL2 and
related libraries. The initial goal of this project are to allow games
written using the pygame API to run on SDL2 on desktop and mobile
platforms. We will then evolve the API to expose SDL2-provided
functionality in a pythonic manner.
Mercator is a procedural terrain library. It is primarily aimed at terrain for
multiplayer online games and forms one of the WorldForge
(http://www.worldforge.org) core libraries. It is intended to be used as a
terrain library on both the client, and the server.
SDL_Console is a drop down console that can be easily added to any SDL
application. It is similar to Quake and other games consoles. A console
gives you the ability to interact with your program in an easy way by
executing predefined commands. You can also have more than one console
at a time.
This library is designed to make it easy to write games that run on UNIX,
Win32 and BeOS using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application. This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.
SFML is a portable and easy to use multimedia API written in C++.
You can see it as a modern, object-oriented alternative to SDL.
SFML is composed of several packages to perfectly suit your needs.
You can use SFML as a minimal windowing system to interface with
OpenGL, or as a fully-featured multimedia library for building games
or interactive programs.
SFML is a portable and easy to use multimedia API written in C++.
You can see it as a modern, object-oriented alternative to SDL.
SFML is composed of several packages to perfectly suit your needs.
You can use SFML as a minimal windowing system to interface with
OpenGL, or as a fully-featured multimedia library for building games
or interactive programs.