xaniroc will change the root window cursor of an X11 screen into a rotating X.
Kubrick is a game based on the Rubik's Cube (TM) puzzle. The cube
sizes range from 2x2x2 up to 6x6x6, or you can play with irregular
"bricks" such as 5x3x2 or "mats" such as 6x4x1 or 2x2x1. The game
has a selection of puzzles at several levels of difficulty, as well
as demos of pretty patterns and solution moves, or you can make up
your own puzzles.
Ruby-bdb1 is an interface to Berkeley DB revision 1.85 and 1.86.
This library includes support for the following access methods:
* B+tree
* Hashing
* Fixed and Variable-Length Records
And the following interfaces:
* Hash like interface - BDB1::Btree and BDB1::Hash
* Array like interface - BDB1::Recnum(Recno)
If you run your program with perl -d:Trace program, this module will print a
message to standard error just before each line is executed. For example, if
your program looks like this:
NEdit is a GUI (Graphical User Interface) style text editor for
programs and plain-text files. Users of Macintosh and MS Windows
based text editors will find NEdit a familiar and comfortable
environment. NEdit provides all of the standard menu, dialog,
editing, and mouse support, as well as all of the standard shortcuts
to which the users of modern GUI based environments are accustomed.
For users of older style Unix editors, welcome to the world of
mouse-based editing!
This port requires a Motif library to build and run. It is
recommended that you use OpenMotif as Nedit has font aliasing
issues when using LessTif.
PPSSPP is a HLE ("high level emulation") emulator, it simulates the
PSP OS as seen by the game rather than the full hardware. A program
running on the PSP OS can send raw display lists to the graphics
chips, but can't access the flash controller or the Media Engine
directly, instead it has to go through libraries and the PSP OS
kernel. We simply simulate these. This is a lot of work though, the
PSP OS is large and has plenty of functionality so achieving 100%
compatibility is difficult bordering on the impossible. We can get
close though.
This is a game concerning the imaginary conflict between two or more
powerful wizards in a duel of sorcery. The opponents perform magical
gestures with their hands to create their supernatural weapons --
spells. Some are so potent as to be able to blind a man, call forth
terrifying creatures, or even kill the unfortunate victim instantly.
Consequently each wizard must rely on his own cunning to be able to
time enough defensive spells to avoid the brunt of his adversary's
attack, yet force in sufficient offensive spells of his own to crack
the magical armour of his opponent, and kill the wizard outright. The
inventor wishes to state that he has never been involved in a magical
duel but would be interested to discover how realistic the game is for
those who have...