fairy-Max is a version of micro-Max that reads the piece description
from a file fmax.ini, so that arbitrary fairy pieces can be implemen-
ted. This version supports up to 15 piece types, and board sizes upto
12x8 board. A Linux port exists in the format of a debian package.
You can use it e.g. with games/xboard/:
e.g.: xboard -boardSize Middling -variant courier -fcp fairymax
GIT: http://hgm.nubati.net/cgi-bin/gitweb.cgi/fairymax.git
GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
a game where the player controls a ribbon to avoid hitting walls.
You have only one control: when you hold the mouse button, the
ribbon goes up. Otherwise the ribbon goes down.
The game uses OpenGL for drawing two-dimensional frames. This is
for portability(for MacOS X) and to offload CPU.
GNU version of Shogi, a game of Japanese chess.
Gnushogi is an updated version of the gnuchess program.
It has a simple alpha-numeric board display, or it can be
compiled for use with the chesstool program on a SUN work-
station or with the xshogi program under X-windows. The
program gets its opening moves from the file gnushogi.book
which is located in a directory specified in the makefile.
To invoke the program type:
gnushogi
Pathological is an enriched clone of the game "Logical" by Rainbow Arts.
To solve a level, fill each wheel with four marbles of matching color.
Various board elements such as teleporters, switches, filters, etc., make
the game interesting and challenging. New levels can be created using your
favorite text editor.
Features
* Sharp 800x600 graphics
* 50 diverse and challenging levels (more to come...)
* A cool 6-minute ambient soundtrack by an award-winning musician
SolarWolf is an action/arcade game written entirely in Python. It is entirely
opensource and free. It is released under the LGPL license.
It features quick and smooth fullscreen 800x600 graphics. There is alpha
transparent blitting, colorkeying, animated sprites, scrolling starfield
background, antialiased font rendering, and more. The sound system supports
multiple sound channel playback, along with streaming music support. It also
supports input from keyboard or joystick.
The game is originally based of SolarFox on the Atari 2600.
Worms of Prey is the new and free real-time Worms game for Linux,
MacOS X, and Windows similar to Liero, Liero AI, Liero Extreme, Yet
Another Liero Clone, NiL, and Wurmz!
Features include:
- Multi-player with one player per computer
- Completely new graphics
- Low bandwidth usage
- Different game modes (death match, team play)
- Ropes can be attached to any object
- Rope can be released
- Any number of ropes
- Multiple moving goals
- Free Linux, Windows and MacOS version under GPL license
Xonotic is a free (GPL), fast-paced first-person shooter that works
on Windows, OS X and Linux. The project is geared towards providing
addictive arena shooter gameplay which is all spawned and driven
by the community itself. Xonotic is a direct successor of the Nexuiz
project with years of development between them, and it aims to
become the best possible open-source FPS (first-person-shooter) of
its kind.
You are Pacman, and you are supposed to eat all the small
dots to get to the next level. You are also supposed to
keep away from the ghosts, if they take you, you lose one
life, unless you have eaten a large dot, then you can, for
a limited amount of time, chase and eat the ghosts. There
is also bonus available, for a limited amount of time. An
X gives just points, but a little pacman gives an extra
life.
XMemory is a multi player memory game. It can be played simultaneously on
several X Displays, which have to be listed on the command-line. Like in
the traditional memory game, the players have to find similar tiles on the
table to get the tiles. The main difference to this game is, that the
players really play simultaneous and therefor the whole game gets
some kind of an action game.
Xtet42 is a one or two player version of T*tris. The game was written
by Hugo Eide Gunnarsen in 1991. The game is very fun and very
addictive. It is also astonishingly pretty to be an old X11-game.
In january 1999 I picked up the code to get rid of a few bugs and
limitations that annoyed me. I also converted the build-mechanism to
GNU autoconf.
The result is xtet42-2.21.