PangoXSL implements a version of the Pango library with a PDF backend for
creating PDF output. This library also implements several of the inline
properties defined by XSL that are not currently implemented by Pango.
PHAT is a collection of GTK+ widgets geared toward pro-audio apps.
The goal is to eliminate duplication of effort and provide some
standardization (well, at least for GTK+ apps).
These are Steve Baker <sjbaker1@airmail.net>'s portability libraries. They
are licensed under the LGPL.
The following libraries are provided:
JS -- A Joystick interface.
PUI -- A simple GUI built on top of OpenGL.
SG -- Some Standard Geometry functions (vector and
matrix math, spheres, boxes, frustra, etc)
SL -- A Games-oriented Sound Library.
SSG -- A Simple Scene Graph API built on top of OpenGL.
PyGtkGLExt is Python language binding for GtkGLExt, OpenGL Extension
to GTK.
sexy-python is a set of Python bindings around libsexy
The TkTreectrl module wraps the treectrl tk extension for
use with python/Tkinter.
GtkMathView is a C++ rendering engine for MathML documents. This module is
meant to be part of the Helm project, but the widget is independent from
it and easily embeddable within GTK+ applications.
Rep-gtk offers GTK+-2 bindings for the rep Lisp interpreter.
The Irrlicht Engine is an open source high performance realtime 3D engine
written in C++. It is completely cross-platform, using D3D, OpenGL and
its own software renderer, and has all of the state-of-the-art features
which can be found in commercial 3d engines.
It has a huge active community, and there are lots of games in development that
use the engine. You can find enhancements for Irrlicht all over the web, like
alternative terrain renderers, portal renderers, world layers, tutorials,
editors, bindings for java, perl, ruby, python, and so on.
V is a C++ GUI and application development framework for X-windows and
Microsoft Windows. It allows you to develop GUI applications that are
source-code compatible under X11 and Microsoft Windows 3.x/95, that have
the same look-and-feel under both environments. It does not require any
special X toolkits or Windows DLL's to be installed (it uses the standard
toolkits on both environments).
Full documentation, many code examples, and the V toolkit for Windows
systems is available at the V web site: