XCubes is a puzzle for X Window System.
Your goal is to exchange the numbered panels to be in order.
Xdemineur is a minesweeper game for the X Window System.
The object of this game is to find the location of the mines
hidden in the minefield and to mark their location by placing a
warning flag. You have exactly as many flags as there are mines.
The number of flags that remain to be placed is displayed in the
top left corner of the window and a timer is displayed in the top
right corner.
xdesktopwaves is a cellular automata setting the background
of your X Window System under water. Windows and mouse are
like ships on the sea. Each movement of these ends up in
moving water waves. You can even have rain and/or storm
stirring up the water.
Xpipeman is a game of skill requiring the user to connect together pieces of
a pipe to allow a liquid to flow through without leaking out.
The liquid flows out of the block marked with an "S". The aim of the game
is to connect as many pieces of pipe to the start block as possible.
XDino, dino puzzle game for X11.
XDino is the puzzle game like as a rubik's cube, not 9 but 4 pieces
on a surface.
XEmeraldia, Drop the blocks. If you drop a square on top of one of the
same color, they (as well as any neighboring blocks of the same color)
will both be shaken by an "impact". The first impact will cause fractures;
the second will cause the block(s) to dissolve.
You can either use the arrow keys or vi-style (hjkl) keys to move/
rotate the blocks. `s' or `p' will pause the game, and if your boss
comes along, `q' can be used to avoid an unpleasant confrontation.
http://www.reloco.com.ar/xemeraldia/
From its homepage:
xpuyopuyo is a UNIX port of a very big time sink :) . Puyo puyo is a puzzle
game, somewhat like Tetris, where you strive to match up four "blobs" of the
same color. Each match you make gives points, and also dumps gray rocks on
the opponent which are irritating and troublesome to get rid of. Multiple
matches at a time score more points, and dump more rocks on the opponent (a
quintuple-match will dump around 20 rocks on the opponent, all at once).
We ported it overnight to Linux, so we could play whenever we felt like. The
AI's evolved more slowly, over the course of a week or so. I welcome sugges-
tions on how to make the AI's more difficult during the game; currently, they
are rather easy to beat on easy level, but more difficult on hard. There are
still gaping holes in the game interface which should be fixed soon. Sugges-
tions for improvements are welcome.
The original puzzle has 9 triangles per face (size = 3) and
has period 3 turning (i.e. the face or points turn in 120 degree
intervals). The puzzle was designed by Uwe Meffert and called
the Pyraminx. This has 2^5*3^8*6!/2 or 75,582,720 different
combinations.
Another puzzle Senior Pyraminx 3x3x3 exists only on paper, it
has period 2 turning (i.e. edges turn with 180 degree intervals)
but the corners would fall off unless it had some tricky
mechanism. (This may be the same as the Master Pyraminx which
has 446,965,972,992,000 different combinations).
Another puzzle (which was not widely distributed), the Junior
Pyraminx (and similarly the Junior Pyraminx Star, a octahedron
formed by two tetrahedra, this has 7!*3^6 or 3,674,160 different
combinations), has 4 triangles (size = 2) per face and at the
time I designed this computer puzzle thought that it had only
period 2 turning (i.e the edges rotate). It turns out the puzzle
has a period 4 turning (edges turn with 90 degree intervals)
which makes it analogous to the 2x2x2 Rubik's cube. This puzzle
makes various non-tetrahedral shapes. The puzzle contained here
has no period 4 turning flexability.
XQF is a game server browser and launcher for Unix/X11 for many popular games
such as the Quake series, Unreal Tournament series, Half-Life etc. XQF is a
front-end to QStat, a program by Steve Jankowski and uses the GTK+ toolkit.