The goal of this project is to add Cell Shading capabilities to the Quake III
engine with real-time performance.
In order to provide such feature we have decided to use Kuwahara filter, a
noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any graphics card. The edge effect is
produced by painting backface polygons with a thick wireframe without
textures and repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. You can set the console variable r_celshadalgo
to 2, and load another map, or run using the appropriate link that came
with the release.
QMars stands for Quicker Mars. It is a completely new implementation of a mars
simulator, which is an interpreter of the Assembler-like language RedCode,
which is used in CoreWars. QMars is heavily optimized to be as fast as
possible.
You are the master architect Daedalus. You have just finished building
the Labyrinth; a massive, elaborate maze on the Isle of Crete.
Unfortunately, boasts about your accomplishment have drawn the wrath of jealous
gods. They have sent a burning energy wave rippling through your creation...
This port installs the data files needed to run Quake (think of a family,
not just original game).
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files and skins.
DarkPlacesMod is a Quake 1 modification (made specifically for the DarkPlaces
Quake engine).
Sgflib is a python module containing a parser and classes for SGF, the
Smart Game Format. It is a part of the Go Tools Project.
Quake III Arena data files.
This port installs the data files needed to run Quake III Arena. It also uses
the update, and has an option to install Quake III Team Arena data files.
You still need to have a legitimate copy of the game in order to obtain the
*.pk3 files.
Urban Terror is a realism based "total conversion mod" for Quake III Arena.
Quake III Arena mod: Weapons Factory Arena, is one of the most complex,
dynamic, and fast-paced modifications for Quake III Arena written to date.
It requires the standard deathmatch skills of any Quake game, plus the added
strategy of team-based CTF, with the tactical skill of mastering and
understanding eight different classes and over twenty different weapons.
Your goal in every game will be to evaluate what your team needs most, then
to choose the class that will properly augment your team and lead them to
victory.
The best way to start in WFA is to learn the basics of each class: their
specialties and nuances, strengths and weaknesses. And the best class to
start with is the marine.
An Open-Source Tower Defense Game developed with Python and Pygame.