Holotz's Castle is a platform game with high dosis of mistery.
A great mistery is hidden beyond the walls of Holotz's Castle. Will
you be able to help Ybelle and Ludar to escape alive from the
castle?
Test your dexterity with this tremendously exciting platform game!
An arcade game best described as a cross between pacman and fastfood.
Collect the pills and carrots while avoiding the ghosts! Cute and colourful!
Basically, it's pacman with a fast food twist. You have to get the pills,
pacman style, while also collecting the carrots that move around the mazes.
There are also different styles of gates to make things trickier. These are:
* Red and White - only the ghosts can cross them
* Blue and White - only hannah can cross them
* Wooden gates - both hannah and the ghosts can cross, but only passing from
below to above
* Red prison door things - need hannah to get the red key to open
There are some command line switches you can use:
-fullscreen will put the game in fullscreen mode
-map X will start the game on level X
Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes many
graphical improvements and new game features. In it, you must maneuver a small
vehicle around a world and collect powerups while avoiding obstacles.
IceBreaker is a game similar to Jezzball or Barrack. So, uh, there's a bunch of
penguins on an iceberg in Antarctica. You have been selected to catch them so
they can be shipped to Finland, where they are essential to a secret plot for
world domination.
In order to trap the penguins, you'll need to break the iceberg into small
chunks. (They're afraid of water, for no apparent reason.) You do this by
melting lines in the ice with Special High-Tech GNU Tools.
If a penguin hits a line in progress, however, it vanishes with a loud noise,
and you lose a life. (Yes, a life. This story is really breaking down, isn't
it? But never fear -- I'll keep going until it's completely dead.)
Once 80% or more of the iceberg is gone, the remaining chunks are small enough
for shipping. Of course, if you manage to get rid of more than that, you'll
save on postage, thus earning you exponential amounts of Geek Cred (a.k.a.
"score").
After you ship off one batch of penguins, it's time to move on to the next.
Each subsequent 'berg will have one more penguin, and you'll have one more
life. This will continue until you lose, or until you exceed level one hundred
or so, which Ain't Gonna Happen.
iMaze is a multi-player network action game for TCP/IP with 3D graphics
under X11 (XView, Motif or Athena). You run through a labyrinth and shoot
everything that is round without being hit by other round anythings.
Of course anything round is one of the following:
* other players playing over the net
* computer controlled ninjas
* deadly shots (except your own)
Features:
* sophisticated, reliable network protocol, works even with SLIP connections
via modem; modular, portable source code
* windows can be freely scaled to avoid speed drawbacks due to poor display
performance
* sound and joystick support
* scores; camera mode; labyrinth generator and interactive labyrinth editor
Audio support is somewhat flaky on FreeBSD (synchronization problems).
It works better with the old Voxware driver than with the current pcm driver.
ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
Like the original "Missile Command" and its clones, this game places you in
control of Anti-ICBM weapons which you use to destroy an onslaught of
missiles (and other nasties) which are dropping onto your nation.
The game ends when your cities have all been destroyed. You only gain
replacement cities by acheiving certain score thresholds during each attack
(level).
The main difference between this game and Missile Command is that ICBM3D,
as the name suggests, provides a 3D perspective. You take advantage of
X-Window's 3-button mouse to control your firing sight ("cross-hair")
in 3-dimensions, and change your viewpoint.
Ice Ice Penguin is a remake of an old SEGA Dreamcast game called Chu Chu Rocket.
Two to four players try to steer penguins from the safety of the central igloo
to the player's water hole. To do this, each player can place up to three of the
five random direction arrows assigned to him on the gamefield.
Arrows can be chosen using the control cursor in the lower part of the screen,
and be placed on any free field using the field cursor and the action key.
Each arrow will disappear after after a given time (15 seconds by default) and
a new arrow will automagically appear in the control field.
Bears eat penguins (at least in this game). If a bear enter a player's target
area, the player loses up to 15 points (the score can not become negative)
Special penguins, marked by a colored ring, score 10 points and launch a
10 second long special event. See below for a list of events.
The game ends when the ice on the right side of the screen has reached
the bottom (after 3 minutes by default)
Winner is the player who gathered the most penguins.
This is a puzzle from the old C64 Impossible Mission game.
The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.
When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.
A tile game which challenges you to place tiles of six colors and six
shapes onto a 12x8 grid.
Jfk is a 2d shooting game. It consists of a server and a client which uses SDL
for displaying graphics. Your goal is to get a high score by shooting your
enemies.