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共有5,161项符合/ports-mgmt/的查询结果,以下是第1,5611,570项(搜索用时0.004秒)
emulators/mame-0.166 (Score: 0.006224396)
Multi Arcade Machine Emulator
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
emulators/gbe-0.0.22 (Score: 0.006224396)
Nintendo GameBoy(tm) emulator with GNU source code
Nintendo GameBoy(tm) emulator with GNU source code
emulators/generator-0.35.r4 (Score: 0.006224396)
SEGA Genesis emulator
SEGA Genesis emulator Modified version of Generator by James Ponder based on version 0.35. Additional features: * Support for BZIP2, GZIP and ZIP compressed ROMs. * Support for X11's XVideo hardware acceleration by SDL for faster and smoother graphics. * Fullscreen support with or without the classic color frame. * SDL audio support (in favour of OSS Audio) which means you can use ESound and others for sharing the sound device among other applications. * Optional mute playing i.e., if you don't have a soundcard or the soundcard is busy you can still play. * Support for 48kHz sample rate (needs driver support). * Automagic CPU usage reduction which is especially cool for notebooks. * Working support for Game Genie codes.
emulators/generator-0.35 (Score: 0.006224396)
SEGA Genesis emulator
SEGA Genesis emulator Generator is an open source emulator designed to emulate the Sega Genesis / Mega Drive console, a popular games machine produced in the early 1990s. It is a portable program written in C and has been ported to the Amiga, Macintosh, Windows and even pocket PCs such as the iPAQ and Cassiopeia. Natively it compiles under Unix for X Windows with either tcl/tk or gtk/SDL, for svgalib and even cross-compiles to DOS with djgpp/allegro. Generator uses it's own custom 68000 processor emulation which is and uses compilation techniques such as block-marking, flag calculation removal, operand pre-calculation, endian pre-conversion etc. There are approximately 1600 C routines generated by the first stage of compilation to cope with the 67 instruction families. These include two versions of every instruction - one that calculates flags and one that doesn't, so that unnecessary flag computation is avoided.
emulators/gens-2.15.5 (Score: 0.006224396)
Sega Genesis/CD/32X emulator
A Sega Genesis/CD/32X emulator that uses the SDL library and has a GTK user interface.
emulators/gngb-20060309 (Score: 0.006224396)
GameBoy(tm) emulator
GameBoy(tm) emulator
emulators/gnuboy-1.0.3 (Score: 0.006224396)
Nintendo GameBoy emulator
gnuboy is a portable program for emulating the Nintendo GameBoy Color software platform You can find public domain ROMs at SubPort.org
emulators/gxemul-0.6.0.1 (Score: 0.006224396)
Instruction-level machine emulator
GXemul is a free instruction-level machine emulator, emulating not only the CPU, but also other hardware components, making it possible to use the emulator to run unmodified operating systems such as NetBSD, OpenBSD, or Linux. A few different machine types are emulated. The following machine types are emulated well enough to run at least one "guest OS": * ARM: CATS (NetBSD/cats, OpenBSD/cats), IQ80321 (NetBSD/evbarm), NetWinder (NetBSD/netwinder) * MIPS: DECstation 5000/200 (NetBSD/pmax, OpenBSD/pmax, Ultrix, Linux/DECstation, Sprite), Acer Pica-61 (NetBSD/arc), NEC MobilePro 770, 780, 800, 880 (NetBSD/hpcmips), Cobalt (NetBSD/cobalt), Malta (NetBSD/evbmips, Linux/Malta) Algorithmics P5064 (NetBSD/algor), SGI O2 (aka IP32) (NetBSD/sgi) * PowerPC: IBM 6050/6070 (PReP, PowerPC Reference Platform) (NetBSD/prep), MacPPC (generic "G4" Macintosh) (NetBSD/macppc) * SuperH: Sega Dreamcast (NetBSD/dreamcast, Linux/dreamcast), Landisk (OpenBSD/landisk)
emulators/hatari-1.9.0 (Score: 0.006224396)
Atari ST emulator
Hatari is an emulator for the Atari ST, STE, TT and Falcon computers. It tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos.
emulators/hercules-3.12 (Score: 0.006224396)
System/370, ESA/390, and z/Architecture Emulator
Hercules is an open source software implementation of the mainframe System/370 and ESA/390 architectures, in addition to the new 64-bit z/Architecture. Hercules runs under Linux, Windows, Solaris, FreeBSD, and Mac OS X. Hercules was created by Roger Bowler and is maintained by Jay Maynard. Jan Jaeger designed and implemented many of the advanced features of Hercules, including dynamic reconfiguration, integrated console, interpretive execution and z/Architecture support.